| // Copyright 2016 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "src/wasm/wasm-debug.h" |
| |
| #include <iomanip> |
| #include <unordered_map> |
| |
| #include "src/base/optional.h" |
| #include "src/codegen/assembler-inl.h" |
| #include "src/common/assert-scope.h" |
| #include "src/compiler/wasm-compiler.h" |
| #include "src/debug/debug-scopes.h" |
| #include "src/debug/debug.h" |
| #include "src/execution/frames-inl.h" |
| #include "src/execution/isolate.h" |
| #include "src/heap/factory.h" |
| #include "src/wasm/baseline/liftoff-compiler.h" |
| #include "src/wasm/baseline/liftoff-register.h" |
| #include "src/wasm/module-decoder.h" |
| #include "src/wasm/value-type.h" |
| #include "src/wasm/wasm-code-manager.h" |
| #include "src/wasm/wasm-limits.h" |
| #include "src/wasm/wasm-module.h" |
| #include "src/wasm/wasm-objects-inl.h" |
| #include "src/wasm/wasm-opcodes-inl.h" |
| #include "src/wasm/wasm-subtyping.h" |
| #include "src/wasm/wasm-value.h" |
| #include "src/zone/accounting-allocator.h" |
| |
| namespace v8 { |
| namespace internal { |
| namespace wasm { |
| |
| namespace { |
| |
| template <bool internal, typename... Args> |
| Handle<String> PrintFToOneByteString(Isolate* isolate, const char* format, |
| Args... args) { |
| // Maximum length of a formatted value name ("arg#%d", "local#%d", |
| // "global#%d", i32 constants, i64 constants), including null character. |
| static constexpr int kMaxStrLen = 21; |
| EmbeddedVector<char, kMaxStrLen> value; |
| int len = SNPrintF(value, format, args...); |
| CHECK(len > 0 && len < value.length()); |
| Vector<const uint8_t> name = |
| Vector<const uint8_t>::cast(value.SubVector(0, len)); |
| return internal |
| ? isolate->factory()->InternalizeString(name) |
| : isolate->factory()->NewStringFromOneByte(name).ToHandleChecked(); |
| } |
| |
| Handle<Object> WasmValueToValueObject(Isolate* isolate, WasmValue value) { |
| Handle<ByteArray> bytes; |
| switch (value.type().kind()) { |
| case ValueType::kI32: { |
| int32_t val = value.to_i32(); |
| bytes = isolate->factory()->NewByteArray(sizeof(val)); |
| memcpy(bytes->GetDataStartAddress(), &val, sizeof(val)); |
| break; |
| } |
| case ValueType::kI64: { |
| int64_t val = value.to_i64(); |
| bytes = isolate->factory()->NewByteArray(sizeof(val)); |
| memcpy(bytes->GetDataStartAddress(), &val, sizeof(val)); |
| break; |
| } |
| case ValueType::kF32: { |
| float val = value.to_f32(); |
| bytes = isolate->factory()->NewByteArray(sizeof(val)); |
| memcpy(bytes->GetDataStartAddress(), &val, sizeof(val)); |
| break; |
| } |
| case ValueType::kF64: { |
| double val = value.to_f64(); |
| bytes = isolate->factory()->NewByteArray(sizeof(val)); |
| memcpy(bytes->GetDataStartAddress(), &val, sizeof(val)); |
| break; |
| } |
| case ValueType::kS128: { |
| Simd128 s128 = value.to_s128(); |
| bytes = isolate->factory()->NewByteArray(kSimd128Size); |
| memcpy(bytes->GetDataStartAddress(), s128.bytes(), kSimd128Size); |
| break; |
| } |
| case ValueType::kOptRef: { |
| if (value.type().is_reference_to(HeapType::kExtern)) { |
| return isolate->factory()->NewWasmValue( |
| static_cast<int32_t>(HeapType::kExtern), value.to_externref()); |
| } else { |
| // TODO(7748): Implement. |
| UNIMPLEMENTED(); |
| } |
| } |
| default: { |
| // TODO(7748): Implement. |
| UNIMPLEMENTED(); |
| } |
| } |
| return isolate->factory()->NewWasmValue( |
| static_cast<int32_t>(value.type().kind()), bytes); |
| } |
| |
| MaybeHandle<String> GetLocalNameString(Isolate* isolate, |
| NativeModule* native_module, |
| int func_index, int local_index) { |
| WireBytesRef name_ref = |
| native_module->GetDebugInfo()->GetLocalName(func_index, local_index); |
| ModuleWireBytes wire_bytes{native_module->wire_bytes()}; |
| // Bounds were checked during decoding. |
| DCHECK(wire_bytes.BoundsCheck(name_ref)); |
| WasmName name = wire_bytes.GetNameOrNull(name_ref); |
| if (name.size() == 0) return {}; |
| return isolate->factory()->NewStringFromUtf8(name); |
| } |
| |
| enum ReturnLocation { kAfterBreakpoint, kAfterWasmCall }; |
| |
| Address FindNewPC(WasmFrame* frame, WasmCode* wasm_code, int byte_offset, |
| ReturnLocation return_location) { |
| Vector<const uint8_t> new_pos_table = wasm_code->source_positions(); |
| |
| DCHECK_LE(0, byte_offset); |
| |
| // Find the size of the call instruction by computing the distance from the |
| // source position entry to the return address. |
| WasmCode* old_code = frame->wasm_code(); |
| int pc_offset = static_cast<int>(frame->pc() - old_code->instruction_start()); |
| Vector<const uint8_t> old_pos_table = old_code->source_positions(); |
| SourcePositionTableIterator old_it(old_pos_table); |
| int call_offset = -1; |
| while (!old_it.done() && old_it.code_offset() < pc_offset) { |
| call_offset = old_it.code_offset(); |
| old_it.Advance(); |
| } |
| DCHECK_LE(0, call_offset); |
| int call_instruction_size = pc_offset - call_offset; |
| |
| // If {return_location == kAfterBreakpoint} we search for the first code |
| // offset which is marked as instruction (i.e. not the breakpoint). |
| // If {return_location == kAfterWasmCall} we return the last code offset |
| // associated with the byte offset. |
| SourcePositionTableIterator it(new_pos_table); |
| while (!it.done() && it.source_position().ScriptOffset() != byte_offset) { |
| it.Advance(); |
| } |
| if (return_location == kAfterBreakpoint) { |
| while (!it.is_statement()) it.Advance(); |
| DCHECK_EQ(byte_offset, it.source_position().ScriptOffset()); |
| return wasm_code->instruction_start() + it.code_offset() + |
| call_instruction_size; |
| } |
| |
| DCHECK_EQ(kAfterWasmCall, return_location); |
| int code_offset; |
| do { |
| code_offset = it.code_offset(); |
| it.Advance(); |
| } while (!it.done() && it.source_position().ScriptOffset() == byte_offset); |
| return wasm_code->instruction_start() + code_offset + call_instruction_size; |
| } |
| |
| } // namespace |
| |
| void DebugSideTable::Print(std::ostream& os) const { |
| os << "Debug side table (" << num_locals_ << " locals, " << entries_.size() |
