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// Copyright 2020 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <algorithm>
#include <deque>
#include <functional>
#include "starboard/atomic.h"
#include "starboard/common/optional.h"
#include "starboard/common/queue.h"
#include "starboard/common/scoped_ptr.h"
#include "starboard/common/string.h"
#include "starboard/nplb/player_test_util.h"
#include "starboard/shared/starboard/player/video_dmp_reader.h"
#include "starboard/string.h"
#include "starboard/testing/fake_graphics_context_provider.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace starboard {
namespace nplb {
namespace {
using shared::starboard::player::video_dmp::VideoDmpReader;
using testing::FakeGraphicsContextProvider;
using ::testing::ValuesIn;
const SbTimeMonotonic kDefaultWaitForDecoderStateNeedsDataTimeout =
5 * kSbTimeSecond;
const SbTimeMonotonic kDefaultWaitForPlayerStateTimeout = 5 * kSbTimeSecond;
const SbTimeMonotonic kDefaultWaitForCallbackEventTimeout =
15 * kSbTimeMillisecond;
class SbPlayerWriteSampleTest
: public ::testing::TestWithParam<SbPlayerTestConfig> {
public:
SbPlayerWriteSampleTest();
void SetUp() override;
void TearDown() override;
protected:
struct CallbackEvent {
CallbackEvent() {}
CallbackEvent(SbPlayer player, SbPlayerState state, int ticket)
: player(player), player_state(state), ticket(ticket) {}
CallbackEvent(SbPlayer player, SbPlayerDecoderState state, int ticket)
: player(player), decoder_state(state), ticket(ticket) {}
bool HasStateUpdate() const {
return player_state.has_engaged() || decoder_state.has_engaged();
}
SbPlayer player = kSbPlayerInvalid;
optional<SbPlayerState> player_state;
optional<SbPlayerDecoderState> decoder_state;
int ticket = SB_PLAYER_INITIAL_TICKET;
};
static void DecoderStatusCallback(SbPlayer player,
void* context,
SbMediaType type,
SbPlayerDecoderState state,
int ticket);
static void PlayerStatusCallback(SbPlayer player,
void* context,
SbPlayerState state,
int ticket);
static void ErrorCallback(SbPlayer player,
void* context,
SbPlayerError error,
const char* message);
void InitializePlayer();
void PrepareForSeek();
void Seek(const SbTime time);
// When the |output_mode| is decoding to texture, then this method is used to
// advance the decoded frames.
void GetDecodeTargetWhenSupported();
// Callback methods from the underlying player.
void OnDecoderState(SbPlayer player,
SbMediaType media_type,
SbPlayerDecoderState state,
int ticket);
void OnPlayerState(SbPlayer player, SbPlayerState state, int ticket);
void OnError(SbPlayer player, SbPlayerError error, const char* message);
// Waits for |kSbPlayerDecoderStateNeedsData| to be sent.
void WaitForDecoderStateNeedsData(
const SbTime timeout = kDefaultWaitForDecoderStateNeedsDataTimeout);
// Waits for desired player state update to be sent.
void WaitForPlayerState(
const SbPlayerState desired_state,
const SbTime timeout = kDefaultWaitForPlayerStateTimeout);
// Player and Decoder methods for driving input and output.
void WriteSingleInput(size_t index);
void WriteEndOfStream();
void WriteMultipleInputs(size_t start_index, size_t num_inputs_to_write);
void DrainOutputs();
int GetNumBuffers() const;
SbMediaType GetTestMediaType() const { return test_media_type_; }
// Determine if the the current event is valid based on previously received
// player state updates, or other inputs to the player.
void AssertPlayerStateIsValid(SbPlayerState state) const;
bool HasReceivedPlayerState(SbPlayerState state) const {
return player_state_set_.find(state) != player_state_set_.end();
}
// Checks if there are pending callback events and, if so, logs the received
// state update in the appropriate tracking container:
// * |decoder_state_queue_| for SbPlayerDecoderState updates.
