| /* | 
 |  * Copyright 2016 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #ifndef SkNormalSource_DEFINED | 
 | #define SkNormalSource_DEFINED | 
 |  | 
 | #include "include/core/SkFlattenable.h" | 
 | #include "src/shaders/SkShaderBase.h" | 
 |  | 
 | class SkMatrix; | 
 | struct SkPoint3; | 
 |  | 
 | #if SK_SUPPORT_GPU | 
 | class GrFragmentProcessor; | 
 | #endif | 
 |  | 
 | /** Abstract class that generates or reads in normals for use by SkLightingShader. | 
 | */ | 
 | class SK_API SkNormalSource : public SkFlattenable { | 
 | public: | 
 |     virtual ~SkNormalSource() override; | 
 |  | 
 | #if SK_SUPPORT_GPU | 
 |     /** Returns a fragment processor that takes no input and outputs a normal (already rotated) | 
 |         as its output color. To be used as a child fragment processor. | 
 |     */ | 
 |     virtual std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const = 0; | 
 | #endif | 
 |  | 
 |     class Provider { | 
 |     public: | 
 |         virtual ~Provider() {} | 
 |  | 
 |         /** Called for each span of the object being drawn on the CPU. Your subclass should set | 
 |             the appropriate normals that correspond to the specified device coordinates. | 
 |         */ | 
 |         virtual void fillScanLine(int x, int y, SkPoint3 output[], int count) const = 0; | 
 |     }; | 
 |  | 
 |     /** Returns an instance of 'Provider' that provides normals for the CPU pipeline. The | 
 |         necessary data will be initialized in place at 'storage'. | 
 |     */ | 
 |     virtual Provider* asProvider(const SkShaderBase::ContextRec&, SkArenaAlloc*) const = 0; | 
 |  | 
 |     /** Returns a normal source that provides normals sourced from the the normal map argument. | 
 |  | 
 |         @param  map  a shader that outputs the normal map | 
 |         @param  ctm  the current canvas' total matrix, used to rotate normals when necessary. | 
 |  | 
 |         nullptr will be returned if 'map' is null | 
 |  | 
 |         The normal map is currently assumed to be an 8888 image where the normal at a texel | 
 |         is retrieved by: | 
 |             N.x = R-127; | 
 |             N.y = G-127; | 
 |             N.z = B-127; | 
 |             N.normalize(); | 
 |         The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is | 
 |         (127, 127, 0). | 
 |     */ | 
 |     static sk_sp<SkNormalSource> MakeFromNormalMap(sk_sp<SkShader> map, const SkMatrix& ctm); | 
 |  | 
 |     /** Returns a normal source that provides straight-up normals only <0, 0, 1>. | 
 |     */ | 
 |     static sk_sp<SkNormalSource> MakeFlat(); | 
 |  | 
 |     static Type GetFlattenableType() { return kSkNormalSource_Type; } | 
 |     Type getFlattenableType() const override { return GetFlattenableType(); } | 
 |  | 
 |     static sk_sp<SkNormalSource> Deserialize(const void* data, size_t size, | 
 |                                              const SkDeserialProcs* procs = nullptr) { | 
 |         return sk_sp<SkNormalSource>(static_cast<SkNormalSource*>( | 
 |                 SkFlattenable::Deserialize(GetFlattenableType(), data, size, procs).release())); | 
 |     } | 
 |     static void RegisterFlattenables(); | 
 | }; | 
 |  | 
 | #endif |