| << " entries):\n"; |
| for (auto& entry : entries_) entry.Print(os); |
| os << "\n"; |
| } |
| |
| void DebugSideTable::Entry::Print(std::ostream& os) const { |
| os << std::setw(6) << std::hex << pc_offset_ << std::dec << " ["; |
| for (auto& value : values_) { |
| os << " " << value.type.name() << ":"; |
| switch (value.kind) { |
| case kConstant: |
| os << "const#" << value.i32_const; |
| break; |
| case kRegister: |
| os << "reg#" << value.reg_code; |
| break; |
| case kStack: |
| os << "stack#" << value.stack_offset; |
| break; |
| } |
| } |
| os << " ]\n"; |
| } |
| |
| Handle<JSObject> GetModuleScopeObject(Handle<WasmInstanceObject> instance) { |
| Isolate* isolate = instance->GetIsolate(); |
| |
| Handle<JSObject> module_scope_object = |
| isolate->factory()->NewJSObjectWithNullProto(); |
| |
| Handle<String> instance_name = |
| isolate->factory()->InternalizeString(StaticCharVector("instance")); |
| JSObject::AddProperty(isolate, module_scope_object, instance_name, instance, |
| NONE); |
| |
| if (instance->has_memory_object()) { |
| Handle<String> name; |
| // TODO(duongn): extend the logic when multiple memories are supported. |
| const uint32_t memory_index = 0; |
| if (!WasmInstanceObject::GetMemoryNameOrNull(isolate, instance, |
| memory_index) |
| .ToHandle(&name)) { |
| const char* label = "memory%d"; |
| name = PrintFToOneByteString<true>(isolate, label, memory_index); |
| } |
| Handle<JSArrayBuffer> memory_buffer( |
| instance->memory_object().array_buffer(), isolate); |
| Handle<JSTypedArray> uint8_array = isolate->factory()->NewJSTypedArray( |
| kExternalUint8Array, memory_buffer, 0, memory_buffer->byte_length()); |
| JSObject::AddProperty(isolate, module_scope_object, name, uint8_array, |
| NONE); |
| } |
| |
| auto& globals = instance->module()->globals; |
| if (globals.size() > 0) { |
| Handle<JSObject> globals_obj = |
| isolate->factory()->NewJSObjectWithNullProto(); |
| Handle<String> globals_name = |
| isolate->factory()->InternalizeString(StaticCharVector("globals")); |
| JSObject::AddProperty(isolate, module_scope_object, globals_name, |
| globals_obj, NONE); |
| |
| for (uint32_t i = 0; i < globals.size(); ++i) { |
| Handle<String> name; |
| if (!WasmInstanceObject::GetGlobalNameOrNull(isolate, instance, i) |
| .ToHandle(&name)) { |
| const char* label = "global%d"; |
| name = PrintFToOneByteString<true>(isolate, label, i); |
| } |
| WasmValue value = |
| WasmInstanceObject::GetGlobalValue(instance, globals[i]); |
| Handle<Object> value_obj = WasmValueToValueObject(isolate, value); |
| JSObject::AddProperty(isolate, globals_obj, name, value_obj, NONE); |
| } |
| } |
| return module_scope_object; |
| } |
| |
| class DebugInfoImpl { |
| public: |
| explicit DebugInfoImpl(NativeModule* native_module) |
| : native_module_(native_module) {} |
| |
| DebugInfoImpl(const DebugInfoImpl&) = delete; |
| DebugInfoImpl& operator=(const DebugInfoImpl&) = delete; |
| |
| int GetNumLocals(Address pc) { |
| FrameInspectionScope scope(this, pc); |
| if (!scope.is_inspectable()) return 0; |
| return scope.debug_side_table->num_locals(); |
| } |
| |
| WasmValue GetLocalValue(int local, Address pc, Address fp, |
| Address debug_break_fp) { |
| FrameInspectionScope scope(this, pc); |
| return GetValue(scope.debug_side_table_entry, local, fp, debug_break_fp); |
| } |
| |
| int GetStackDepth(Address pc) { |
| FrameInspectionScope scope(this, pc); |
| if (!scope.is_inspectable()) return 0; |
| int num_locals = static_cast<int>(scope.debug_side_table->num_locals()); |
| int value_count = scope.debug_side_table_entry->num_values(); |
| return value_count - num_locals; |
| } |
| |
| WasmValue GetStackValue(int index, Address pc, Address fp, |
| Address debug_break_fp) { |
| FrameInspectionScope scope(this, pc); |
| int num_locals = static_cast<int>(scope.debug_side_table->num_locals()); |
| int value_count = scope.debug_side_table_entry->num_values(); |
| if (num_locals + index >= value_count) return {}; |
| return GetValue(scope.debug_side_table_entry, num_locals + index, fp, |
| debug_break_fp); |
| } |
| |
| const WasmFunction& GetFunctionAtAddress(Address pc) { |
| FrameInspectionScope scope(this, pc); |
| auto* module = native_module_->module(); |
| return module->functions[scope.code->index()]; |
| } |
| |
| Handle<JSObject> GetLocalScopeObject(Isolate* isolate, Address pc, Address fp, |
| Address debug_break_fp) { |
| FrameInspectionScope scope(this, pc); |
| Handle<JSObject> local_scope_object = |
| isolate->factory()->NewJSObjectWithNullProto(); |
| |
| if (!scope.is_inspectable()) return local_scope_object; |
| |
| auto* module = native_module_->module(); |
| auto* function = &module->functions[scope.code->index()]; |
| |
| // Fill parameters and locals. |
| int num_locals = static_cast<int>(scope.debug_side_table->num_locals()); |
| DCHECK_LE(static_cast<int>(function->sig->parameter_count()), num_locals); |
| for (int i = 0; i < num_locals; ++i) { |
| Handle<Name> name; |
| if (!GetLocalNameString(isolate, native_module_, function->func_index, i) |
| .ToHandle(&name)) { |
| name = PrintFToOneByteString<true>(isolate, "var%d", i); |
| } |
| WasmValue value = |
| GetValue(scope.debug_side_table_entry, i, fp, debug_break_fp); |
| Handle<Object> value_obj = WasmValueToValueObject(isolate, value); |
| // {name} can be a string representation of an element index. |
| LookupIterator::Key lookup_key{isolate, name}; |
| LookupIterator it(isolate, local_scope_object, lookup_key, |
| local_scope_object, |
| LookupIterator::OWN_SKIP_INTERCEPTOR); |
| if (it.IsFound()) continue; |
| Object::AddDataProperty(&it, value_obj, NONE, |
| Just(ShouldThrow::kThrowOnError), |
| StoreOrigin::kNamed) |
| .Check(); |
| } |
| return local_scope_object; |
| } |
| |
| Handle<JSObject> GetStackScopeObject(Isolate* isolate, Address pc, Address fp, |
| Address debug_break_fp) { |
| FrameInspectionScope scope(this, pc); |
| Handle<JSObject> stack_scope_obj = |
| isolate->factory()->NewJSObjectWithNullProto(); |
| |
| if (!scope.is_inspectable()) return stack_scope_obj; |
