blob: f21c1ab7c842c4100c4a4576dd0543b148811811 [file] [log] [blame]
#version 100
precision mediump float;
precision mediump sampler2D;
uniform highp vec4 sk_RTAdjust;
attribute highp vec2 inPosition;
attribute mediump vec4 inHairQuadEdge;
varying mediump vec4 vHairQuadEdge_Stage0;
void main() {
vHairQuadEdge_Stage0 = inHairQuadEdge;
highp vec2 pos2 = inPosition;
gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
}