| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // WARNING: You should *NOT* be using this class directly. PlatformThread is |
| // the low-level platform-specific abstraction to the OS's threading interface. |
| // You should instead be using a message-loop driven Thread, see thread.h. |
| |
| #ifndef BASE_THREADING_PLATFORM_THREAD_H_ |
| #define BASE_THREADING_PLATFORM_THREAD_H_ |
| |
| #include "base/base_export.h" |
| #include "base/macros.h" |
| #include "base/time/time.h" |
| #include "build/build_config.h" |
| |
| #if defined(STARBOARD) |
| #include "starboard/thread.h" |
| #else |
| #if defined(OS_WIN) |
| #include "base/win/windows_types.h" |
| #elif defined(OS_FUCHSIA) |
| #include <zircon/types.h> |
| #elif defined(OS_MACOSX) |
| #include <mach/mach_types.h> |
| #elif defined(OS_POSIX) |
| #include <pthread.h> |
| #include <unistd.h> |
| |
| #include "starboard/types.h" |
| #endif |
| #endif |
| |
| namespace base { |
| |
| // Used for logging. Always an integer value. |
| #if defined(STARBOARD) |
| typedef SbThreadId PlatformThreadId; |
| #else |
| #if defined(OS_WIN) |
| typedef DWORD PlatformThreadId; |
| #elif defined(OS_FUCHSIA) |
| typedef zx_handle_t PlatformThreadId; |
| #elif defined(OS_MACOSX) |
| typedef mach_port_t PlatformThreadId; |
| #elif defined(OS_POSIX) |
| typedef pid_t PlatformThreadId; |
| #endif |
| #endif |
| |
| // Used for thread checking and debugging. |
| // Meant to be as fast as possible. |
| // These are produced by PlatformThread::CurrentRef(), and used to later |
| // check if we are on the same thread or not by using ==. These are safe |
| // to copy between threads, but can't be copied to another process as they |
| // have no meaning there. Also, the internal identifier can be re-used |
| // after a thread dies, so a PlatformThreadRef cannot be reliably used |
| // to distinguish a new thread from an old, dead thread. |
| class PlatformThreadRef { |
| public: |
| #if defined(STARBOARD) |
| typedef SbThread RefType; |
| #else |
| #if defined(OS_WIN) |
| typedef DWORD RefType; |
| #else // OS_POSIX |
| typedef pthread_t RefType; |
| #endif |
| #endif |
| constexpr PlatformThreadRef() : id_(0) {} |
| |
| explicit constexpr PlatformThreadRef(RefType id) : id_(id) {} |
| |
| bool operator==(PlatformThreadRef other) const { |
| return id_ == other.id_; |
| } |
| |
| bool operator!=(PlatformThreadRef other) const { return id_ != other.id_; } |
| |
| bool is_null() const { |
| return id_ == 0; |
| } |
| private: |
| RefType id_; |
| }; |
| |
| // Used to operate on threads. |
| class PlatformThreadHandle { |
| public: |
| #if defined(STARBOARD) |
| typedef SbThread Handle; |
| #else |
| #if defined(OS_WIN) |
| typedef void* Handle; |
| #elif defined(OS_POSIX) || defined(OS_FUCHSIA) |
| typedef pthread_t Handle; |
| #endif |
| #endif |
| |
| constexpr PlatformThreadHandle() : handle_(0) {} |
| |
| explicit constexpr PlatformThreadHandle(Handle handle) : handle_(handle) {} |
| |
| bool is_equal(const PlatformThreadHandle& other) const { |
| return handle_ == other.handle_; |
| } |
| |
| bool is_null() const { |
| return !handle_; |
| } |
| |
| Handle platform_handle() const { |
| return handle_; |
| } |
| |
| private: |
| Handle handle_; |
| }; |
| |
| const PlatformThreadId kInvalidThreadId(0); |
| |
| // Valid values for priority of Thread::Options and SimpleThread::Options, and |
| // SetCurrentThreadPriority(), listed in increasing order of importance. |
| enum class ThreadPriority : int { |
| #if defined(STARBOARD) |
| DEFAULT = kSbThreadNoPriority, |
| LOWEST = kSbThreadPriorityLowest, |
| BACKGROUND = kSbThreadPriorityLow, |
| NORMAL = kSbThreadPriorityNormal, |
| DISPLAY = kSbThreadPriorityHigh, |
| HIGHEST = kSbThreadPriorityHighest, |
| REALTIME_AUDIO = kSbThreadPriorityRealTime, // Could be equal to HIGHEST. |
| #else |
| // Suitable for threads that shouldn't disrupt high priority work. |
| BACKGROUND, |
| // Default priority level. |
| NORMAL, |
| // Suitable for threads which generate data for the display (at ~60Hz). |
| DISPLAY, |
| // Suitable for low-latency, glitch-resistant audio. |
| REALTIME_AUDIO, |
| #endif |
| }; |
| |
| // A namespace for low-level thread functions. |
| class BASE_EXPORT PlatformThread { |
| public: |
| // Implement this interface to run code on a background thread. Your |
| // ThreadMain method will be called on the newly created thread. |
| class BASE_EXPORT Delegate { |
| public: |
| virtual void ThreadMain() = 0; |
| |
| protected: |
| virtual ~Delegate() = default; |
| }; |
| |
| // Gets the current thread id, which may be useful for logging purposes. |
| static PlatformThreadId CurrentId(); |
| |
| // Gets the current thread reference, which can be used to check if |
| // we're on the right thread quickly. |
| static PlatformThreadRef CurrentRef(); |