| |
| // Fill stack values. |
| // Use an object without prototype instead of an Array, for nicer displaying |
| // in DevTools. For Arrays, the length field and prototype is displayed, |
| // which does not make too much sense here. |
| int num_locals = static_cast<int>(scope.debug_side_table->num_locals()); |
| int value_count = scope.debug_side_table_entry->num_values(); |
| for (int i = num_locals; i < value_count; ++i) { |
| WasmValue value = |
| GetValue(scope.debug_side_table_entry, i, fp, debug_break_fp); |
| Handle<Object> value_obj = WasmValueToValueObject(isolate, value); |
| JSObject::AddDataElement(stack_scope_obj, |
| static_cast<uint32_t>(i - num_locals), value_obj, |
| NONE); |
| } |
| return stack_scope_obj; |
| } |
| |
| WireBytesRef GetLocalName(int func_index, int local_index) { |
| base::MutexGuard guard(&mutex_); |
| if (!local_names_) { |
| local_names_ = std::make_unique<LocalNames>( |
| DecodeLocalNames(native_module_->wire_bytes())); |
| } |
| return local_names_->GetName(func_index, local_index); |
| } |
| |
| // If the top frame is a Wasm frame and its position is not in the list of |
| // breakpoints, return that position. Return 0 otherwise. |
| // This is used to generate a "dead breakpoint" in Liftoff, which is necessary |
| // for OSR to find the correct return address. |
| int DeadBreakpoint(int func_index, std::vector<int>& breakpoints, |
| Isolate* isolate) { |
| StackTraceFrameIterator it(isolate); |
| if (it.done() || !it.is_wasm()) return 0; |
| WasmFrame* frame = WasmFrame::cast(it.frame()); |
| const auto& function = native_module_->module()->functions[func_index]; |
| int offset = frame->position() - function.code.offset(); |
| if (std::binary_search(breakpoints.begin(), breakpoints.end(), offset)) { |
| return 0; |
| } |
| return offset; |
| } |
| |
| WasmCode* RecompileLiftoffWithBreakpoints(int func_index, Vector<int> offsets, |
| int dead_breakpoint) { |
| DCHECK(!mutex_.TryLock()); // Mutex is held externally. |
| // Recompile the function with Liftoff, setting the new breakpoints. |
| // Not thread-safe. The caller is responsible for locking {mutex_}. |
| CompilationEnv env = native_module_->CreateCompilationEnv(); |
| auto* function = &native_module_->module()->functions[func_index]; |
| Vector<const uint8_t> wire_bytes = native_module_->wire_bytes(); |
| FunctionBody body{function->sig, function->code.offset(), |
| wire_bytes.begin() + function->code.offset(), |
| wire_bytes.begin() + function->code.end_offset()}; |
| std::unique_ptr<DebugSideTable> debug_sidetable; |
| |
| ForDebugging for_debugging = offsets.size() == 1 && offsets[0] == 0 |
| ? kForStepping |
| : kWithBreakpoints; |
| Counters* counters = nullptr; |
| WasmFeatures unused_detected; |
| WasmCompilationResult result = ExecuteLiftoffCompilation( |
| native_module_->engine()->allocator(), &env, body, func_index, |
| for_debugging, counters, &unused_detected, offsets, &debug_sidetable, |
| dead_breakpoint); |
| // Liftoff compilation failure is a FATAL error. We rely on complete Liftoff |
| // support for debugging. |
| if (!result.succeeded()) FATAL("Liftoff compilation failed"); |
| DCHECK_NOT_NULL(debug_sidetable); |
| |
| WasmCode* new_code = native_module_->PublishCode( |
| native_module_->AddCompiledCode(std::move(result))); |
| |
| DCHECK(new_code->is_inspectable()); |
| { |
| base::MutexGuard lock(&debug_side_tables_mutex_); |
| DCHECK_EQ(0, debug_side_tables_.count(new_code)); |
| debug_side_tables_.emplace(new_code, std::move(debug_sidetable)); |
| } |
| |
| return new_code; |
| } |
| |
| void SetBreakpoint(int func_index, int offset, Isolate* isolate) { |
| // Put the code ref scope outside of the mutex, so we don't unnecessarily |
| // hold the mutex while freeing code. |
| WasmCodeRefScope wasm_code_ref_scope; |
| |
| // Hold the mutex while modifying breakpoints, to ensure consistency when |
| // multiple isolates set/remove breakpoints at the same time. |
| base::MutexGuard guard(&mutex_); |
| |
| // offset == 0 indicates flooding and should not happen here. |
| DCHECK_NE(0, offset); |
| |
| // Get the set of previously set breakpoints, to check later whether a new |
| // breakpoint was actually added. |
| std::vector<int> all_breakpoints = FindAllBreakpoints(func_index); |
| |
| auto& isolate_data = per_isolate_data_[isolate]; |
| std::vector<int>& breakpoints = |
| isolate_data.breakpoints_per_function[func_index]; |
| auto insertion_point = |
| std::lower_bound(breakpoints.begin(), breakpoints.end(), offset); |
| if (insertion_point != breakpoints.end() && *insertion_point == offset) { |
| // The breakpoint is already set for this isolate. |
| return; |
| } |
| breakpoints.insert(insertion_point, offset); |
| |
| DCHECK(std::is_sorted(all_breakpoints.begin(), all_breakpoints.end())); |
| // Find the insertion position within {all_breakpoints}. |
| insertion_point = std::lower_bound(all_breakpoints.begin(), |
| all_breakpoints.end(), offset); |
| bool breakpoint_exists = |
| insertion_point != all_breakpoints.end() && *insertion_point == offset; |
| // If the breakpoint was already set before, then we can just reuse the old |
| // code. Otherwise, recompile it. In any case, rewrite this isolate's stack |
| // to make sure that it uses up-to-date code containing the breakpoint. |
| WasmCode* new_code; |
| if (breakpoint_exists) { |
| new_code = native_module_->GetCode(func_index); |
| } else { |
| all_breakpoints.insert(insertion_point, offset); |
| int dead_breakpoint = |
| DeadBreakpoint(func_index, all_breakpoints, isolate); |
| new_code = RecompileLiftoffWithBreakpoints( |
| func_index, VectorOf(all_breakpoints), dead_breakpoint); |
| } |
| UpdateReturnAddresses(isolate, new_code, isolate_data.stepping_frame); |
| } |
| |
| std::vector<int> FindAllBreakpoints(int func_index) { |
| DCHECK(!mutex_.TryLock()); // Mutex must be held externally. |
| std::set<int> breakpoints; |
| for (auto& data : per_isolate_data_) { |
| auto it = data.second.breakpoints_per_function.find(func_index); |
