| // Copyright 2019 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Similar to directfb/blitter_internal.h. |
| |
| #ifndef STARBOARD_SHARED_BLITTERGLES_BLITTER_INTERNAL_H_ |
| #define STARBOARD_SHARED_BLITTERGLES_BLITTER_INTERNAL_H_ |
| |
| #include <EGL/egl.h> |
| #include <GLES2/gl2.h> |
| |
| #include "starboard/blitter.h" |
| #include "starboard/mutex.h" |
| #include "starboard/shared/internal_only.h" |
| |
| namespace starboard { |
| namespace shared { |
| namespace blittergles { |
| |
| struct SbBlitterDeviceRegistry { |
| // This implementation only supports a single default device, so we remember |
| // it here. |
| SbBlitterDevicePrivate* default_device; |
| |
| // The mutex is necessary since SbBlitterDeviceRegistry is a global structure |
| // that must be accessed by any thread to create/destroy devices. |
| starboard::Mutex mutex; |
| }; |
| |
| SbBlitterDeviceRegistry* GetBlitterDeviceRegistry(); |
| |
| // Helper class to allow one to create a RAII object that acquires the |
| // SbBlitterContext object upon construction and handles binding/unbinding of |
| // the egl_context field, as well as initializing fields that have deferred |
| // creation. |
| class ScopedCurrentContext { |
| public: |
| explicit ScopedCurrentContext(SbBlitterContext context); |
| ~ScopedCurrentContext(); |
| |
| // Returns true if an error occurred during intialization (indicating that |
| // this object is invalid). |
| bool InitializationError() const { return error_; } |
| |
| private: |
| SbBlitterContext context_; |
| bool error_; |
| |
| // Keeps track of whether this context was current on the calling thread. |
| bool was_current_; |
| }; |
| |
| // Will call eglMakeCurrent() and glBindFramebuffer() for context's |
| // current_render_target. Returns true on success, false on failure. |
| bool MakeCurrent(SbBlitterContext context); |
| |
| extern const EGLint kContextAttributeList[]; |
| |
| extern const EGLint kConfigAttributeList[]; |
| |
| } // namespace blittergles |
| } // namespace shared |
| } // namespace starboard |
| |
| struct SbBlitterDevicePrivate { |
| // Internally we store our EGLDisplay object inside of the SbBlitterDevice |
| // object. |
| EGLDisplay display; |
| |
| // Internally we store our EGLConfig object inside of the SbBlitterDevice |
| // object. |
| EGLConfig config; |
| |
| // Mutex to ensure thread-safety in all SbBlitterDevice-related function |
| // calls. |
| starboard::Mutex mutex; |
| }; |
| |
| struct SbBlitterRenderTargetPrivate { |
| // If this SbBlitterRenderTargetPrivate object was created from a swap chain, |
| // we store a reference to it. Otherwise, it's set to NULL. |
| SbBlitterSwapChainPrivate* swap_chain; |
| |
| int width; |
| |
| int height; |
| |
| // We will need to access the config and display of the device used to |
| // create this render target, so we keep track of it. |
| SbBlitterDevicePrivate* device; |
| |
| // Keep track of the current GL framebuffer. |
| GLuint framebuffer_handle; |
| }; |
| |
| struct SbBlitterSwapChainPrivate { |
| SbBlitterRenderTargetPrivate render_target; |
| |
| EGLSurface surface; |
| }; |
| |
| struct SbBlitterContextPrivate { |
| // Store a reference to the current rendering target. |
| SbBlitterRenderTargetPrivate* current_render_target; |
| |
| // Keep track of the device used to create this context. |
| SbBlitterDevicePrivate* device; |
| |
| // If we don't have any information about the display window, this field will |
| // be created with a best-guess EGLConfig. |
| EGLContext egl_context; |
| |
| // GL framebuffers can use a dummy EGLSurface if there isn't a surface bound |
| // already. |
| EGLSurface dummy_surface; |
| |
| // Whether or not blending is enabled on this context. |
| bool blending_enabled; |
| |
| // The current color, used to determine the color of fill rectangles and blit |
| // call color modulation. |
| SbBlitterColor current_color; |
| |
| // Whether or not blits should be modulated by the current color. |
| bool modulate_blits_with_color; |
| |
| // The current scissor rectangle. |
| SbBlitterRect scissor; |
| |
| // Whether or not this context has been set to current or not. |
| bool is_current; |
| }; |
| |
| #endif // STARBOARD_SHARED_BLITTERGLES_BLITTER_INTERNAL_H_ |