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// Copyright 2023 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_UI_NAVIGATION_SCROLL_ENGINE_FREE_SCROLLING_NAV_ITEM_H_
#define COBALT_UI_NAVIGATION_SCROLL_ENGINE_FREE_SCROLLING_NAV_ITEM_H_
#include "cobalt/cssom/timing_function.h"
#include "cobalt/math/vector2d_f.h"
#include "cobalt/ui_navigation/nav_item.h"
namespace cobalt {
namespace ui_navigation {
namespace scroll_engine {
class FreeScrollingNavItem {
public:
FreeScrollingNavItem(scoped_refptr<NavItem> nav_item,
math::Vector2dF initial_offset,
math::Vector2dF target_offset,
base::TimeDelta animation_duration,
float animation_slope);
public:
scoped_refptr<NavItem> nav_item() { return nav_item_; }
float GetFractionOfCurrentProgress();
bool AnimationIsComplete();
math::Vector2dF GetCurrentOffset();
private:
scoped_refptr<NavItem> nav_item_;
math::Vector2dF initial_offset_;
math::Vector2dF target_offset_;
scoped_refptr<cssom::CubicBezierTimingFunction> animation_function_;
base::TimeDelta animation_duration_;
base::Time initial_change_;
};
} // namespace scroll_engine
} // namespace ui_navigation
} // namespace cobalt
#endif // COBALT_UI_NAVIGATION_SCROLL_ENGINE_FREE_SCROLLING_NAV_ITEM_H_