| if (it == data.second.breakpoints_per_function.end()) continue; |
| for (int offset : it->second) breakpoints.insert(offset); |
| } |
| return {breakpoints.begin(), breakpoints.end()}; |
| } |
| |
| void UpdateBreakpoints(int func_index, Vector<int> breakpoints, |
| Isolate* isolate, StackFrameId stepping_frame, |
| int dead_breakpoint) { |
| DCHECK(!mutex_.TryLock()); // Mutex is held externally. |
| WasmCode* new_code = RecompileLiftoffWithBreakpoints( |
| func_index, breakpoints, dead_breakpoint); |
| UpdateReturnAddresses(isolate, new_code, stepping_frame); |
| } |
| |
| void FloodWithBreakpoints(WasmFrame* frame, ReturnLocation return_location) { |
| // 0 is an invalid offset used to indicate flooding. |
| int offset = 0; |
| WasmCodeRefScope wasm_code_ref_scope; |
| DCHECK(frame->wasm_code()->is_liftoff()); |
| // Generate an additional source position for the current byte offset. |
| base::MutexGuard guard(&mutex_); |
| WasmCode* new_code = RecompileLiftoffWithBreakpoints( |
| frame->function_index(), VectorOf(&offset, 1), 0); |
| UpdateReturnAddress(frame, new_code, return_location); |
| } |
| |
| void PrepareStep(Isolate* isolate, StackFrameId break_frame_id) { |
| StackTraceFrameIterator it(isolate, break_frame_id); |
| DCHECK(!it.done()); |
| DCHECK(it.frame()->is_wasm()); |
| WasmFrame* frame = WasmFrame::cast(it.frame()); |
| StepAction step_action = isolate->debug()->last_step_action(); |
| |
| // If we are flooding the top frame, the return location is after a |
| // breakpoints. Otherwise, it's after a call. |
| ReturnLocation return_location = kAfterBreakpoint; |
| |
| // If we are at a return instruction, then any stepping action is equivalent |
| // to StepOut, and we need to flood the parent function. |
| if (IsAtReturn(frame) || step_action == StepOut) { |
| it.Advance(); |
| if (it.done() || !it.frame()->is_wasm()) return; |
| frame = WasmFrame::cast(it.frame()); |
| return_location = kAfterWasmCall; |
| } |
| |
| FloodWithBreakpoints(frame, return_location); |
| |
| base::MutexGuard guard(&mutex_); |
| per_isolate_data_[isolate].stepping_frame = frame->id(); |
| } |
| |
| void ClearStepping(Isolate* isolate) { |
| base::MutexGuard guard(&mutex_); |
| auto it = per_isolate_data_.find(isolate); |
| if (it != per_isolate_data_.end()) it->second.stepping_frame = NO_ID; |
| } |
| |
| bool IsStepping(WasmFrame* frame) { |
| Isolate* isolate = frame->wasm_instance().GetIsolate(); |
| if (isolate->debug()->last_step_action() == StepIn) return true; |
| base::MutexGuard guard(&mutex_); |
| auto it = per_isolate_data_.find(isolate); |
| return it != per_isolate_data_.end() && |
| it->second.stepping_frame == frame->id(); |
| } |
| |
| void RemoveBreakpoint(int func_index, int position, Isolate* isolate) { |
| // Put the code ref scope outside of the mutex, so we don't unnecessarily |
| // hold the mutex while freeing code. |
| WasmCodeRefScope wasm_code_ref_scope; |
| |
| // Hold the mutex while modifying breakpoints, to ensure consistency when |
| // multiple isolates set/remove breakpoints at the same time. |
| base::MutexGuard guard(&mutex_); |
| |
| const auto& function = native_module_->module()->functions[func_index]; |
| int offset = position - function.code.offset(); |
| |
| auto& isolate_data = per_isolate_data_[isolate]; |
| std::vector<int>& breakpoints = |
| isolate_data.breakpoints_per_function[func_index]; |
| DCHECK_LT(0, offset); |
| auto insertion_point = |
| std::lower_bound(breakpoints.begin(), breakpoints.end(), offset); |
| if (insertion_point == breakpoints.end()) return; |
| if (*insertion_point != offset) return; |
| breakpoints.erase(insertion_point); |
| |
| std::vector<int> remaining = FindAllBreakpoints(func_index); |
| // If the breakpoint is still set in another isolate, don't remove it. |
| DCHECK(std::is_sorted(remaining.begin(), remaining.end())); |
| if (std::binary_search(remaining.begin(), remaining.end(), offset)) return; |
| int dead_breakpoint = DeadBreakpoint(func_index, remaining, isolate); |
| UpdateBreakpoints(func_index, VectorOf(remaining), isolate, |
| isolate_data.stepping_frame, dead_breakpoint); |
| } |
| |
| void RemoveDebugSideTables(Vector<WasmCode* const> codes) { |
| base::MutexGuard guard(&debug_side_tables_mutex_); |
| for (auto* code : codes) { |
| debug_side_tables_.erase(code); |
| } |
| } |
| |
| DebugSideTable* GetDebugSideTableIfExists(const WasmCode* code) const { |
| base::MutexGuard guard(&debug_side_tables_mutex_); |
| auto it = debug_side_tables_.find(code); |
| return it == debug_side_tables_.end() ? nullptr : it->second.get(); |
| } |
| |
| static bool HasRemovedBreakpoints(const std::vector<int>& removed, |
| const std::vector<int>& remaining) { |
| DCHECK(std::is_sorted(remaining.begin(), remaining.end())); |
| for (int offset : removed) { |
| // Return true if we removed a breakpoint which is not part of remaining. |
| if (!std::binary_search(remaining.begin(), remaining.end(), offset)) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| void RemoveIsolate(Isolate* isolate) { |
| // Put the code ref scope outside of the mutex, so we don't unnecessarily |
| // hold the mutex while freeing code. |
| WasmCodeRefScope wasm_code_ref_scope; |
| |
| base::MutexGuard guard(&mutex_); |
| auto per_isolate_data_it = per_isolate_data_.find(isolate); |
| if (per_isolate_data_it == per_isolate_data_.end()) return; |
| std::unordered_map<int, std::vector<int>> removed_per_function = |
| std::move(per_isolate_data_it->second.breakpoints_per_function); |
| per_isolate_data_.erase(per_isolate_data_it); |
| for (auto& entry : removed_per_function) { |
| int func_index = entry.first; |
| std::vector<int>& removed = entry.second; |
| std::vector<int> remaining = FindAllBreakpoints(func_index); |
| if (HasRemovedBreakpoints(removed, remaining)) { |
| RecompileLiftoffWithBreakpoints(func_index, VectorOf(remaining), 0); |
| } |
| } |
| } |
| |
| private: |
| struct FrameInspectionScope { |
| FrameInspectionScope(DebugInfoImpl* debug_info, Address pc) |
| : code(debug_info->native_module_->engine()->code_manager()->LookupCode( |
