| #include <glm/vec2.hpp> |
| #include <glm/vec3.hpp> |
| #include <glm/vec4.hpp> |
| #include <glm/gtx/vector_query.hpp> |
| |
| int test_areCollinear() |
| { |
| int Error(0); |
| |
| { |
| bool TestA = glm::areCollinear(glm::vec2(-1), glm::vec2(1), 0.00001f); |
| Error += TestA ? 0 : 1; |
| } |
| |
| { |
| bool TestA = glm::areCollinear(glm::vec3(-1), glm::vec3(1), 0.00001f); |
| Error += TestA ? 0 : 1; |
| } |
| |
| { |
| bool TestA = glm::areCollinear(glm::vec4(-1), glm::vec4(1), 0.00001f); |
| Error += TestA ? 0 : 1; |
| } |
| |
| return Error; |
| } |
| |
| int test_areOrthogonal() |
| { |
| int Error(0); |
| |
| bool TestA = glm::areOrthogonal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f); |
| Error += TestA ? 0 : 1; |
| |
| return Error; |
| } |
| |
| int test_isNormalized() |
| { |
| int Error(0); |
| |
| bool TestA = glm::isNormalized(glm::vec4(1, 0, 0, 0), 0.00001f); |
| Error += TestA ? 0 : 1; |
| |
| return Error; |
| } |
| |
| int test_isNull() |
| { |
| int Error(0); |
| |
| bool TestA = glm::isNull(glm::vec4(0), 0.00001f); |
| Error += TestA ? 0 : 1; |
| |
| return Error; |
| } |
| |
| int test_areOrthonormal() |
| { |
| int Error(0); |
| |
| bool TestA = glm::areOrthonormal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f); |
| Error += TestA ? 0 : 1; |
| |
| return Error; |
| } |
| |
| int main() |
| { |
| int Error(0); |
| |
| Error += test_areCollinear(); |
| Error += test_areOrthogonal(); |
| Error += test_isNormalized(); |
| Error += test_isNull(); |
| Error += test_areOrthonormal(); |
| |
| return Error; |
| } |
| |
| |