| //===- Thunks.h --------------------------------------------------------===// |
| // |
| // The LLVM Linker |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLD_ELF_THUNKS_H |
| #define LLD_ELF_THUNKS_H |
| |
| #include "Relocations.h" |
| |
| namespace lld { |
| namespace elf { |
| class Defined; |
| class Symbol; |
| class ThunkSection; |
| // Class to describe an instance of a Thunk. |
| // A Thunk is a code-sequence inserted by the linker in between a caller and |
| // the callee. The relocation to the callee is redirected to the Thunk, which |
| // after executing transfers control to the callee. Typical uses of Thunks |
| // include transferring control from non-pi to pi and changing state on |
| // targets like ARM. |
| // |
| // Thunks can be created for Defined, Shared and Undefined Symbols. |
| // Thunks are assigned to synthetic ThunkSections |
| class Thunk { |
| public: |
| Thunk(Symbol &Destination); |
| virtual ~Thunk(); |
| |
| virtual uint32_t size() = 0; |
| virtual void writeTo(uint8_t *Buf) = 0; |
| |
| // All Thunks must define at least one symbol, known as the thunk target |
| // symbol, so that we can redirect relocations to it. The thunk may define |
| // additional symbols, but these are never targets for relocations. |
| virtual void addSymbols(ThunkSection &IS) = 0; |
| |
| void setOffset(uint64_t Offset); |
| Defined *addSymbol(StringRef Name, uint8_t Type, uint64_t Value, |
| InputSectionBase &Section); |
| |
| // Some Thunks must be placed immediately before their Target as they elide |
| // a branch and fall through to the first Symbol in the Target. |
| virtual InputSection *getTargetInputSection() const { return nullptr; } |
| |
| // To reuse a Thunk the caller as identified by the Type must be |
| // compatible with it. |
| virtual bool isCompatibleWith(RelType Type) const { return true; } |
| |
| Defined *getThunkTargetSym() const { return Syms[0]; } |
| |
| // The alignment requirement for this Thunk, defaults to the size of the |
| // typical code section alignment. |
| Symbol &Destination; |
| llvm::SmallVector<Defined *, 3> Syms; |
| uint64_t Offset = 0; |
| uint32_t Alignment = 4; |
| }; |
| |
| // For a Relocation to symbol S create a Thunk to be added to a synthetic |
| // ThunkSection. At present there are implementations for ARM and Mips Thunks. |
| Thunk *addThunk(RelType Type, Symbol &S); |
| |
| } // namespace elf |
| } // namespace lld |
| |
| #endif |