| pc)), |
| pc_offset(static_cast<int>(pc - code->instruction_start())), |
| debug_side_table( |
| code->is_inspectable() |
| ? debug_info->GetDebugSideTable( |
| code, debug_info->native_module_->engine()->allocator()) |
| : nullptr), |
| debug_side_table_entry(debug_side_table |
| ? debug_side_table->GetEntry(pc_offset) |
| : nullptr) { |
| DCHECK_IMPLIES(code->is_inspectable(), debug_side_table_entry != nullptr); |
| } |
| |
| bool is_inspectable() const { return debug_side_table_entry; } |
| |
| wasm::WasmCodeRefScope wasm_code_ref_scope; |
| wasm::WasmCode* code; |
| int pc_offset; |
| const DebugSideTable* debug_side_table; |
| const DebugSideTable::Entry* debug_side_table_entry; |
| }; |
| |
| const DebugSideTable* GetDebugSideTable(WasmCode* code, |
| AccountingAllocator* allocator) { |
| DCHECK(code->is_inspectable()); |
| { |
| // Only hold the mutex temporarily. We can't hold it while generating the |
| // debug side table, because compilation takes the {NativeModule} lock. |
| base::MutexGuard guard(&debug_side_tables_mutex_); |
| auto it = debug_side_tables_.find(code); |
| if (it != debug_side_tables_.end()) return it->second.get(); |
| } |
| |
| // Otherwise create the debug side table now. |
| auto* module = native_module_->module(); |
| auto* function = &module->functions[code->index()]; |
| ModuleWireBytes wire_bytes{native_module_->wire_bytes()}; |
| Vector<const byte> function_bytes = wire_bytes.GetFunctionBytes(function); |
| CompilationEnv env = native_module_->CreateCompilationEnv(); |
| FunctionBody func_body{function->sig, 0, function_bytes.begin(), |
| function_bytes.end()}; |
| std::unique_ptr<DebugSideTable> debug_side_table = |
| GenerateLiftoffDebugSideTable(allocator, &env, func_body, |
| code->index()); |
| DebugSideTable* ret = debug_side_table.get(); |
| |
| // Check cache again, maybe another thread concurrently generated a debug |
| // side table already. |
| { |
| base::MutexGuard guard(&debug_side_tables_mutex_); |
| auto& slot = debug_side_tables_[code]; |
| if (slot != nullptr) return slot.get(); |
| slot = std::move(debug_side_table); |
| } |
| |
| // Print the code together with the debug table, if requested. |
| code->MaybePrint(); |
| return ret; |
| } |
| |
| // Get the value of a local (including parameters) or stack value. Stack |
| // values follow the locals in the same index space. |
| WasmValue GetValue(const DebugSideTable::Entry* debug_side_table_entry, |
| int index, Address stack_frame_base, |
| Address debug_break_fp) const { |
| ValueType type = debug_side_table_entry->value_type(index); |
| if (debug_side_table_entry->is_constant(index)) { |
| DCHECK(type == kWasmI32 || type == kWasmI64); |
| return type == kWasmI32 |
| ? WasmValue(debug_side_table_entry->i32_constant(index)) |
| : WasmValue( |
| int64_t{debug_side_table_entry->i32_constant(index)}); |
| } |
| |
| if (debug_side_table_entry->is_register(index)) { |
| LiftoffRegister reg = LiftoffRegister::from_liftoff_code( |
| debug_side_table_entry->register_code(index)); |
| auto gp_addr = [debug_break_fp](Register reg) { |
| return debug_break_fp + |
| WasmDebugBreakFrameConstants::GetPushedGpRegisterOffset( |
| reg.code()); |
| }; |
| if (reg.is_gp_pair()) { |
| DCHECK_EQ(kWasmI64, type); |
| uint32_t low_word = ReadUnalignedValue<uint32_t>(gp_addr(reg.low_gp())); |
| uint32_t high_word = |
| ReadUnalignedValue<uint32_t>(gp_addr(reg.high_gp())); |
| return WasmValue((uint64_t{high_word} << 32) | low_word); |
| } |
| if (reg.is_gp()) { |
| return type == kWasmI32 |
| ? WasmValue(ReadUnalignedValue<uint32_t>(gp_addr(reg.gp()))) |
| : WasmValue(ReadUnalignedValue<uint64_t>(gp_addr(reg.gp()))); |
| } |
| DCHECK(reg.is_fp() || reg.is_fp_pair()); |
| // ifdef here to workaround unreachable code for is_fp_pair. |
| #ifdef V8_TARGET_ARCH_ARM |
| int code = reg.is_fp_pair() ? reg.low_fp().code() : reg.fp().code(); |
| #else |
| int code = reg.fp().code(); |
| #endif |
| Address spilled_addr = |
| debug_break_fp + |
| WasmDebugBreakFrameConstants::GetPushedFpRegisterOffset(code); |
| if (type == kWasmF32) { |
| return WasmValue(ReadUnalignedValue<float>(spilled_addr)); |
| } else if (type == kWasmF64) { |
| return WasmValue(ReadUnalignedValue<double>(spilled_addr)); |
| } else if (type == kWasmS128) { |
| return WasmValue(Simd128(ReadUnalignedValue<int16>(spilled_addr))); |
| } else { |
| // All other cases should have been handled above. |
| UNREACHABLE(); |
| } |
| } |
| |
| // Otherwise load the value from the stack. |
| Address stack_address = |
| stack_frame_base - debug_side_table_entry->stack_offset(index); |
| switch (type.kind()) { |
| case ValueType::kI32: |
| return WasmValue(ReadUnalignedValue<int32_t>(stack_address)); |
| case ValueType::kI64: |
| return WasmValue(ReadUnalignedValue<int64_t>(stack_address)); |
| case ValueType::kF32: |
| return WasmValue(ReadUnalignedValue<float>(stack_address)); |
| case ValueType::kF64: |
| return WasmValue(ReadUnalignedValue<double>(stack_address)); |
| case ValueType::kS128: { |
| return WasmValue(Simd128(ReadUnalignedValue<int16>(stack_address))); |
| } |
| default: |
| UNIMPLEMENTED(); |
| } |
| } |
| |
| // After installing a Liftoff code object with a different set of breakpoints, |
| // update return addresses on the stack so that execution resumes in the new |
| // code. The frame layout itself should be independent of breakpoints. |
| void UpdateReturnAddresses(Isolate* isolate, WasmCode* new_code, |
| StackFrameId stepping_frame) { |
| // The first return location is after the breakpoint, others are after wasm |
| // calls. |
| ReturnLocation return_location = kAfterBreakpoint; |
| for (StackTraceFrameIterator it(isolate); !it.done(); |
| it.Advance(), return_location = kAfterWasmCall) { |
| // We still need the flooded function for stepping. |
| if (it.frame()->id() == stepping_frame) continue; |
| if (!it.is_wasm()) continue; |
| WasmFrame* frame = WasmFrame::cast(it.frame()); |
| if (frame->native_module() != new_code->native_module()) continue; |