// * |player_state_set_| for SbPlayerState updates.
// Executes a blocking wait for any new CallbackEvents to be enqueued.
void TryProcessCallbackEvents(SbTime timeout);
// Queue of events from the underlying player.
Queue<CallbackEvent> callback_event_queue_;
// Ordered queue of pending decoder state updates.
std::deque<SbPlayerDecoderState> decoder_state_queue_;
// Set of received player state updates from the underlying player. This is
// used to check that the state updates occur in a valid order during normal
// playback.
std::set<SbPlayerState> player_state_set_;
// Test instance specific configuration.
std::string dmp_filename_;
SbMediaType test_media_type_;
SbPlayerOutputMode output_mode_;
scoped_ptr<VideoDmpReader> dmp_reader_;
FakeGraphicsContextProvider fake_graphics_context_provider_;
SbPlayer player_ = kSbPlayerInvalid;
bool destroy_player_called_ = false;
bool end_of_stream_written_ = false;
atomic_bool error_occurred_;
int ticket_ = SB_PLAYER_INITIAL_TICKET;
};
SbPlayerWriteSampleTest::SbPlayerWriteSampleTest() {
const char* audio_filename = std::get<0>(GetParam());
const char* video_filename = std::get<1>(GetParam());
output_mode_ = std::get<2>(GetParam());
SB_DCHECK(output_mode_ != kSbPlayerOutputModeInvalid);
if (audio_filename != NULL) {
SB_DCHECK(video_filename == NULL);
dmp_filename_ = audio_filename;
test_media_type_ = kSbMediaTypeAudio;
} else {
SB_DCHECK(video_filename != NULL);
dmp_filename_ = video_filename;
test_media_type_ = kSbMediaTypeVideo;
}
dmp_reader_.reset(
new VideoDmpReader(ResolveTestFileName(dmp_filename_.c_str()).c_str()));
SB_LOG(INFO) << FormatString(
"Initialize SbPlayerWriteSampleTest with dmp file '%s' and with output "
"mode '%s'.",
dmp_filename_.c_str(),
output_mode_ == kSbPlayerOutputModeDecodeToTexture ? "Decode To Texture"
: "Punchout");
}
void SbPlayerWriteSampleTest::SetUp() {
SbMediaVideoCodec video_codec = dmp_reader_->video_codec();
SbMediaAudioCodec audio_codec = dmp_reader_->audio_codec();
const SbMediaAudioSampleInfo* audio_sample_info = NULL;
if (test_media_type_ == kSbMediaTypeAudio) {
SB_DCHECK(audio_codec != kSbMediaAudioCodecNone);
audio_sample_info = &dmp_reader_->audio_sample_info();
video_codec = kSbMediaVideoCodecNone;
} else {
SB_DCHECK(video_codec != kSbMediaVideoCodecNone);
audio_codec = kSbMediaAudioCodecNone;
}
player_ = CallSbPlayerCreate(
fake_graphics_context_provider_.window(), video_codec, audio_codec,
kSbDrmSystemInvalid, audio_sample_info, "", DummyDeallocateSampleFunc,
DecoderStatusCallback, PlayerStatusCallback, ErrorCallback, this,
output_mode_, fake_graphics_context_provider_.decoder_target_provider());
ASSERT_TRUE(SbPlayerIsValid(player_));
InitializePlayer();
}
void SbPlayerWriteSampleTest::TearDown() {
SB_DCHECK(SbPlayerIsValid(player_));
ASSERT_FALSE(destroy_player_called_);
destroy_player_called_ = true;
SbPlayerDestroy(player_);
// We expect the event to be sent already.
