| #version 100 | |
| precision mediump float; | |
| precision mediump sampler2D; | |
| uniform mediump vec4 uTexDom_Stage1; | |
| uniform sampler2D uTextureSampler_0_Stage1; | |
| varying highp vec2 vTransformedCoords_0_Stage0; | |
| void main() { | |
| mediump vec4 output_Stage1; | |
| { | |
| { | |
| highp vec2 origCoord = vTransformedCoords_0_Stage0; | |
| highp vec2 clampedCoord = clamp(origCoord, uTexDom_Stage1.xy, uTexDom_Stage1.zw); | |
| mediump vec4 inside = texture2D(uTextureSampler_0_Stage1, clampedCoord); | |
| output_Stage1 = inside; | |
| } | |
| } | |
| { | |
| gl_FragColor = output_Stage1; | |
| } | |
| } |