| if (frame->function_index() != new_code->index()) continue; |
| if (!frame->wasm_code()->is_liftoff()) continue; |
| UpdateReturnAddress(frame, new_code, return_location); |
| } |
| } |
| |
| void UpdateReturnAddress(WasmFrame* frame, WasmCode* new_code, |
| ReturnLocation return_location) { |
| DCHECK(new_code->is_liftoff()); |
| DCHECK_EQ(frame->function_index(), new_code->index()); |
| DCHECK_EQ(frame->native_module(), new_code->native_module()); |
| DCHECK(frame->wasm_code()->is_liftoff()); |
| #ifdef DEBUG |
| int old_position = frame->position(); |
| #endif |
| Address new_pc = |
| FindNewPC(frame, new_code, frame->byte_offset(), return_location); |
| PointerAuthentication::ReplacePC(frame->pc_address(), new_pc, |
| kSystemPointerSize); |
| // The frame position should still be the same after OSR. |
| DCHECK_EQ(old_position, frame->position()); |
| } |
| |
| bool IsAtReturn(WasmFrame* frame) { |
| DisallowHeapAllocation no_gc; |
| int position = frame->position(); |
| NativeModule* native_module = |
| frame->wasm_instance().module_object().native_module(); |
| uint8_t opcode = native_module->wire_bytes()[position]; |
| if (opcode == kExprReturn) return true; |
| // Another implicit return is at the last kExprEnd in the function body. |
| int func_index = frame->function_index(); |
| WireBytesRef code = native_module->module()->functions[func_index].code; |
| return static_cast<size_t>(position) == code.end_offset() - 1; |
| } |
| |
| // Isolate-specific data, for debugging modules that are shared by multiple |
| // isolates. |
| struct PerIsolateDebugData { |
| // Keeps track of the currently set breakpoints (by offset within that |
| // function). |
| std::unordered_map<int, std::vector<int>> breakpoints_per_function; |
| |
| // Store the frame ID when stepping, to avoid overwriting that frame when |
| // setting or removing a breakpoint. |
| StackFrameId stepping_frame = NO_ID; |
| }; |
| |
| NativeModule* const native_module_; |
| |
| mutable base::Mutex debug_side_tables_mutex_; |
| |
| // DebugSideTable per code object, lazily initialized. |
| std::unordered_map<const WasmCode*, std::unique_ptr<DebugSideTable>> |
| debug_side_tables_; |
| |
| // {mutex_} protects all fields below. |
| mutable base::Mutex mutex_; |
| |
| // Names of locals, lazily decoded from the wire bytes. |
| std::unique_ptr<LocalNames> local_names_; |
| |
| // Isolate-specific data. |
| std::unordered_map<Isolate*, PerIsolateDebugData> per_isolate_data_; |
| }; |
| |
| DebugInfo::DebugInfo(NativeModule* native_module) |
| : impl_(std::make_unique<DebugInfoImpl>(native_module)) {} |
| |
| DebugInfo::~DebugInfo() = default; |
| |
| int DebugInfo::GetNumLocals(Address pc) { return impl_->GetNumLocals(pc); } |
| |
| WasmValue DebugInfo::GetLocalValue(int local, Address pc, Address fp, |
| Address debug_break_fp) { |
| return impl_->GetLocalValue(local, pc, fp, debug_break_fp); |
| } |
| |
| int DebugInfo::GetStackDepth(Address pc) { return impl_->GetStackDepth(pc); } |
| |
| WasmValue DebugInfo::GetStackValue(int index, Address pc, Address fp, |
| Address debug_break_fp) { |
| return impl_->GetStackValue(index, pc, fp, debug_break_fp); |
| } |
| |
| const wasm::WasmFunction& DebugInfo::GetFunctionAtAddress(Address pc) { |
| return impl_->GetFunctionAtAddress(pc); |
| } |
| |
| Handle<JSObject> DebugInfo::GetLocalScopeObject(Isolate* isolate, Address pc, |
| Address fp, |
| Address debug_break_fp) { |
| return impl_->GetLocalScopeObject(isolate, pc, fp, debug_break_fp); |
| } |
| |
| Handle<JSObject> DebugInfo::GetStackScopeObject(Isolate* isolate, Address pc, |
| Address fp, |
| Address debug_break_fp) { |
| return impl_->GetStackScopeObject(isolate, pc, fp, debug_break_fp); |
| } |
| |
| WireBytesRef DebugInfo::GetLocalName(int func_index, int local_index) { |
| return impl_->GetLocalName(func_index, local_index); |
| } |
| |
| void DebugInfo::SetBreakpoint(int func_index, int offset, |
| Isolate* current_isolate) { |
| impl_->SetBreakpoint(func_index, offset, current_isolate); |
| } |
| |
| void DebugInfo::PrepareStep(Isolate* isolate, StackFrameId break_frame_id) { |
| impl_->PrepareStep(isolate, break_frame_id); |
| } |
| |
| void DebugInfo::ClearStepping(Isolate* isolate) { |
| impl_->ClearStepping(isolate); |
| } |
| |
| bool DebugInfo::IsStepping(WasmFrame* frame) { |
| return impl_->IsStepping(frame); |
| } |
| |
| void DebugInfo::RemoveBreakpoint(int func_index, int offset, |
| Isolate* current_isolate) { |
| impl_->RemoveBreakpoint(func_index, offset, current_isolate); |
| } |
| |
| void DebugInfo::RemoveDebugSideTables(Vector<WasmCode* const> code) { |
| impl_->RemoveDebugSideTables(code); |
| } |
| |
| DebugSideTable* DebugInfo::GetDebugSideTableIfExists( |
| const WasmCode* code) const { |
| return impl_->GetDebugSideTableIfExists(code); |
| } |
| |
| void DebugInfo::RemoveIsolate(Isolate* isolate) { |
| return impl_->RemoveIsolate(isolate); |
| } |
| |
| } // namespace wasm |
| |
| namespace { |
| |
| // Return the next breakable position at or after {offset_in_func} in function |
| // {func_index}, or 0 if there is none. |
| // Note that 0 is never a breakable position in wasm, since the first byte |
| // contains the locals count for the function. |
| int FindNextBreakablePosition(wasm::NativeModule* native_module, int func_index, |
| int offset_in_func) { |
| AccountingAllocator alloc; |
| Zone tmp(&alloc, ZONE_NAME); |
| wasm::BodyLocalDecls locals(&tmp); |
| const byte* module_start = native_module->wire_bytes().begin(); |
| const wasm::WasmFunction& func = |
| native_module->module()->functions[func_index]; |
| wasm::BytecodeIterator iterator(module_start + func.code.offset(), |
| module_start + func.code.end_offset(), |
| &locals); |
| DCHECK_LT(0, locals.encoded_size); |
| if (offset_in_func < 0) return 0; |
| for (; iterator.has_next(); iterator.next()) { |
| if (iterator.pc_offset() < static_cast<uint32_t>(offset_in_func)) continue; |
| if (!wasm::WasmOpcodes::IsBreakable(iterator.current())) continue; |
| return static_cast<int>(iterator.pc_offset()); |
| } |
