| // Copyright 2019 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "starboard/blitter.h" |
| |
| #include <GLES2/gl2.h> |
| |
| #include "starboard/log.h" |
| #include "starboard/shared/blittergles/blitter_internal.h" |
| #include "starboard/shared/gles/gl_call.h" |
| |
| bool SbBlitterFillRect(SbBlitterContext context, SbBlitterRect rect) { |
| if (!SbBlitterIsContextValid(context)) { |
| SB_DLOG(ERROR) << ": Invalid context."; |
| return false; |
| } |
| if (!context->current_render_target) { |
| SB_DLOG(ERROR) << ": Context must have a render target set."; |
| return false; |
| } |
| if (rect.width < 0 || rect.height < 0) { |
| SB_DLOG(ERROR) << ": Rect must have height and width >= 0."; |
| return false; |
| } |
| |
| starboard::shared::blittergles::ScopedCurrentContext scoped_current_context( |
| context); |
| if (scoped_current_context.InitializationError()) { |
| return false; |
| } |
| |
| GL_CALL(glEnable(GL_SCISSOR_TEST)); |
| |
| // SbBlitterRect's x, y are its upper left corner in a coord plane with (0,0) |
| // at top left. Here, translate to GL's coord plane of (0,0) at bottom left, |
| // and give glScissor() the (x,y) of the rectangle's bottom left corner. |
| GL_CALL(glScissor( |
| rect.x, context->current_render_target->height - rect.y - rect.height, |
| rect.width, rect.height)); |
| const float kColorMapper = 255.0; |
| GL_CALL( |
| glClearColor(SbBlitterRFromColor(context->current_color) / kColorMapper, |
| SbBlitterGFromColor(context->current_color) / kColorMapper, |
| SbBlitterBFromColor(context->current_color) / kColorMapper, |
| SbBlitterAFromColor(context->current_color) / kColorMapper)); |
| GL_CALL(glClear(GL_COLOR_BUFFER_BIT)); |
| |
| return true; |
| } |