#include <glm/gtx/gradient_paint.hpp> | |
int test_radialGradient() | |
{ | |
int Error = 0; | |
float Gradient = glm::radialGradient(glm::vec2(0), 1.0f, glm::vec2(1), glm::vec2(0.5)); | |
Error += Gradient != 0.0f ? 0 : 1; | |
return Error; | |
} | |
int test_linearGradient() | |
{ | |
int Error = 0; | |
float Gradient = glm::linearGradient(glm::vec2(0), glm::vec2(1), glm::vec2(0.5)); | |
Error += Gradient != 0.0f ? 0 : 1; | |
return Error; | |
} | |
int main() | |
{ | |
int Error = 0; | |
Error += test_radialGradient(); | |
Error += test_linearGradient(); | |
return Error; | |
} | |