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// Copyright 2017 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_SHARED_STARBOARD_PLAYER_DECODED_AUDIO_INTERNAL_H_
#define STARBOARD_SHARED_STARBOARD_PLAYER_DECODED_AUDIO_INTERNAL_H_
#include <iostream>
#include "starboard/common/ref_counted.h"
#include "starboard/common/scoped_ptr.h"
#include "starboard/media.h"
#include "starboard/shared/internal_only.h"
#include "starboard/shared/starboard/player/buffer_internal.h"
namespace starboard {
namespace shared {
namespace starboard {
namespace player {
// Decoded audio frames produced by an audio decoder. It can contain multiple
// frames with continuous timestamps.
class DecodedAudio : public RefCountedThreadSafe<DecodedAudio> {
public:
DecodedAudio(); // Signal an EOS.
// TODO(b/272837615): Remove `storage_type` support and always store data in
// interleaved. Refactor the places that store sample in planar to convert the
// samples to interleaved on creation.
DecodedAudio(int channels,
SbMediaAudioSampleType sample_type,
SbMediaAudioFrameStorageType storage_type,
SbTime timestamp,
int size_in_bytes);
int channels() const { return channels_; }
SbMediaAudioSampleType sample_type() const { return sample_type_; }
SbMediaAudioFrameStorageType storage_type() const { return storage_type_; }
bool is_end_of_stream() const { return channels_ == 0; }
SbTime timestamp() const { return timestamp_; }
const uint8_t* data() const { return storage_.data() + offset_in_bytes_; }
const int16_t* data_as_int16() const {
return reinterpret_cast<const int16_t*>(storage_.data() + offset_in_bytes_);
}
const float* data_as_float32() const {
return reinterpret_cast<const float*>(storage_.data() + offset_in_bytes_);
}
int size_in_bytes() const { return size_in_bytes_; }
uint8_t* data() { return storage_.data() + offset_in_bytes_; }
int16_t* data_as_int16() {
return reinterpret_cast<int16_t*>(storage_.data() + offset_in_bytes_);
}
float* data_as_float32() {
return reinterpret_cast<float*>(storage_.data() + offset_in_bytes_);
}
int frames() const;
void ShrinkTo(int new_size_in_bytes);
// During seeking, the target time can be in the middle of the DecodedAudio
// object. This function will adjust the object to the seek target time by
// removing the frames in the beginning that are before the seek target time.
void AdjustForSeekTime(int sample_rate, SbTime seeking_to_time);
void AdjustForDiscardedDurations(int sample_rate,
SbTime discarded_duration_from_front,
SbTime discarded_duration_from_back);
bool IsFormat(SbMediaAudioSampleType sample_type,
SbMediaAudioFrameStorageType storage_type) const;
scoped_refptr<DecodedAudio> SwitchFormatTo(
SbMediaAudioSampleType new_sample_type,
SbMediaAudioFrameStorageType new_storage_type) const
SB_WARN_UNUSED_RESULT;
scoped_refptr<DecodedAudio> Clone() const;
private:
scoped_refptr<DecodedAudio> SwitchSampleTypeTo(
SbMediaAudioSampleType new_sample_type) const;
scoped_refptr<DecodedAudio> SwitchStorageTypeTo(
SbMediaAudioFrameStorageType new_storage_type) const;
const int channels_;
const SbMediaAudioSampleType sample_type_;
const SbMediaAudioFrameStorageType storage_type_;
// The timestamp of the first audio frame.
SbTime timestamp_;
Buffer storage_;
// The audio samples to be played are stored in the memory region starts from
// `storage_.data() + offset_in_bytes_`, `size_in_bytes_` bytes in total.
int offset_in_bytes_ = 0;
int size_in_bytes_ = 0;
DecodedAudio(const DecodedAudio&) = delete;
void operator=(const DecodedAudio&) = delete;
};
bool operator==(const DecodedAudio& left, const DecodedAudio& right);
bool operator!=(const DecodedAudio& left, const DecodedAudio& right);
// For debugging or testing only.
std::ostream& operator<<(std::ostream& os, const DecodedAudio& decoded_audio);
} // namespace player
} // namespace starboard
} // namespace shared
} // namespace starboard
#endif // STARBOARD_SHARED_STARBOARD_PLAYER_DECODED_AUDIO_INTERNAL_H_