| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // renderer_utils: |
| // Helper methods pertaining to most or all back-ends. |
| // |
| |
| #include "libANGLE/renderer/renderer_utils.h" |
| |
| #include "image_util/copyimage.h" |
| #include "image_util/imageformats.h" |
| |
| #include "libANGLE/AttributeMap.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Display.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/renderer/ContextImpl.h" |
| #include "libANGLE/renderer/Format.h" |
| |
| #include "platform/Feature.h" |
| |
| #include <string.h> |
| #include "common/utilities.h" |
| |
| namespace rx |
| { |
| |
| namespace |
| { |
| // Both D3D and Vulkan support the same set of standard sample positions for 1, 2, 4, 8, and 16 |
| // samples. See: |
| // |
| // - https://msdn.microsoft.com/en-us/library/windows/desktop/ff476218.aspx |
| // |
| // - |
| // https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#primsrast-multisampling |
| using SamplePositionsArray = std::array<float, 32>; |
| constexpr std::array<SamplePositionsArray, 5> kSamplePositions = { |
| {{{0.5f, 0.5f}}, |
| {{0.75f, 0.75f, 0.25f, 0.25f}}, |
| {{0.375f, 0.125f, 0.875f, 0.375f, 0.125f, 0.625f, 0.625f, 0.875f}}, |
| {{0.5625f, 0.3125f, 0.4375f, 0.6875f, 0.8125f, 0.5625f, 0.3125f, 0.1875f, 0.1875f, 0.8125f, |
| 0.0625f, 0.4375f, 0.6875f, 0.9375f, 0.9375f, 0.0625f}}, |
| {{0.5625f, 0.5625f, 0.4375f, 0.3125f, 0.3125f, 0.625f, 0.75f, 0.4375f, |
| 0.1875f, 0.375f, 0.625f, 0.8125f, 0.8125f, 0.6875f, 0.6875f, 0.1875f, |
| 0.375f, 0.875f, 0.5f, 0.0625f, 0.25f, 0.125f, 0.125f, 0.75f, |
| 0.0f, 0.5f, 0.9375f, 0.25f, 0.875f, 0.9375f, 0.0625f, 0.0f}}}}; |
| |
| void CopyColor(gl::ColorF *color) |
| { |
| // No-op |
| } |
| |
| void PremultiplyAlpha(gl::ColorF *color) |
| { |
| color->red *= color->alpha; |
| color->green *= color->alpha; |
| color->blue *= color->alpha; |
| } |
| |
| void UnmultiplyAlpha(gl::ColorF *color) |
| { |
| if (color->alpha != 0.0f) |
| { |
| float invAlpha = 1.0f / color->alpha; |
| color->red *= invAlpha; |
| color->green *= invAlpha; |
| color->blue *= invAlpha; |
| } |
| } |
| |
| void ClipChannelsR(gl::ColorF *color) |
| { |
| color->green = 0.0f; |
| color->blue = 0.0f; |
| color->alpha = 1.0f; |
| } |
| |
| void ClipChannelsRG(gl::ColorF *color) |
| { |
| color->blue = 0.0f; |
| color->alpha = 1.0f; |
| } |
| |
| void ClipChannelsRGB(gl::ColorF *color) |
| { |
| color->alpha = 1.0f; |
| } |
| |
| void ClipChannelsLuminance(gl::ColorF *color) |
| { |
| color->alpha = 1.0f; |
| } |
| |
| void ClipChannelsAlpha(gl::ColorF *color) |
| { |
| color->red = 0.0f; |
| color->green = 0.0f; |
| color->blue = 0.0f; |
| } |
| |
| void ClipChannelsNoOp(gl::ColorF *color) {} |
| |
| void WriteUintColor(const gl::ColorF &color, |
| PixelWriteFunction colorWriteFunction, |
| uint8_t *destPixelData) |
| { |
| gl::ColorUI destColor( |
| static_cast<unsigned int>(color.red * 255), static_cast<unsigned int>(color.green * 255), |
| static_cast<unsigned int>(color.blue * 255), static_cast<unsigned int>(color.alpha * 255)); |
| colorWriteFunction(reinterpret_cast<const uint8_t *>(&destColor), destPixelData); |
| } |
| |
| void WriteFloatColor(const gl::ColorF &color, |
