| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| // OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| // Created : 2011-05-31 |
| // Updated : 2011-05-31 |
| // Licence : This source is under MIT licence |
| // File : test/gtx/random.cpp |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| #include <glm/glm.hpp> |
| #include <glm/gtx/random.hpp> |
| #include <glm/gtx/epsilon.hpp> |
| #include <iostream> |
| |
| int test_signedRand1() |
| { |
| int Error = 0; |
| |
| { |
| float ResultFloat = 0.0f; |
| double ResultDouble = 0.0f; |
| for(std::size_t i = 0; i < 100000; ++i) |
| { |
| ResultFloat += glm::signedRand1<float>(); |
| ResultDouble += glm::signedRand1<double>(); |
| } |
| |
| Error += glm::equalEpsilon(ResultFloat, 0.0f, 0.0001f); |
| Error += glm::equalEpsilon(ResultDouble, 0.0, 0.0001); |
| } |
| |
| return Error; |
| } |
| |
| int test_normalizedRand2() |
| { |
| int Error = 0; |
| |
| { |
| std::size_t Max = 100000; |
| float ResultFloat = 0.0f; |
| double ResultDouble = 0.0f; |
| for(std::size_t i = 0; i < Max; ++i) |
| { |
| ResultFloat += glm::length(glm::normalizedRand2<float>()); |
| ResultDouble += glm::length(glm::normalizedRand2<double>()); |
| } |
| |
| Error += glm::equalEpsilon(ResultFloat, float(Max), 0.000001f) ? 0 : 1; |
| Error += glm::equalEpsilon(ResultDouble, double(Max), 0.000001) ? 0 : 1; |
| assert(!Error); |
| } |
| |
| return Error; |
| } |
| |
| int test_normalizedRand3() |
| { |
| int Error = 0; |
| |
| { |
| std::size_t Max = 100000; |
| float ResultFloatA = 0.0f; |
| float ResultFloatB = 0.0f; |
| float ResultFloatC = 0.0f; |
| double ResultDoubleA = 0.0f; |
| double ResultDoubleB = 0.0f; |
| double ResultDoubleC = 0.0f; |
| for(std::size_t i = 0; i < Max; ++i) |
| { |
| ResultFloatA += glm::length(glm::normalizedRand3<float>()); |
| ResultDoubleA += glm::length(glm::normalizedRand3<double>()); |
| ResultFloatB += glm::length(glm::normalizedRand3(2.0f, 2.0f)); |
| ResultDoubleB += glm::length(glm::normalizedRand3(2.0, 2.0)); |
| ResultFloatC += glm::length(glm::normalizedRand3(1.0f, 3.0f)); |
| ResultDoubleC += glm::length(glm::normalizedRand3(1.0, 3.0)); |
| } |
| |
| Error += glm::equalEpsilon(ResultFloatA, float(Max), 0.0001f) ? 0 : 1; |
| Error += glm::equalEpsilon(ResultDoubleA, double(Max), 0.0001) ? 0 : 1; |
| Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 0.0001f) ? 0 : 1; |
| Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 0.0001) ? 0 : 1; |
| Error += (ResultFloatC >= float(Max) && ResultFloatC <= float(Max * 3)) ? 0 : 1; |
| Error += (ResultDoubleC >= double(Max) && ResultDoubleC <= double(Max * 3)) ? 0 : 1; |
| } |
| |
| return Error; |
| } |
| |
| int main() |
| { |
| int Error = 0; |
| |
| Error += test_signedRand1(); |
| Error += test_normalizedRand2(); |
| Error += test_normalizedRand3(); |
| |
| return Error; |
| } |