ASSERT_NO_FATAL_FAILURE(WaitForPlayerState(kSbPlayerStateDestroyed, 0));
ASSERT_FALSE(error_occurred_.load());
}
// static
void SbPlayerWriteSampleTest::DecoderStatusCallback(SbPlayer player,
void* context,
SbMediaType type,
SbPlayerDecoderState state,
int ticket) {
SbPlayerWriteSampleTest* sb_player_write_sample_test =
static_cast<SbPlayerWriteSampleTest*>(context);
sb_player_write_sample_test->OnDecoderState(player, type, state, ticket);
}
// static
void SbPlayerWriteSampleTest::PlayerStatusCallback(SbPlayer player,
void* context,
SbPlayerState state,
int ticket) {
SbPlayerWriteSampleTest* sb_player_write_sample_test =
static_cast<SbPlayerWriteSampleTest*>(context);
sb_player_write_sample_test->OnPlayerState(player, state, ticket);
}
// static
void SbPlayerWriteSampleTest::ErrorCallback(SbPlayer player,
void* context,
SbPlayerError error,
const char* message) {
SbPlayerWriteSampleTest* sb_player_write_sample_test =
static_cast<SbPlayerWriteSampleTest*>(context);
sb_player_write_sample_test->OnError(player, error, message);
}
void SbPlayerWriteSampleTest::InitializePlayer() {
ASSERT_FALSE(destroy_player_called_);
ASSERT_NO_FATAL_FAILURE(WaitForPlayerState(kSbPlayerStateInitialized));
Seek(0);
SbPlayerSetPlaybackRate(player_, 1.0);
SbPlayerSetVolume(player_, 1.0);
}
void SbPlayerWriteSampleTest::PrepareForSeek() {
ASSERT_FALSE(destroy_player_called_);
ASSERT_FALSE(HasReceivedPlayerState(kSbPlayerStateDestroyed));
ASSERT_TRUE(HasReceivedPlayerState(kSbPlayerStateInitialized));
player_state_set_.clear();
player_state_set_.insert(kSbPlayerStateInitialized);
ticket_++;
}
void SbPlayerWriteSampleTest::Seek(const SbTime time) {
PrepareForSeek();
SbPlayerSeek2(player_, time, ticket_);
ASSERT_NO_FATAL_FAILURE(WaitForDecoderStateNeedsData());
ASSERT_TRUE(decoder_state_queue_.empty());
}
void SbPlayerWriteSampleTest::GetDecodeTargetWhenSupported() {
if (destroy_player_called_) {
return;
}
#if SB_HAS(GLES2)
fake_graphics_context_provider_.RunOnGlesContextThread([&]() {
ASSERT_TRUE(SbPlayerIsValid(player_));
if (output_mode_ != kSbPlayerOutputModeDecodeToTexture) {
#if SB_API_VERSION >= 12
ASSERT_EQ(SbPlayerGetCurrentFrame(player_), kSbDecodeTargetInvalid);
#endif // SB_API_VERSION >= 12
return;
}
ASSERT_EQ(output_mode_, kSbPlayerOutputModeDecodeToTexture);
SbDecodeTarget frame = SbPlayerGetCurrentFrame(player_);
if (SbDecodeTargetIsValid(frame)) {
SbDecodeTargetRelease(frame);
}
});
#endif // SB_HAS(GLES2)
}
void SbPlayerWriteSampleTest::OnDecoderState(SbPlayer player,
SbMediaType type,
SbPlayerDecoderState state,
int ticket) {
switch (state) {
case kSbPlayerDecoderStateNeedsData:
callback_event_queue_.Put(CallbackEvent(player, state, ticket));
break;
#if SB_API_VERSION < 12
// Note: we do not add these events to the queue since these states are not
// used in Cobalt and are being deprecated.
