| #version 100 | |
| precision mediump float; | |
| precision mediump sampler2D; | |
| uniform highp vec4 sk_RTAdjust; | |
| attribute highp vec2 inPosition; | |
| attribute mediump float inCoverage; | |
| varying mediump float vinCoverage_Stage0; | |
| void main() { | |
| highp vec2 pos2 = inPosition; | |
| vinCoverage_Stage0 = inCoverage; | |
| gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); | |
| gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); | |
| } |