| PixelWriteFunction colorWriteFunction, |
| uint8_t *destPixelData) |
| { |
| colorWriteFunction(reinterpret_cast<const uint8_t *>(&color), destPixelData); |
| } |
| |
| template <int cols, int rows, bool IsColumnMajor> |
| inline int GetFlattenedIndex(int col, int row) |
| { |
| if (IsColumnMajor) |
| { |
| return col * rows + row; |
| } |
| else |
| { |
| return row * cols + col; |
| } |
| } |
| |
| template <typename T, |
| bool IsSrcColumnMajor, |
| int colsSrc, |
| int rowsSrc, |
| bool IsDstColumnMajor, |
| int colsDst, |
| int rowsDst> |
| void ExpandMatrix(T *target, const GLfloat *value) |
| { |
| static_assert(colsSrc <= colsDst && rowsSrc <= rowsDst, "Can only expand!"); |
| |
| constexpr int kDstFlatSize = colsDst * rowsDst; |
| T staging[kDstFlatSize] = {0}; |
| |
| for (int r = 0; r < rowsSrc; r++) |
| { |
| for (int c = 0; c < colsSrc; c++) |
| { |
| int srcIndex = GetFlattenedIndex<colsSrc, rowsSrc, IsSrcColumnMajor>(c, r); |
| int dstIndex = GetFlattenedIndex<colsDst, rowsDst, IsDstColumnMajor>(c, r); |
| |
| staging[dstIndex] = static_cast<T>(value[srcIndex]); |
| } |
| } |
| |
| memcpy(target, staging, kDstFlatSize * sizeof(T)); |
| } |
| |
| template <bool IsSrcColumMajor, |
| int colsSrc, |
| int rowsSrc, |
| bool IsDstColumnMajor, |
| int colsDst, |
| int rowsDst> |
| void SetFloatUniformMatrix(unsigned int arrayElementOffset, |
| unsigned int elementCount, |
| GLsizei countIn, |
| const GLfloat *value, |
| uint8_t *targetData) |
| { |
| unsigned int count = |
| std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn)); |
| |
| const unsigned int targetMatrixStride = colsDst * rowsDst; |
| GLfloat *target = reinterpret_cast<GLfloat *>( |
| targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride); |
| |
| for (unsigned int i = 0; i < count; i++) |
| { |
| ExpandMatrix<GLfloat, IsSrcColumMajor, colsSrc, rowsSrc, IsDstColumnMajor, colsDst, |
| rowsDst>(target, value); |
| |
| target += targetMatrixStride; |
| value += colsSrc * rowsSrc; |
| } |
| } |
| |
| void SetFloatUniformMatrixFast(unsigned int arrayElementOffset, |
| unsigned int elementCount, |
| GLsizei countIn, |
| size_t matrixSize, |
| const GLfloat *value, |
| uint8_t *targetData) |
| { |
| const unsigned int count = |
| std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn)); |
| |
| const uint8_t *valueData = reinterpret_cast<const uint8_t *>(value); |
| targetData = targetData + arrayElementOffset * matrixSize; |
| |
| memcpy(targetData, valueData, matrixSize * count); |
| } |
| |
| } // anonymous namespace |
| |
| PackPixelsParams::PackPixelsParams() |
| : destFormat(nullptr), outputPitch(0), packBuffer(nullptr), offset(0) |
| {} |
| |
| PackPixelsParams::PackPixelsParams(const gl::Rectangle &areaIn, |
| const angle::Format &destFormat, |
| GLuint outputPitchIn, |
| bool reverseRowOrderIn, |
| gl::Buffer *packBufferIn, |
| ptrdiff_t offsetIn) |
| : area(areaIn), |
| destFormat(&destFormat), |
| outputPitch(outputPitchIn), |
| packBuffer(packBufferIn), |
| reverseRowOrder(reverseRowOrderIn), |
| offset(offsetIn) |
| {} |
| |
| void PackPixels(const PackPixelsParams ¶ms, |
| const angle::Format &sourceFormat, |
| int inputPitchIn, |
| const uint8_t *sourceIn, |
| uint8_t *destWithoutOffset) |