case kSbPlayerDecoderStateBufferFull:
case kSbPlayerDecoderStateDestroyed:
break;
#endif // SB_API_VERSION < 12
}
}
void SbPlayerWriteSampleTest::OnPlayerState(SbPlayer player,
SbPlayerState state,
int ticket) {
callback_event_queue_.Put(CallbackEvent(player, state, ticket));
}
void SbPlayerWriteSampleTest::OnError(SbPlayer player,
SbPlayerError error,
const char* message) {
SB_LOG(ERROR) << FormatString("Got SbPlayerError %d with message '%s'", error,
message != NULL ? message : "");
error_occurred_.exchange(true);
}
void SbPlayerWriteSampleTest::WaitForDecoderStateNeedsData(
const SbTime timeout) {
optional<SbPlayerDecoderState> received_state;
SbTimeMonotonic start = SbTimeGetMonotonicNow();
do {
ASSERT_FALSE(error_occurred_.load());
GetDecodeTargetWhenSupported();
ASSERT_NO_FATAL_FAILURE(TryProcessCallbackEvents(
std::min(timeout, kDefaultWaitForCallbackEventTimeout)));
if (decoder_state_queue_.empty()) {
continue;
}
received_state = decoder_state_queue_.front();
decoder_state_queue_.pop_front();
if (received_state.value() == kSbPlayerDecoderStateNeedsData) {
break;
}
} while (SbTimeGetMonotonicNow() - start < timeout);
ASSERT_TRUE(received_state.has_engaged()) << "Did not receive any states.";
ASSERT_EQ(kSbPlayerDecoderStateNeedsData, received_state.value())
<< "Did not receive expected state.";
}
void SbPlayerWriteSampleTest::WaitForPlayerState(
const SbPlayerState desired_state,
const SbTime timeout) {
SbTimeMonotonic start = SbTimeGetMonotonicNow();
do {
ASSERT_FALSE(error_occurred_.load());
GetDecodeTargetWhenSupported();
ASSERT_NO_FATAL_FAILURE(TryProcessCallbackEvents(
std::min(timeout, kDefaultWaitForCallbackEventTimeout)));
if (HasReceivedPlayerState(desired_state)) {
break;
}
} while (SbTimeGetMonotonicNow() - start < timeout);
ASSERT_TRUE(HasReceivedPlayerState(desired_state))
<< "Did not received expected state.";
}
void SbPlayerWriteSampleTest::WriteSingleInput(size_t index) {
ASSERT_FALSE(destroy_player_called_);
ASSERT_LT(index, GetNumBuffers());
SbPlayerSampleInfo sample_info =
dmp_reader_->GetPlayerSampleInfo(test_media_type_, index);
SbPlayerWriteSample2(player_, test_media_type_, &sample_info, 1);
}
void SbPlayerWriteSampleTest::WriteEndOfStream() {
ASSERT_FALSE(destroy_player_called_);
ASSERT_FALSE(end_of_stream_written_);
end_of_stream_written_ = true;
SbPlayerWriteEndOfStream(player_, test_media_type_);
}
void SbPlayerWriteSampleTest::WriteMultipleInputs(size_t start_index,
size_t num_inputs_to_write) {
SB_DCHECK(num_inputs_to_write > 0);
SB_DCHECK(start_index < GetNumBuffers());
ASSERT_NO_FATAL_FAILURE(WriteSingleInput(start_index));
++start_index;
--num_inputs_to_write;
while (num_inputs_to_write > 0 && start_index < GetNumBuffers()) {
ASSERT_NO_FATAL_FAILURE(WaitForDecoderStateNeedsData());
ASSERT_NO_FATAL_FAILURE(WriteSingleInput(start_index));
++start_index;
--num_inputs_to_write;
}
}
void SbPlayerWriteSampleTest::DrainOutputs() {
ASSERT_TRUE(end_of_stream_written_);
ASSERT_NO_FATAL_FAILURE(WaitForPlayerState(kSbPlayerStateEndOfStream));
// We should not get any new decoder events after end of stream.
