| #version 100 |
| |
| precision mediump float; |
| precision mediump sampler2D; |
| uniform sampler2D uTextureSampler_0_Stage1; |
| varying highp vec3 vTransformedCoords_0_Stage0; |
| varying mediump vec4 vcolor_Stage0; |
| void main() { |
| mediump vec4 outputColor_Stage0; |
| { |
| outputColor_Stage0 = vcolor_Stage0; |
| } |
| mediump vec4 output_Stage1; |
| { |
| highp vec2 vTransformedCoords_0_Stage0_ensure2D = vTransformedCoords_0_Stage0.xy / vTransformedCoords_0_Stage0.z; |
| output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0_ensure2D).wwww; |
| } |
| { |
| gl_FragColor = outputColor_Stage0 * output_Stage1; |
| } |
| } |