| return 0; |
| } |
| |
| } // namespace |
| |
| // static |
| bool WasmScript::SetBreakPoint(Handle<Script> script, int* position, |
| Handle<BreakPoint> break_point) { |
| // Find the function for this breakpoint. |
| const wasm::WasmModule* module = script->wasm_native_module()->module(); |
| int func_index = GetContainingWasmFunction(module, *position); |
| if (func_index < 0) return false; |
| const wasm::WasmFunction& func = module->functions[func_index]; |
| int offset_in_func = *position - func.code.offset(); |
| |
| int breakable_offset = FindNextBreakablePosition(script->wasm_native_module(), |
| func_index, offset_in_func); |
| if (breakable_offset == 0) return false; |
| *position = func.code.offset() + breakable_offset; |
| |
| return WasmScript::SetBreakPointForFunction(script, func_index, |
| breakable_offset, break_point); |
| } |
| |
| // static |
| bool WasmScript::SetBreakPointOnFirstBreakableForFunction( |
| Handle<Script> script, int func_index, Handle<BreakPoint> break_point) { |
| if (func_index < 0) return false; |
| int offset_in_func = 0; |
| |
| int breakable_offset = FindNextBreakablePosition(script->wasm_native_module(), |
| func_index, offset_in_func); |
| if (breakable_offset == 0) return false; |
| return WasmScript::SetBreakPointForFunction(script, func_index, |
| breakable_offset, break_point); |
| } |
| |
| // static |
| bool WasmScript::SetBreakPointForFunction(Handle<Script> script, int func_index, |
| int offset, |
| Handle<BreakPoint> break_point) { |
| Isolate* isolate = script->GetIsolate(); |
| |
| DCHECK_LE(0, func_index); |
| DCHECK_NE(0, offset); |
| |
| // Find the function for this breakpoint. |
| wasm::NativeModule* native_module = script->wasm_native_module(); |
| const wasm::WasmModule* module = native_module->module(); |
| const wasm::WasmFunction& func = module->functions[func_index]; |
| |
| // Insert new break point into {wasm_breakpoint_infos} of the script. |
| WasmScript::AddBreakpointToInfo(script, func.code.offset() + offset, |
| break_point); |
| |
| native_module->GetDebugInfo()->SetBreakpoint(func_index, offset, isolate); |
| |
| return true; |
| } |
| |
| namespace { |
| |
| int GetBreakpointPos(Isolate* isolate, Object break_point_info_or_undef) { |
| if (break_point_info_or_undef.IsUndefined(isolate)) return kMaxInt; |
| return BreakPointInfo::cast(break_point_info_or_undef).source_position(); |
| } |
| |
| int FindBreakpointInfoInsertPos(Isolate* isolate, |
| Handle<FixedArray> breakpoint_infos, |
| int position) { |
| // Find insert location via binary search, taking care of undefined values on |
| // the right. Position is always greater than zero. |
| DCHECK_LT(0, position); |
| |
| int left = 0; // inclusive |
| int right = breakpoint_infos->length(); // exclusive |
| while (right - left > 1) { |
| int mid = left + (right - left) / 2; |
| Object mid_obj = breakpoint_infos->get(mid); |
| if (GetBreakpointPos(isolate, mid_obj) <= position) { |
| left = mid; |
| } else { |
| right = mid; |
| } |
| } |
| |
| int left_pos = GetBreakpointPos(isolate, breakpoint_infos->get(left)); |
| return left_pos < position ? left + 1 : left; |
| } |
| |
| } // namespace |
| |
| // static |
| bool WasmScript::ClearBreakPoint(Handle<Script> script, int position, |
| Handle<BreakPoint> break_point) { |
| if (!script->has_wasm_breakpoint_infos()) return false; |
| |
| Isolate* isolate = script->GetIsolate(); |
| Handle<FixedArray> breakpoint_infos(script->wasm_breakpoint_infos(), isolate); |
| |
| int pos = FindBreakpointInfoInsertPos(isolate, breakpoint_infos, position); |
| |
| // Does a BreakPointInfo object already exist for this position? |
| if (pos == breakpoint_infos->length()) return false; |
| |
| Handle<BreakPointInfo> info(BreakPointInfo::cast(breakpoint_infos->get(pos)), |
| isolate); |
| BreakPointInfo::ClearBreakPoint(isolate, info, break_point); |
| |
| // Check if there are no more breakpoints at this location. |
| if (info->GetBreakPointCount(isolate) == 0) { |
| // Update array by moving breakpoints up one position. |
| for (int i = pos; i < breakpoint_infos->length() - 1; i++) { |
| Object entry = breakpoint_infos->get(i + 1); |
| breakpoint_infos->set(i, entry); |
| if (entry.IsUndefined(isolate)) break; |
| } |
| // Make sure last array element is empty as a result. |
| breakpoint_infos->set_undefined(breakpoint_infos->length() - 1); |
| } |
| |
| // Remove the breakpoint from DebugInfo and recompile. |
| wasm::NativeModule* native_module = script->wasm_native_module(); |
| const wasm::WasmModule* module = native_module->module(); |
| int func_index = GetContainingWasmFunction(module, position); |
| native_module->GetDebugInfo()->RemoveBreakpoint(func_index, position, |
| isolate); |
| |
| return true; |
| } |
| |
| // static |
| bool WasmScript::ClearBreakPointById(Handle<Script> script, int breakpoint_id) { |
| if (!script->has_wasm_breakpoint_infos()) { |
| return false; |
| } |
| Isolate* isolate = script->GetIsolate(); |
| Handle<FixedArray> breakpoint_infos(script->wasm_breakpoint_infos(), isolate); |
| // If the array exists, it should not be empty. |
| DCHECK_LT(0, breakpoint_infos->length()); |
| |
| for (int i = 0, e = breakpoint_infos->length(); i < e; ++i) { |
| Handle<Object> obj(breakpoint_infos->get(i), isolate); |
| if (obj->IsUndefined(isolate)) { |
| continue; |
| } |
| Handle<BreakPointInfo> breakpoint_info = Handle<BreakPointInfo>::cast(obj); |
| Handle<BreakPoint> breakpoint; |
| if (BreakPointInfo::GetBreakPointById(isolate, breakpoint_info, |
| breakpoint_id) |
| .ToHandle(&breakpoint)) { |
| DCHECK(breakpoint->id() == breakpoint_id); |
| return WasmScript::ClearBreakPoint( |
| script, breakpoint_info->source_position(), breakpoint); |
| } |
| } |
| return false; |
| } |
| |
| // static |
| void WasmScript::ClearAllBreakpoints(Script script) { |
| script.set_wasm_breakpoint_infos( |
| ReadOnlyRoots(script.GetIsolate()).empty_fixed_array()); |
| } |
| |
| // static |
| void WasmScript::AddBreakpointToInfo(Handle<Script> script, int position, |
