| #version 100 | |
| uniform highp float u_skRTHeight; | |
| precision mediump float; | |
| precision mediump sampler2D; | |
| uniform highp vec4 uinnerRect_Stage1; | |
| uniform mediump vec2 uscale_Stage1; | |
| uniform highp vec2 uinvRadiiXY_Stage1; | |
| uniform sampler2D uTextureSampler_0_Stage0; | |
| varying highp vec2 vlocalCoord_Stage0; | |
| void main() { | |
| highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w); | |
| mediump vec4 outputColor_Stage0; | |
| { | |
| outputColor_Stage0 = vec4(1.0); | |
| highp vec2 texCoord; | |
| texCoord = vlocalCoord_Stage0; | |
| outputColor_Stage0 = texture2D(uTextureSampler_0_Stage0, texCoord); | |
| } | |
| mediump vec4 output_Stage1; | |
| { | |
| highp vec2 dxy0 = uinnerRect_Stage1.xy - sk_FragCoord.xy; | |
| highp vec2 dxy1 = sk_FragCoord.xy - uinnerRect_Stage1.zw; | |
| highp vec2 dxy = max(max(dxy0, dxy1), 0.0); | |
| dxy *= uscale_Stage1.y; | |
| highp vec2 Z = dxy * uinvRadiiXY_Stage1; | |
| mediump float implicit = dot(Z, dxy) - 1.0; | |
| mediump float grad_dot = 4.0 * dot(Z, Z); | |
| grad_dot = max(grad_dot, 9.9999997473787516e-05); | |
| mediump float approx_dist = implicit * inversesqrt(grad_dot); | |
| approx_dist *= uscale_Stage1.x; | |
| mediump float alpha = clamp(0.5 - approx_dist, 0.0, 1.0); | |
| output_Stage1 = vec4(alpha); | |
| } | |
| { | |
| gl_FragColor = outputColor_Stage0 * output_Stage1; | |
| } | |
| } |