| #version 100 |
| |
| uniform highp float u_skRTHeight; |
| precision mediump float; |
| precision mediump sampler2D; |
| uniform mediump vec4 uTexDom_Stage1; |
| uniform mediump vec2 uDstTextureUpperLeft_Stage2; |
| uniform mediump vec2 uDstTextureCoordScale_Stage2; |
| uniform sampler2D uTextureSampler_0_Stage1; |
| uniform sampler2D uDstTextureSampler_Stage2; |
| varying highp vec2 vTransformedCoords_0_Stage0; |
| varying highp float vcoverage_Stage0; |
| void main() { |
| highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w); |
| mediump vec4 outputCoverage_Stage0; |
| { |
| highp float coverage = vcoverage_Stage0; |
| outputCoverage_Stage0 = vec4(coverage); |
| } |
| mediump vec4 output_Stage1; |
| { |
| { |
| highp vec2 origCoord = vTransformedCoords_0_Stage0; |
| highp vec2 clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw); |
| mediump vec4 inside = texture2D(uTextureSampler_0_Stage1, clampedCoord); |
| output_Stage1 = inside; |
| } |
| } |
| { |
| if (all(lessThanEqual(outputCoverage_Stage0.xyz, vec3(0.0)))) { |
| discard; |
| } |
| mediump vec2 _dstTexCoord = (sk_FragCoord.xy - uDstTextureUpperLeft_Stage2) * uDstTextureCoordScale_Stage2; |
| _dstTexCoord.y = 1.0 - _dstTexCoord.y; |
| mediump vec4 _dstColor = texture2D(uDstTextureSampler_Stage2, _dstTexCoord); |
| gl_FragColor = output_Stage1; |
| gl_FragColor = outputCoverage_Stage0 * gl_FragColor + (vec4(1.0) - outputCoverage_Stage0) * _dstColor; |
| } |
| } |