#version 100 | |
uniform highp float u_skRTHeight; | |
precision mediump float; | |
precision mediump sampler2D; | |
uniform mediump vec4 uscaleAndTranslate_Stage1; | |
uniform mediump vec4 uTexDom_Stage1; | |
uniform mediump vec3 uDecalParams_Stage1; | |
uniform sampler2D uTextureSampler_0_Stage0; | |
uniform sampler2D uTextureSampler_0_Stage1; | |
varying highp vec2 vlocalCoord_Stage0; | |
void main() { | |
highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w); | |
mediump vec4 outputColor_Stage0; | |
{ | |
outputColor_Stage0 = vec4(1.0); | |
highp vec2 texCoord; | |
texCoord = vlocalCoord_Stage0; | |
outputColor_Stage0 = texture2D(uTextureSampler_0_Stage0, texCoord); | |
} | |
mediump vec4 output_Stage1; | |
{ | |
mediump vec2 coords = sk_FragCoord.xy * uscaleAndTranslate_Stage1.xy + uscaleAndTranslate_Stage1.zw; | |
{ | |
highp vec2 origCoord = coords; | |
highp vec2 clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw); | |
mediump vec4 inside = texture2D(uTextureSampler_0_Stage1, clampedCoord).wwww; | |
mediump float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1.y); | |
if (err > uDecalParams_Stage1.z) { | |
err = 1.0; | |
} else if (uDecalParams_Stage1.z < 1.0) { | |
err = 0.0; | |
} | |
output_Stage1 = mix(inside, vec4(0.0, 0.0, 0.0, 0.0), err); | |
} | |
} | |
{ | |
gl_FragColor = outputColor_Stage0 * output_Stage1; | |
} | |
} |