blob: 29eb3aeb80beef22e8c05cd23b73409fa3252bd5 [file] [log] [blame]
// Copyright 2023 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "cobalt/ui_navigation/scroll_engine/free_scrolling_nav_item.h"
#include <algorithm>
#include "base/logging.h"
namespace cobalt {
namespace ui_navigation {
namespace scroll_engine {
FreeScrollingNavItem::FreeScrollingNavItem(scoped_refptr<NavItem> nav_item,
math::Vector2dF initial_offset,
math::Vector2dF target_offset,
base::TimeDelta animation_duration,
float animation_slope)
: nav_item_(nav_item),
initial_offset_(initial_offset),
target_offset_(target_offset),
animation_duration_(animation_duration) {
initial_change_ = base::Time::Now();
// Constants are derived from the ease-in-out curve definition here:
// https://www.w3.org/TR/2023/CRD-css-easing-1-20230213/#typedef-cubic-bezier-easing-function
animation_function_ =
base::WrapRefCounted(new cssom::CubicBezierTimingFunction(
0.42f, 0.42f * animation_slope, 0.58f, 1.f));
}
float FreeScrollingNavItem::GetFractionOfCurrentProgress() {
if (animation_duration_.is_zero()) {
return 1.f;
}
auto now = base::Time::Now();
auto time_delta = now - initial_change_;
auto fraction_of_progress =
time_delta.InMillisecondsF() / animation_duration_.InMillisecondsF();
return std::min<float>(static_cast<float>(fraction_of_progress), 1.f);
}
bool FreeScrollingNavItem::AnimationIsComplete() {
auto fraction_of_current_progress = GetFractionOfCurrentProgress();
return fraction_of_current_progress >= 1.f;
}
math::Vector2dF FreeScrollingNavItem::GetCurrentOffset() {
auto fraction_of_current_progress = GetFractionOfCurrentProgress();
float progress = animation_function_->Evaluate(fraction_of_current_progress);
auto distance_delta = target_offset_ - initial_offset_;
distance_delta.Scale(progress);
return initial_offset_ + distance_delta;
}
} // namespace scroll_engine
} // namespace ui_navigation
} // namespace cobalt