| // © 2018 and later: Unicode, Inc. and others. |
| // License & terms of use: http://www.unicode.org/copyright.html |
| |
| #include "unicode/utypes.h" |
| |
| #if !UCONFIG_NO_FORMATTING |
| |
| // Allow implicit conversion from char16_t* to UnicodeString for this file: |
| // Helpful in toString methods and elsewhere. |
| #define UNISTR_FROM_STRING_EXPLICIT |
| |
| #include "numparse_types.h" |
| #include "number_currencysymbols.h" |
| |
| using namespace icu; |
| using namespace icu::number; |
| using namespace icu::number::impl; |
| |
| |
| CurrencySymbols::CurrencySymbols(CurrencyUnit currency, const Locale& locale, UErrorCode& status) |
| : fCurrency(currency), fLocaleName(locale.getName(), status) { |
| fCurrencySymbol.setToBogus(); |
| fIntlCurrencySymbol.setToBogus(); |
| } |
| |
| CurrencySymbols::CurrencySymbols(CurrencyUnit currency, const Locale& locale, |
| const DecimalFormatSymbols& symbols, UErrorCode& status) |
| : CurrencySymbols(currency, locale, status) { |
| // If either of the overrides is present, save it in the local UnicodeString. |
| if (symbols.isCustomCurrencySymbol()) { |
| fCurrencySymbol = symbols.getConstSymbol(DecimalFormatSymbols::kCurrencySymbol); |
| } |
| if (symbols.isCustomIntlCurrencySymbol()) { |
| fIntlCurrencySymbol = symbols.getConstSymbol(DecimalFormatSymbols::kIntlCurrencySymbol); |
| } |
| } |
| |
| const char16_t* CurrencySymbols::getIsoCode() const { |
| return fCurrency.getISOCurrency(); |
| } |
| |
| UnicodeString CurrencySymbols::getNarrowCurrencySymbol(UErrorCode& status) const { |
| // Note: currently no override is available for narrow currency symbol |
| return loadSymbol(UCURR_NARROW_SYMBOL_NAME, status); |
| } |
| |
| UnicodeString CurrencySymbols::getFormalCurrencySymbol(UErrorCode& status) const { |
| // Note: currently no override is available for formal currency symbol |
| return loadSymbol(UCURR_FORMAL_SYMBOL_NAME, status); |
| } |
| |
| UnicodeString CurrencySymbols::getVariantCurrencySymbol(UErrorCode& status) const { |
| // Note: currently no override is available for variant currency symbol |
| return loadSymbol(UCURR_VARIANT_SYMBOL_NAME, status); |
| } |
| |
| UnicodeString CurrencySymbols::getCurrencySymbol(UErrorCode& status) const { |
| if (!fCurrencySymbol.isBogus()) { |
| return fCurrencySymbol; |
| } |
| return loadSymbol(UCURR_SYMBOL_NAME, status); |
| } |
| |
| UnicodeString CurrencySymbols::loadSymbol(UCurrNameStyle selector, UErrorCode& status) const { |
| const char16_t* isoCode = fCurrency.getISOCurrency(); |
| int32_t symbolLen = 0; |
| const char16_t* symbol = ucurr_getName( |
| isoCode, |
| fLocaleName.data(), |
| selector, |
| nullptr /* isChoiceFormat */, |
| &symbolLen, |
| &status); |
| // If given an unknown currency, ucurr_getName returns the input string, which we can't alias safely! |
| // Otherwise, symbol points to a resource bundle, and we can use readonly-aliasing constructor. |
| if (symbol == isoCode) { |
| return UnicodeString(isoCode, 3); |
| } else { |
| return UnicodeString(TRUE, symbol, symbolLen); |
| } |
| } |
| |
| UnicodeString CurrencySymbols::getIntlCurrencySymbol(UErrorCode&) const { |
| if (!fIntlCurrencySymbol.isBogus()) { |
| return fIntlCurrencySymbol; |
| } |
| // Note: Not safe to use readonly-aliasing constructor here because the buffer belongs to this object, |
| // which could be destructed or moved during the lifetime of the return value. |
| return UnicodeString(fCurrency.getISOCurrency(), 3); |
| } |
| |
| UnicodeString CurrencySymbols::getPluralName(StandardPlural::Form plural, UErrorCode& status) const { |
| const char16_t* isoCode = fCurrency.getISOCurrency(); |
| int32_t symbolLen = 0; |
| const char16_t* symbol = ucurr_getPluralName( |
| isoCode, |
| fLocaleName.data(), |
| nullptr /* isChoiceFormat */, |
| StandardPlural::getKeyword(plural), |
| &symbolLen, |
| &status); |
| // If given an unknown currency, ucurr_getName returns the input string, which we can't alias safely! |
| // Otherwise, symbol points to a resource bundle, and we can use readonly-aliasing constructor. |
| if (symbol == isoCode) { |
| return UnicodeString(isoCode, 3); |
| } else { |
| return UnicodeString(TRUE, symbol, symbolLen); |
| } |
| } |
| |
| |
| CurrencyUnit |
| icu::number::impl::resolveCurrency(const DecimalFormatProperties& properties, const Locale& locale, |
| UErrorCode& status) { |
| if (!properties.currency.isNull()) { |
| return properties.currency.getNoError(); |
| } else { |
| UErrorCode localStatus = U_ZERO_ERROR; |
| char16_t buf[4] = {}; |
| ucurr_forLocale(locale.getName(), buf, 4, &localStatus); |
| if (U_SUCCESS(localStatus)) { |
| return CurrencyUnit(buf, status); |
| } else { |
| // Default currency (XXX) |
| return CurrencyUnit(); |
| } |
| } |
| } |
| |
| |
| #endif /* #if !UCONFIG_NO_FORMATTING */ |