| { |
| uint8_t *destWithOffset = destWithoutOffset + params.offset; |
| |
| const uint8_t *source = sourceIn; |
| int inputPitch = inputPitchIn; |
| |
| if (params.reverseRowOrder) |
| { |
| source += inputPitch * (params.area.height - 1); |
| inputPitch = -inputPitch; |
| } |
| |
| if (sourceFormat == *params.destFormat) |
| { |
| // Direct copy possible |
| for (int y = 0; y < params.area.height; ++y) |
| { |
| memcpy(destWithOffset + y * params.outputPitch, source + y * inputPitch, |
| params.area.width * sourceFormat.pixelBytes); |
| } |
| return; |
| } |
| |
| PixelCopyFunction fastCopyFunc = sourceFormat.fastCopyFunctions.get(params.destFormat->id); |
| |
| if (fastCopyFunc) |
| { |
| // Fast copy is possible through some special function |
| for (int y = 0; y < params.area.height; ++y) |
| { |
| for (int x = 0; x < params.area.width; ++x) |
| { |
| uint8_t *dest = |
| destWithOffset + y * params.outputPitch + x * params.destFormat->pixelBytes; |
| const uint8_t *src = source + y * inputPitch + x * sourceFormat.pixelBytes; |
| |
| fastCopyFunc(src, dest); |
| } |
| } |
| return; |
| } |
| |
| PixelWriteFunction pixelWriteFunction = params.destFormat->pixelWriteFunction; |
| ASSERT(pixelWriteFunction != nullptr); |
| |
| // Maximum size of any Color<T> type used. |
| uint8_t temp[16]; |
| static_assert(sizeof(temp) >= sizeof(gl::ColorF) && sizeof(temp) >= sizeof(gl::ColorUI) && |
| sizeof(temp) >= sizeof(gl::ColorI) && |
| sizeof(temp) >= sizeof(angle::DepthStencil), |
| "Unexpected size of pixel struct."); |
| |
| PixelReadFunction pixelReadFunction = sourceFormat.pixelReadFunction; |
| ASSERT(pixelReadFunction != nullptr); |
| |
| for (int y = 0; y < params.area.height; ++y) |
| { |
| for (int x = 0; x < params.area.width; ++x) |
| { |
| uint8_t *dest = |
| destWithOffset + y * params.outputPitch + x * params.destFormat->pixelBytes; |
| const uint8_t *src = source + y * inputPitch + x * sourceFormat.pixelBytes; |
| |
| // readFunc and writeFunc will be using the same type of color, CopyTexImage |
| // will not allow the copy otherwise. |
| pixelReadFunction(src, temp); |
| pixelWriteFunction(temp, dest); |
| } |
| } |
| } |
| |
| bool FastCopyFunctionMap::has(angle::FormatID formatID) const |
| { |
| return (get(formatID) != nullptr); |
| } |
| |
| PixelCopyFunction FastCopyFunctionMap::get(angle::FormatID formatID) const |
| { |
| for (size_t index = 0; index < mSize; ++index) |
| { |
| if (mData[index].formatID == formatID) |
| { |
| return mData[index].func; |
| } |
| } |
| |
| return nullptr; |
| } |
| |
| bool ShouldUseDebugLayers(const egl::AttributeMap &attribs) |
| { |
| EGLAttrib debugSetting = |
| attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE); |
| |
| // Prefer to enable debug layers when available. |
| #if defined(ANGLE_ENABLE_ASSERTS) |
| return (debugSetting != EGL_FALSE); |
| #else |
| return (debugSetting == EGL_TRUE); |
| #endif // defined(ANGLE_ENABLE_ASSERTS) |
| } |
| |
| bool ShouldUseVirtualizedContexts(const egl::AttributeMap &attribs, bool defaultValue) |
| { |
| EGLAttrib virtualizedContextRequest = |
| attribs.get(EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE, EGL_DONT_CARE); |
| if (defaultValue) |
