| // Copyright 2019 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_COMPILER_COMPILATION_DEPENDENCY_H_ |
| #define V8_COMPILER_COMPILATION_DEPENDENCY_H_ |
| |
| #include "src/zone/zone.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| class MaybeObjectHandle; |
| |
| namespace compiler { |
| |
| class CompilationDependency : public ZoneObject { |
| public: |
| virtual bool IsValid() const = 0; |
| virtual void PrepareInstall() const {} |
| virtual void Install(const MaybeObjectHandle& code) const = 0; |
| |
| #ifdef DEBUG |
| virtual bool IsPretenureModeDependency() const { return false; } |
| virtual bool IsFieldRepresentationDependencyOnMap( |
| Handle<Map> const& receiver_map) const { |
| return false; |
| } |
| #endif |
| }; |
| |
| } // namespace compiler |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_COMPILER_COMPILATION_DEPENDENCY_H_ |