| // Copyright 2019 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "starboard/blitter.h" |
| |
| #include <EGL/egl.h> |
| |
| #include "starboard/log.h" |
| #include "starboard/shared/blittergles/blitter_internal.h" |
| |
| bool SbBlitterDestroyContext(SbBlitterContext context) { |
| if (!SbBlitterIsContextValid(context)) { |
| SB_DLOG(ERROR) << ": Invalid context."; |
| return false; |
| } |
| |
| if (context->egl_context != EGL_NO_CONTEXT) { |
| starboard::ScopedLock lock(context->device->mutex); |
| |
| // For now, we assume context is already unbound, as we bind and unbind |
| // context after every Blitter API call that uses it. |
| // TODO: Optimize eglMakeCurrent calls, so rebinding is not needed for every |
| // API call. |
| eglDestroyContext(context->device->display, context->egl_context); |
| if (eglGetError() != EGL_SUCCESS) { |
| SB_DLOG(ERROR) << ": Failed to destroy egl_context."; |
| return false; |
| } |
| } |
| |
| if (context->dummy_surface != EGL_NO_SURFACE) { |
| starboard::ScopedLock lock(context->device->mutex); |
| eglDestroySurface(context->device->display, context->dummy_surface); |
| if (eglGetError() != EGL_SUCCESS) { |
| SB_DLOG(ERROR) << ": Failed to destroy dummy_surface."; |
| return false; |
| } |
| } |
| |
| delete context; |
| return true; |
| } |