| { |
| return (virtualizedContextRequest != EGL_FALSE); |
| } |
| else |
| { |
| return (virtualizedContextRequest == EGL_TRUE); |
| } |
| } |
| |
| void CopyImageCHROMIUM(const uint8_t *sourceData, |
| size_t sourceRowPitch, |
| size_t sourcePixelBytes, |
| size_t sourceDepthPitch, |
| PixelReadFunction pixelReadFunction, |
| uint8_t *destData, |
| size_t destRowPitch, |
| size_t destPixelBytes, |
| size_t destDepthPitch, |
| PixelWriteFunction pixelWriteFunction, |
| GLenum destUnsizedFormat, |
| GLenum destComponentType, |
| size_t width, |
| size_t height, |
| size_t depth, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha) |
| { |
| using ConversionFunction = void (*)(gl::ColorF *); |
| ConversionFunction conversionFunction = CopyColor; |
| if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha) |
| { |
| if (unpackPremultiplyAlpha) |
| { |
| conversionFunction = PremultiplyAlpha; |
| } |
| else |
| { |
| conversionFunction = UnmultiplyAlpha; |
| } |
| } |
| |
| auto clipChannelsFunction = ClipChannelsNoOp; |
| switch (destUnsizedFormat) |
| { |
| case GL_RED: |
| clipChannelsFunction = ClipChannelsR; |
| break; |
| case GL_RG: |
| clipChannelsFunction = ClipChannelsRG; |
| break; |
| case GL_RGB: |
| clipChannelsFunction = ClipChannelsRGB; |
| break; |
| case GL_LUMINANCE: |
| clipChannelsFunction = ClipChannelsLuminance; |
| break; |
| case GL_ALPHA: |
| clipChannelsFunction = ClipChannelsAlpha; |
| break; |
| } |
| |
| auto writeFunction = (destComponentType == GL_UNSIGNED_INT) ? WriteUintColor : WriteFloatColor; |
| |
| for (size_t z = 0; z < depth; z++) |
| { |
| for (size_t y = 0; y < height; y++) |
| { |
| for (size_t x = 0; x < width; x++) |
| { |
| const uint8_t *sourcePixelData = |
| sourceData + y * sourceRowPitch + x * sourcePixelBytes + z * sourceDepthPitch; |
| |
| gl::ColorF sourceColor; |
| pixelReadFunction(sourcePixelData, reinterpret_cast<uint8_t *>(&sourceColor)); |
| |
| conversionFunction(&sourceColor); |
| clipChannelsFunction(&sourceColor); |
| |
| size_t destY = 0; |
| if (unpackFlipY) |
| { |
| destY += (height - 1); |
| destY -= y; |
| } |
| else |
| { |
| destY += y; |
| } |
| |
| uint8_t *destPixelData = |
| destData + destY * destRowPitch + x * destPixelBytes + z * destDepthPitch; |
| writeFunction(sourceColor, pixelWriteFunction, destPixelData); |
| } |
| } |
| } |
| } |
| |
| // IncompleteTextureSet implementation. |
| IncompleteTextureSet::IncompleteTextureSet() {} |
| |
| IncompleteTextureSet::~IncompleteTextureSet() {} |
| |
| void IncompleteTextureSet::onDestroy(const gl::Context *context) |
| { |
| // Clear incomplete textures. |
| for (auto &incompleteTexture : mIncompleteTextures) |
| { |
| if (incompleteTexture.get() != nullptr) |
| { |
| incompleteTexture->onDestroy(context); |
| incompleteTexture.set(context, nullptr); |
| } |
| } |
| } |
| |
| angle::Result IncompleteTextureSet::getIncompleteTexture( |
| const gl::Context *context, |
| gl::TextureType type, |
| MultisampleTextureInitializer *multisampleInitializer, |
| gl::Texture **textureOut) |
| { |
| *textureOut = mIncompleteTextures[type].get(); |
| if (*textureOut != nullptr) |
| { |
| return angle::Result::Continue; |
| } |
| |
