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 // Copyright 2014 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "cobalt/math/transform_2d.h" #include namespace cobalt { namespace math { cobalt::math::Matrix3F TranslateMatrix(float x, float y) { return cobalt::math::Matrix3F::FromValues( 1.0f, 0, x, 0, 1.0f, y, 0, 0, 1.0f); } cobalt::math::Matrix3F ScaleMatrix(float x_scale, float y_scale) { return cobalt::math::Matrix3F::FromValues( x_scale, 0, 0, 0, y_scale, 0, 0, 0, 1.0f); } cobalt::math::Matrix3F ScaleMatrix(float scale) { return ScaleMatrix(scale, scale); } cobalt::math::Matrix3F RotateMatrix(float counter_clockwise_angle_in_radians) { float sin_theta = sin(counter_clockwise_angle_in_radians); float cos_theta = cos(counter_clockwise_angle_in_radians); // Rotation matrix for a space where up is represented by negative y. return cobalt::math::Matrix3F::FromValues( cos_theta, sin_theta, 0, -sin_theta, cos_theta, 0, 0, 0, 1.0f); } } // namespace math } // namespace cobalt