ASSERT_TRUE(decoder_state_queue_.empty());
}
int SbPlayerWriteSampleTest::GetNumBuffers() const {
return test_media_type_ == kSbMediaTypeAudio
? dmp_reader_->number_of_audio_buffers()
: dmp_reader_->number_of_video_buffers();
}
void SbPlayerWriteSampleTest::AssertPlayerStateIsValid(
SbPlayerState state) const {
// Note: it is possible to receive the same state that has been previously
// received in the case of multiple Seek() calls. Prior to any Seek commands
// issued in this test, we should reset the |player_state_set_| member.
ASSERT_FALSE(HasReceivedPlayerState(state));
switch (state) {
case kSbPlayerStateInitialized:
// No other states have been received before getting Initialized.
ASSERT_TRUE(player_state_set_.empty());
break;
case kSbPlayerStatePrerolling:
ASSERT_TRUE(HasReceivedPlayerState(kSbPlayerStateInitialized));
ASSERT_FALSE(HasReceivedPlayerState(kSbPlayerStateDestroyed));
break;
case kSbPlayerStatePresenting:
ASSERT_TRUE(HasReceivedPlayerState(kSbPlayerStatePrerolling));
ASSERT_FALSE(HasReceivedPlayerState(kSbPlayerStateDestroyed));
break;
case kSbPlayerStateEndOfStream:
ASSERT_TRUE(HasReceivedPlayerState(kSbPlayerStateInitialized));
ASSERT_TRUE(HasReceivedPlayerState(kSbPlayerStatePrerolling));
ASSERT_FALSE(HasReceivedPlayerState(kSbPlayerStateDestroyed));
break;
case kSbPlayerStateDestroyed:
// Nothing stops the user of the player from destroying the player during
// any of the previous states.
ASSERT_TRUE(destroy_player_called_);
break;
}
}
void SbPlayerWriteSampleTest::TryProcessCallbackEvents(SbTime timeout) {
for (;;) {
auto event = callback_event_queue_.GetTimed(timeout);
if (!event.HasStateUpdate()) {
break;
}
if (event.ticket != ticket_) {
continue;
}
ASSERT_EQ(event.player, player_);
SB_DCHECK(event.decoder_state.has_engaged() ^
event.player_state.has_engaged());
if (event.decoder_state.has_engaged()) {
// Callbacks may be in-flight at the time that the player is destroyed by
// a call to |SbPlayerDestroy|. In this case, the callbacks are ignored.
// However no new callbacks are expected after receiving the player status
// |kSbPlayerStateDestroyed|.
ASSERT_FALSE(HasReceivedPlayerState(kSbPlayerStateDestroyed));
decoder_state_queue_.push_back(event.decoder_state.value());
continue;
}
ASSERT_NO_FATAL_FAILURE(
AssertPlayerStateIsValid(event.player_state.value()));
player_state_set_.insert(event.player_state.value());
}
}
TEST_P(SbPlayerWriteSampleTest, SeekAndDestroy) {
PrepareForSeek();
SbPlayerSeek2(player_, 1 * kSbTimeSecond, ticket_);
}
TEST_P(SbPlayerWriteSampleTest, NoInput) {
WriteEndOfStream();
DrainOutputs();
}
TEST_P(SbPlayerWriteSampleTest, SingleInput) {
ASSERT_NO_FATAL_FAILURE(WriteSingleInput(0));
ASSERT_NO_FATAL_FAILURE(WaitForDecoderStateNeedsData());
WriteEndOfStream();
DrainOutputs();
}
TEST_P(SbPlayerWriteSampleTest, MultipleInputs) {
ASSERT_NO_FATAL_FAILURE(
WriteMultipleInputs(0, std::min<size_t>(10, GetNumBuffers())));
ASSERT_NO_FATAL_FAILURE(WaitForDecoderStateNeedsData());
WriteEndOfStream();
DrainOutputs();
}
INSTANTIATE_TEST_CASE_P(SbPlayerWriteSampleTests,
SbPlayerWriteSampleTest,
ValuesIn(GetSupportedSbPlayerTestConfigs()));
} // namespace
} // namespace nplb
} // namespace starboard