| ContextImpl *implFactory = context->getImplementation(); |
| |
| const GLubyte color[] = {0, 0, 0, 255}; |
| const gl::Extents colorSize(1, 1, 1); |
| gl::PixelUnpackState unpack; |
| unpack.alignment = 1; |
| const gl::Box area(0, 0, 0, 1, 1, 1); |
| |
| // If a texture is external use a 2D texture for the incomplete texture |
| gl::TextureType createType = (type == gl::TextureType::External) ? gl::TextureType::_2D : type; |
| |
| gl::Texture *tex = |
| new gl::Texture(implFactory, {std::numeric_limits<GLuint>::max()}, createType); |
| angle::UniqueObjectPointer<gl::Texture, gl::Context> t(tex, context); |
| |
| // This is a bit of a kludge but is necessary to consume the error. |
| gl::Context *mutableContext = const_cast<gl::Context *>(context); |
| |
| if (createType == gl::TextureType::_2DMultisample) |
| { |
| ANGLE_TRY( |
| t->setStorageMultisample(mutableContext, createType, 1, GL_RGBA8, colorSize, true)); |
| } |
| else |
| { |
| ANGLE_TRY(t->setStorage(mutableContext, createType, 1, GL_RGBA8, colorSize)); |
| } |
| |
| if (type == gl::TextureType::CubeMap) |
| { |
| for (gl::TextureTarget face : gl::AllCubeFaceTextureTargets()) |
| { |
| ANGLE_TRY(t->setSubImage(mutableContext, unpack, nullptr, face, 0, area, GL_RGBA, |
| GL_UNSIGNED_BYTE, color)); |
| } |
| } |
| else if (type == gl::TextureType::_2DMultisample) |
| { |
| // Call a specialized clear function to init a multisample texture. |
| ANGLE_TRY(multisampleInitializer->initializeMultisampleTextureToBlack(context, t.get())); |
| } |
| else |
| { |
| ANGLE_TRY(t->setSubImage(mutableContext, unpack, nullptr, |
| gl::NonCubeTextureTypeToTarget(createType), 0, area, GL_RGBA, |
| GL_UNSIGNED_BYTE, color)); |
| } |
| |
| ANGLE_TRY(t->syncState(context)); |
| |
| mIncompleteTextures[type].set(context, t.release()); |
| *textureOut = mIncompleteTextures[type].get(); |
| return angle::Result::Continue; |
| } |
| |
| #define ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(api, cols, rows) \ |
| template void SetFloatUniformMatrix##api<cols, rows>::Run( \ |
| unsigned int, unsigned int, GLsizei, GLboolean, const GLfloat *, uint8_t *) |
| |
| ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 2, 2); |
| ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 3, 3); |
| ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 2, 3); |
| ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 3, 2); |
| ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 4, 2); |
| ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 4, 3); |
| |
| ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 2, 2); |
| ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 3, 3); |
| ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 2, 3); |
| ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 3, 2); |
| ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 2, 4); |
| ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 3, 4); |
| |
| #undef ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC |
| |
| #define ANGLE_SPECIALIZATION_ROWS_SET_UNIFORM_MATRIX_FUNC(api, cols, rows) \ |
| template void SetFloatUniformMatrix##api<cols, 4>::Run(unsigned int, unsigned int, GLsizei, \ |
| GLboolean, const GLfloat *, uint8_t *) |
| |
| template <int cols> |