| |
| // Get the handle representing the current thread. On Windows, this is a |
| // pseudo handle constant which will always represent the thread using it and |
| // hence should not be shared with other threads nor be used to differentiate |
| // the current thread from another. |
| static PlatformThreadHandle CurrentHandle(); |
| |
| // Yield the current thread so another thread can be scheduled. |
| static void YieldCurrentThread(); |
| |
| // Sleeps for the specified duration. |
| static void Sleep(base::TimeDelta duration); |
| |
| // Sets the thread name visible to debuggers/tools. This will try to |
| // initialize the context for current thread unless it's a WorkerThread. |
| static void SetName(const std::string& name); |
| |
| // Gets the thread name, if previously set by SetName. |
| static const char* GetName(); |
| |
| // Creates a new thread. The |stack_size| parameter can be 0 to indicate |
| // that the default stack size should be used. Upon success, |
| // |*thread_handle| will be assigned a handle to the newly created thread, |
| // and |delegate|'s ThreadMain method will be executed on the newly created |
| // thread. |
| // NOTE: When you are done with the thread handle, you must call Join to |
| // release system resources associated with the thread. You must ensure that |
| // the Delegate object outlives the thread. |
| static bool Create(size_t stack_size, |
| Delegate* delegate, |
| PlatformThreadHandle* thread_handle) { |
| return CreateWithPriority(stack_size, delegate, thread_handle, |
| ThreadPriority::NORMAL); |
| } |
| |
| // CreateWithPriority() does the same thing as Create() except the priority of |
| // the thread is set based on |priority|. |
| static bool CreateWithPriority(size_t stack_size, Delegate* delegate, |
| PlatformThreadHandle* thread_handle, |
| ThreadPriority priority); |
| |
| // CreateNonJoinable() does the same thing as Create() except the thread |
| // cannot be Join()'d. Therefore, it also does not output a |
| // PlatformThreadHandle. |
| static bool CreateNonJoinable(size_t stack_size, Delegate* delegate); |
| |
| // CreateNonJoinableWithPriority() does the same thing as CreateNonJoinable() |
| // except the priority of the thread is set based on |priority|. |
| static bool CreateNonJoinableWithPriority(size_t stack_size, |
| Delegate* delegate, |
| ThreadPriority priority); |
| |
| // Joins with a thread created via the Create function. This function blocks |
| // the caller until the designated thread exits. This will invalidate |
| // |thread_handle|. |
| static void Join(PlatformThreadHandle thread_handle); |
| |
| // Detaches and releases the thread handle. The thread is no longer joinable |
| // and |thread_handle| is invalidated after this call. |
| static void Detach(PlatformThreadHandle thread_handle); |
| |
| // Returns true if SetCurrentThreadPriority() should be able to increase the |
| // priority of a thread to |priority|. |
| static bool CanIncreaseThreadPriority(ThreadPriority priority); |
| |
| // Toggles the current thread's priority at runtime. |
| // |
| // A thread may not be able to raise its priority back up after lowering it if |
| // the process does not have a proper permission, e.g. CAP_SYS_NICE on Linux. |
| // A thread may not be able to lower its priority back down after raising it |
| // to REALTIME_AUDIO. |
| // |
| // This function must not be called from the main thread on Mac. This is to |
| // avoid performance regressions (https://crbug.com/601270). |
| // |
| // Since changing other threads' priority is not permitted in favor of |
| // security, this interface is restricted to change only the current thread |
| // priority (https://crbug.com/399473). |
| static void SetCurrentThreadPriority(ThreadPriority priority); |
| |
| static ThreadPriority GetCurrentThreadPriority(); |
| |
| #if defined(OS_LINUX) |
| // Toggles a specific thread's priority at runtime. This can be used to |
| // change the priority of a thread in a different process and will fail |
| // if the calling process does not have proper permissions. The |
| // SetCurrentThreadPriority() function above is preferred in favor of |
| // security but on platforms where sandboxed processes are not allowed to |
| // change priority this function exists to allow a non-sandboxed process |
| // to change the priority of sandboxed threads for improved performance. |
| // Warning: Don't use this for a main thread because that will change the |
| // whole thread group's (i.e. process) priority. |
| static void SetThreadPriority(PlatformThreadId thread_id, |
| ThreadPriority priority); |
| #endif |
| |
| private: |
| DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread); |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_THREADING_PLATFORM_THREAD_H_ |