| Handle<BreakPoint> break_point) { |
| Isolate* isolate = script->GetIsolate(); |
| Handle<FixedArray> breakpoint_infos; |
| if (script->has_wasm_breakpoint_infos()) { |
| breakpoint_infos = handle(script->wasm_breakpoint_infos(), isolate); |
| } else { |
| breakpoint_infos = |
| isolate->factory()->NewFixedArray(4, AllocationType::kOld); |
| script->set_wasm_breakpoint_infos(*breakpoint_infos); |
| } |
| |
| int insert_pos = |
| FindBreakpointInfoInsertPos(isolate, breakpoint_infos, position); |
| |
| // If a BreakPointInfo object already exists for this position, add the new |
| // breakpoint object and return. |
| if (insert_pos < breakpoint_infos->length() && |
| GetBreakpointPos(isolate, breakpoint_infos->get(insert_pos)) == |
| position) { |
| Handle<BreakPointInfo> old_info( |
| BreakPointInfo::cast(breakpoint_infos->get(insert_pos)), isolate); |
| BreakPointInfo::SetBreakPoint(isolate, old_info, break_point); |
| return; |
| } |
| |
| // Enlarge break positions array if necessary. |
| bool need_realloc = !breakpoint_infos->get(breakpoint_infos->length() - 1) |
| .IsUndefined(isolate); |
| Handle<FixedArray> new_breakpoint_infos = breakpoint_infos; |
| if (need_realloc) { |
| new_breakpoint_infos = isolate->factory()->NewFixedArray( |
| 2 * breakpoint_infos->length(), AllocationType::kOld); |
| script->set_wasm_breakpoint_infos(*new_breakpoint_infos); |
| // Copy over the entries [0, insert_pos). |
| for (int i = 0; i < insert_pos; ++i) |
| new_breakpoint_infos->set(i, breakpoint_infos->get(i)); |
| } |
| |
| // Move elements [insert_pos, ...] up by one. |
| for (int i = breakpoint_infos->length() - 1; i >= insert_pos; --i) { |
| Object entry = breakpoint_infos->get(i); |
| if (entry.IsUndefined(isolate)) continue; |
| new_breakpoint_infos->set(i + 1, entry); |
| } |
| |
| // Generate new BreakpointInfo. |
| Handle<BreakPointInfo> breakpoint_info = |
| isolate->factory()->NewBreakPointInfo(position); |
| BreakPointInfo::SetBreakPoint(isolate, breakpoint_info, break_point); |
| |
| // Now insert new position at insert_pos. |
| new_breakpoint_infos->set(insert_pos, *breakpoint_info); |
| } |
| |
| // static |
| bool WasmScript::GetPossibleBreakpoints( |
| wasm::NativeModule* native_module, const v8::debug::Location& start, |
| const v8::debug::Location& end, |
| std::vector<v8::debug::BreakLocation>* locations) { |
| DisallowHeapAllocation no_gc; |
| |
| const wasm::WasmModule* module = native_module->module(); |
| const std::vector<wasm::WasmFunction>& functions = module->functions; |
| |
| if (start.GetLineNumber() != 0 || start.GetColumnNumber() < 0 || |
| (!end.IsEmpty() && |
| (end.GetLineNumber() != 0 || end.GetColumnNumber() < 0 || |
| end.GetColumnNumber() < start.GetColumnNumber()))) |
| return false; |
| |
| // start_func_index, start_offset and end_func_index is inclusive. |
| // end_offset is exclusive. |
| // start_offset and end_offset are module-relative byte offsets. |
| // We set strict to false because offsets may be between functions. |
| int start_func_index = |
| GetNearestWasmFunction(module, start.GetColumnNumber()); |
| if (start_func_index < 0) return false; |
| uint32_t start_offset = start.GetColumnNumber(); |
| int end_func_index; |
| uint32_t end_offset; |
| |
| if (end.IsEmpty()) { |
| // Default: everything till the end of the Script. |
| end_func_index = static_cast<uint32_t>(functions.size() - 1); |
| end_offset = functions[end_func_index].code.end_offset(); |
| } else { |
| // If end is specified: Use it and check for valid input. |
| end_offset = end.GetColumnNumber(); |
| end_func_index = GetNearestWasmFunction(module, end_offset); |
| DCHECK_GE(end_func_index, start_func_index); |
| } |
| |
| if (start_func_index == end_func_index && |
| start_offset > functions[end_func_index].code.end_offset()) |
| return false; |
| AccountingAllocator alloc; |
| Zone tmp(&alloc, ZONE_NAME); |
| const byte* module_start = native_module->wire_bytes().begin(); |
| |
| for (int func_idx = start_func_index; func_idx <= end_func_index; |
| ++func_idx) { |
| const wasm::WasmFunction& func = functions[func_idx]; |
| if (func.code.length() == 0) continue; |
| |
| wasm::BodyLocalDecls locals(&tmp); |
| wasm::BytecodeIterator iterator(module_start + func.code.offset(), |
| module_start + func.code.end_offset(), |
| &locals); |
| DCHECK_LT(0u, locals.encoded_size); |
| for (; iterator.has_next(); iterator.next()) { |
| uint32_t total_offset = func.code.offset() + iterator.pc_offset(); |
| if (total_offset >= end_offset) { |
| DCHECK_EQ(end_func_index, func_idx); |
| break; |
| } |
| if (total_offset < start_offset) continue; |
| if (!wasm::WasmOpcodes::IsBreakable(iterator.current())) continue; |
| locations->emplace_back(0, total_offset, debug::kCommonBreakLocation); |
| } |
| } |
| return true; |
| } |
| |
| // static |
| MaybeHandle<FixedArray> WasmScript::CheckBreakPoints(Isolate* isolate, |
| Handle<Script> script, |
| int position) { |
| if (!script->has_wasm_breakpoint_infos()) return {}; |
| |
| Handle<FixedArray> breakpoint_infos(script->wasm_breakpoint_infos(), isolate); |
| int insert_pos = |
| FindBreakpointInfoInsertPos(isolate, breakpoint_infos, position); |
| if (insert_pos >= breakpoint_infos->length()) return {}; |
| |
| Handle<Object> maybe_breakpoint_info(breakpoint_infos->get(insert_pos), |
| isolate); |
| if (maybe_breakpoint_info->IsUndefined(isolate)) return {}; |
| Handle<BreakPointInfo> breakpoint_info = |
| Handle<BreakPointInfo>::cast(maybe_breakpoint_info); |
| if (breakpoint_info->source_position() != position) return {}; |
| |
| // There is no support for conditional break points. Just assume that every |
| // break point always hits. |
| Handle<Object> break_points(breakpoint_info->break_points(), isolate); |
| if (break_points->IsFixedArray()) { |
| return Handle<FixedArray>::cast(break_points); |
| } |
| Handle<FixedArray> break_points_hit = isolate->factory()->NewFixedArray(1); |
| break_points_hit->set(0, *break_points); |
| return break_points_hit; |
| } |
| |
| } // namespace internal |
| } // namespace v8 |