| struct SetFloatUniformMatrixGLSL<cols, 4> |
| { |
| static void Run(unsigned int arrayElementOffset, |
| unsigned int elementCount, |
| GLsizei countIn, |
| GLboolean transpose, |
| const GLfloat *value, |
| uint8_t *targetData); |
| }; |
| |
| ANGLE_SPECIALIZATION_ROWS_SET_UNIFORM_MATRIX_FUNC(GLSL, 2, 4); |
| ANGLE_SPECIALIZATION_ROWS_SET_UNIFORM_MATRIX_FUNC(GLSL, 3, 4); |
| ANGLE_SPECIALIZATION_ROWS_SET_UNIFORM_MATRIX_FUNC(GLSL, 4, 4); |
| |
| #undef ANGLE_SPECIALIZATION_ROWS_SET_UNIFORM_MATRIX_FUNC |
| |
| #define ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC(api, cols, rows) \ |
| template void SetFloatUniformMatrix##api<4, rows>::Run(unsigned int, unsigned int, GLsizei, \ |
| GLboolean, const GLfloat *, uint8_t *) |
| |
| template <int rows> |
| struct SetFloatUniformMatrixHLSL<4, rows> |
| { |
| static void Run(unsigned int arrayElementOffset, |
| unsigned int elementCount, |
| GLsizei countIn, |
| GLboolean transpose, |
| const GLfloat *value, |
| uint8_t *targetData); |
| }; |
| |
| ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC(HLSL, 4, 2); |
| ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC(HLSL, 4, 3); |
| ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC(HLSL, 4, 4); |
| |
| #undef ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC |
| |
| template <int cols> |
| void SetFloatUniformMatrixGLSL<cols, 4>::Run(unsigned int arrayElementOffset, |
| unsigned int elementCount, |
| GLsizei countIn, |
| GLboolean transpose, |
| const GLfloat *value, |
| uint8_t *targetData) |
| { |
| const bool isSrcColumnMajor = !transpose; |
| if (isSrcColumnMajor) |
| { |
| // Both src and dst matrixs are has same layout, |
| // a single memcpy updates all the matrices |
| constexpr size_t srcMatrixSize = sizeof(GLfloat) * cols * 4; |
| SetFloatUniformMatrixFast(arrayElementOffset, elementCount, countIn, srcMatrixSize, value, |
| targetData); |
| } |
| else |
| { |
| // fallback to general cases |
| SetFloatUniformMatrix<false, cols, 4, true, cols, 4>(arrayElementOffset, elementCount, |
| countIn, value, targetData); |
| } |
| } |
| |
| template <int cols, int rows> |
| void SetFloatUniformMatrixGLSL<cols, rows>::Run(unsigned int arrayElementOffset, |
| unsigned int elementCount, |
| GLsizei countIn, |
| GLboolean transpose, |
| const GLfloat *value, |
| uint8_t *targetData) |
| { |
| const bool isSrcColumnMajor = !transpose; |
| // GLSL expects matrix uniforms to be column-major, and each column is padded to 4 rows. |
| if (isSrcColumnMajor) |
| { |
| SetFloatUniformMatrix<true, cols, rows, true, cols, 4>(arrayElementOffset, elementCount, |
| countIn, value, targetData); |
| } |
| else |
| { |
| SetFloatUniformMatrix<false, cols, rows, true, cols, 4>(arrayElementOffset, elementCount, |
| countIn, value, targetData); |
| } |
| } |
| |
| template <int rows> |
| void SetFloatUniformMatrixHLSL<4, rows>::Run(unsigned int arrayElementOffset, |
| unsigned int elementCount, |
| GLsizei countIn, |
| GLboolean transpose, |
| const GLfloat *value, |
| uint8_t *targetData) |
| { |
| const bool isSrcColumnMajor = !transpose; |
| if (!isSrcColumnMajor) |
| { |
| // Both src and dst matrixs are has same layout, |
| // a single memcpy updates all the matrices |
