#version 100 | |
precision mediump float; | |
precision mediump sampler2D; | |
uniform highp vec4 sk_RTAdjust; | |
attribute highp vec2 inPosition; | |
attribute mediump float inCoverage; | |
varying mediump float vinCoverage_Stage0; | |
void main() { | |
highp vec2 pos2 = inPosition; | |
vinCoverage_Stage0 = inCoverage; | |
gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); | |
gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); | |
} |