| constexpr size_t srcMatrixSize = sizeof(GLfloat) * 4 * rows; |
| SetFloatUniformMatrixFast(arrayElementOffset, elementCount, countIn, srcMatrixSize, value, |
| targetData); |
| } |
| else |
| { |
| // fallback to general cases |
| SetFloatUniformMatrix<true, 4, rows, false, 4, rows>(arrayElementOffset, elementCount, |
| countIn, value, targetData); |
| } |
| } |
| |
| template <int cols, int rows> |
| void SetFloatUniformMatrixHLSL<cols, rows>::Run(unsigned int arrayElementOffset, |
| unsigned int elementCount, |
| GLsizei countIn, |
| GLboolean transpose, |
| const GLfloat *value, |
| uint8_t *targetData) |
| { |
| const bool isSrcColumnMajor = !transpose; |
| // Internally store matrices as row-major to accomodate HLSL matrix indexing. Each row is |
| // padded to 4 columns. |
| if (!isSrcColumnMajor) |
| { |
| SetFloatUniformMatrix<false, cols, rows, false, 4, rows>(arrayElementOffset, elementCount, |
| countIn, value, targetData); |
| } |
| else |
| { |
| SetFloatUniformMatrix<true, cols, rows, false, 4, rows>(arrayElementOffset, elementCount, |
| countIn, value, targetData); |
| } |
| } |
| |
| template void GetMatrixUniform<GLint>(GLenum, GLint *, const GLint *, bool); |
| template void GetMatrixUniform<GLuint>(GLenum, GLuint *, const GLuint *, bool); |
| |
| void GetMatrixUniform(GLenum type, GLfloat *dataOut, const GLfloat *source, bool transpose) |
| { |
| int columns = gl::VariableColumnCount(type); |
| int rows = gl::VariableRowCount(type); |
| for (GLint col = 0; col < columns; ++col) |
| { |
| for (GLint row = 0; row < rows; ++row) |
| { |
| GLfloat *outptr = dataOut + ((col * rows) + row); |
| const GLfloat *inptr = |
| transpose ? source + ((row * 4) + col) : source + ((col * 4) + row); |
| *outptr = *inptr; |
| } |
| } |
| } |
| |
| template <typename NonFloatT> |
| void GetMatrixUniform(GLenum type, NonFloatT *dataOut, const NonFloatT *source, bool transpose) |
| { |
| UNREACHABLE(); |
| } |
| |
| const angle::Format &GetFormatFromFormatType(GLenum format, GLenum type) |
| { |
| GLenum sizedInternalFormat = gl::GetInternalFormatInfo(format, type).sizedInternalFormat; |
| angle::FormatID angleFormatID = angle::Format::InternalFormatToID(sizedInternalFormat); |
| return angle::Format::Get(angleFormatID); |
| } |
| |
| angle::Result ComputeStartVertex(ContextImpl *contextImpl, |
| const gl::IndexRange &indexRange, |
| GLint baseVertex, |
| GLint *firstVertexOut) |
| { |
| // The entire index range should be within the limits of a 32-bit uint because the largest |
| // GL index type is GL_UNSIGNED_INT. |
| ASSERT(indexRange.start <= std::numeric_limits<uint32_t>::max() && |
| indexRange.end <= std::numeric_limits<uint32_t>::max()); |
| |
| // The base vertex is only used in DrawElementsIndirect. Given the assertion above and the |
| // type of mBaseVertex (GLint), adding them both as 64-bit ints is safe. |
| int64_t startVertexInt64 = |
| static_cast<int64_t>(baseVertex) + static_cast<int64_t>(indexRange.start); |
| |
| // OpenGL ES 3.2 spec section 10.5: "Behavior of DrawElementsOneInstance is undefined if the |
| // vertex ID is negative for any element" |
| ANGLE_CHECK_GL_MATH(contextImpl, startVertexInt64 >= 0); |
| |
| // OpenGL ES 3.2 spec section 10.5: "If the vertex ID is larger than the maximum value |
| // representable by type, it should behave as if the calculation were upconverted to 32-bit |
| // unsigned integers(with wrapping on overflow conditions)." ANGLE does not fully handle |
| // these rules, an overflow error is returned if the start vertex cannot be stored in a |
| // 32-bit signed integer. |
| ANGLE_CHECK_GL_MATH(contextImpl, startVertexInt64 <= std::numeric_limits<GLint>::max()); |
| |
| *firstVertexOut = static_cast<GLint>(startVertexInt64); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result GetVertexRangeInfo(const gl::Context *context, |
| GLint firstVertex, |
| GLsizei vertexOrIndexCount, |
| gl::DrawElementsType indexTypeOrInvalid, |
| const void *indices, |
| GLint baseVertex, |
| GLint *startVertexOut, |
| size_t *vertexCountOut) |
| { |
| if (indexTypeOrInvalid != gl::DrawElementsType::InvalidEnum) |
| { |
| gl::IndexRange indexRange; |
| ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( |
| context, indexTypeOrInvalid, vertexOrIndexCount, indices, &indexRange)); |
| ANGLE_TRY(ComputeStartVertex(context->getImplementation(), indexRange, baseVertex, |
| startVertexOut)); |
| *vertexCountOut = indexRange.vertexCount(); |
| } |
| else |
| { |
| *startVertexOut = firstVertex; |
| *vertexCountOut = vertexOrIndexCount; |
| } |
| return angle::Result::Continue; |
| } |
| |
| gl::Rectangle ClipRectToScissor(const gl::State &glState, const gl::Rectangle &rect, bool invertY) |
| { |
| if (glState.isScissorTestEnabled()) |
| { |
| gl::Rectangle clippedRect; |
| if (!gl::ClipRectangle(glState.getScissor(), rect, &clippedRect)) |
| { |
| return gl::Rectangle(); |
| } |
| |
| if (invertY) |
| { |
| clippedRect.y = rect.height - clippedRect.y - clippedRect.height; |
| } |
| |
| return clippedRect; |
| } |
| |
| // If the scissor test isn't enabled, assume it has infinite size. Its intersection with the |
| // rect would be the rect itself. |
| // |
| // Note that on Vulkan, returning this (as opposed to a fixed max-int-sized rect) could lead to |
| // unnecessary pipeline creations if two otherwise identical pipelines are used on framebuffers |
| // with different sizes. If such usage is observed in an application, we should investigate |
| // possible optimizations. |
| return rect; |
| } |
| |
| void OverrideFeaturesWithDisplayState(angle::FeatureSetBase *features, |
| const egl::DisplayState &state) |
| { |
| features->overrideFeatures(state.featureOverridesEnabled, true); |
| features->overrideFeatures(state.featureOverridesDisabled, false); |
| } |
| |
| void GetSamplePosition(GLsizei sampleCount, size_t index, GLfloat *xy) |
| { |
| if (sampleCount > 16) |
| { |
| // Vulkan (and D3D11) doesn't have standard sample positions for 32 and 64 samples (and no |
| // drivers are known to support that many samples) |
| xy[0] = 0.5f; |
| xy[1] = 0.5f; |
| } |
| else |
| { |
| size_t indexKey = static_cast<size_t>(gl::log2(sampleCount)); |
| ASSERT(indexKey < kSamplePositions.size() && |
| (2 * index + 1) < kSamplePositions[indexKey].size()); |
| |
| xy[0] = kSamplePositions[indexKey][2 * index]; |
| xy[1] = kSamplePositions[indexKey][2 * index + 1]; |
| } |
| } |
| } // namespace rx |