| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "net/socket/websocket_endpoint_lock_manager.h" |
| |
| #include "base/logging.h" |
| #include "base/macros.h" |
| #include "base/run_loop.h" |
| #include "base/time/time.h" |
| #include "net/base/ip_address.h" |
| #include "net/base/net_errors.h" |
| #include "net/log/net_log_with_source.h" |
| #include "net/socket/next_proto.h" |
| #include "net/socket/socket_test_util.h" |
| #include "net/socket/stream_socket.h" |
| #include "net/test/gtest_util.h" |
| #include "net/test/test_with_scoped_task_environment.h" |
| #include "net/traffic_annotation/network_traffic_annotation.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| using net::test::IsOk; |
| |
| namespace net { |
| |
| namespace { |
| |
| // A StreamSocket implementation with no functionality at all. |
| // TODO(ricea): If you need to use this in another file, please move it to |
| // socket_test_util.h. |
| class FakeStreamSocket : public StreamSocket { |
| public: |
| FakeStreamSocket() = default; |
| |
| // StreamSocket implementation |
| int Connect(CompletionOnceCallback callback) override { return ERR_FAILED; } |
| |
| void Disconnect() override { return; } |
| |
| bool IsConnected() const override { return false; } |
| |
| bool IsConnectedAndIdle() const override { return false; } |
| |
| int GetPeerAddress(IPEndPoint* address) const override { return ERR_FAILED; } |
| |
| int GetLocalAddress(IPEndPoint* address) const override { return ERR_FAILED; } |
| |
| const NetLogWithSource& NetLog() const override { return net_log_; } |
| |
| bool WasEverUsed() const override { return false; } |
| |
| bool WasAlpnNegotiated() const override { return false; } |
| |
| NextProto GetNegotiatedProtocol() const override { return kProtoUnknown; } |
| |
| bool GetSSLInfo(SSLInfo* ssl_info) override { return false; } |
| |
| void GetConnectionAttempts(ConnectionAttempts* out) const override { |
| out->clear(); |
| } |
| |
| void ClearConnectionAttempts() override {} |
| |
| void AddConnectionAttempts(const ConnectionAttempts& attempts) override {} |
| |
| int64_t GetTotalReceivedBytes() const override { |
| NOTIMPLEMENTED(); |
| return 0; |
| } |
| |
| void ApplySocketTag(const SocketTag& tag) override {} |
| |
| // Socket implementation |
| int Read(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback) override { |
| return ERR_FAILED; |
| } |
| |
| int Write(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback, |
| const NetworkTrafficAnnotationTag& traffic_annotation) override { |
| return ERR_FAILED; |
| } |
| |
| int SetReceiveBufferSize(int32_t size) override { return ERR_FAILED; } |
| |
| int SetSendBufferSize(int32_t size) override { return ERR_FAILED; } |
| |
| private: |
| NetLogWithSource net_log_; |
| |
| DISALLOW_COPY_AND_ASSIGN(FakeStreamSocket); |
| }; |
| |
| class FakeWaiter : public WebSocketEndpointLockManager::Waiter { |
| public: |
| FakeWaiter() : called_(false) {} |
| |
| void GotEndpointLock() override { |
| CHECK(!called_); |
| called_ = true; |
| } |
| |
| bool called() const { return called_; } |
| |
| private: |
| bool called_; |
| }; |
| |
| class BlockingWaiter : public FakeWaiter { |
| public: |
| void WaitForLock() { |
| while (!called()) { |
| run_loop_.Run(); |
| } |
| } |
| |
| void GotEndpointLock() override { |
| FakeWaiter::GotEndpointLock(); |
| run_loop_.Quit(); |
| } |
| |
| private: |
| base::RunLoop run_loop_; |
| }; |
| |
| class WebSocketEndpointLockManagerTest : public TestWithScopedTaskEnvironment { |
| protected: |
| WebSocketEndpointLockManagerTest() { |
| websocket_endpoint_lock_manager_.SetUnlockDelayForTesting( |
| base::TimeDelta()); |
| } |
| |
| ~WebSocketEndpointLockManagerTest() override { |
| // Permit any pending asynchronous unlock operations to complete. |
| RunUntilIdle(); |
| // If this check fails then subsequent tests may fail. |
| CHECK(websocket_endpoint_lock_manager_.IsEmpty()); |
| } |
| |
| IPEndPoint DummyEndpoint() { |
| return IPEndPoint(IPAddress::IPv4Localhost(), 80); |
| } |
| |
| void UnlockDummyEndpoint(int times) { |
| for (int i = 0; i < times; ++i) { |
| websocket_endpoint_lock_manager_.UnlockEndpoint(DummyEndpoint()); |
| RunUntilIdle(); |
| } |
| } |
| |
| static void RunUntilIdle() { base::RunLoop().RunUntilIdle(); } |
| |
| WebSocketEndpointLockManager websocket_endpoint_lock_manager_; |
| }; |
| |
| TEST_F(WebSocketEndpointLockManagerTest, LockEndpointReturnsOkOnce) { |
| FakeWaiter waiters[2]; |
| EXPECT_THAT(websocket_endpoint_lock_manager_.LockEndpoint(DummyEndpoint(), |
| &waiters[0]), |
| IsOk()); |
| EXPECT_EQ(ERR_IO_PENDING, websocket_endpoint_lock_manager_.LockEndpoint( |
| DummyEndpoint(), &waiters[1])); |
| |
| UnlockDummyEndpoint(2); |
| } |
| |
| TEST_F(WebSocketEndpointLockManagerTest, GotEndpointLockNotCalledOnOk) { |
| FakeWaiter waiter; |
| EXPECT_THAT( |
| websocket_endpoint_lock_manager_.LockEndpoint(DummyEndpoint(), &waiter), |
| IsOk()); |
| RunUntilIdle(); |
| EXPECT_FALSE(waiter.called()); |
| |
| UnlockDummyEndpoint(1); |
| } |
| |
| TEST_F(WebSocketEndpointLockManagerTest, GotEndpointLockNotCalledImmediately) { |
| FakeWaiter waiters[2]; |
| EXPECT_THAT(websocket_endpoint_lock_manager_.LockEndpoint(DummyEndpoint(), |
| &waiters[0]), |
| IsOk()); |
| EXPECT_EQ(ERR_IO_PENDING, websocket_endpoint_lock_manager_.LockEndpoint( |
| DummyEndpoint(), &waiters[1])); |
| RunUntilIdle(); |
| EXPECT_FALSE(waiters[1].called()); |
| |
| UnlockDummyEndpoint(2); |
| } |
| |
| TEST_F(WebSocketEndpointLockManagerTest, GotEndpointLockCalledWhenUnlocked) { |
| FakeWaiter waiters[2]; |
| EXPECT_THAT(websocket_endpoint_lock_manager_.LockEndpoint(DummyEndpoint(), |
| &waiters[0]), |
| IsOk()); |
| EXPECT_EQ(ERR_IO_PENDING, websocket_endpoint_lock_manager_.LockEndpoint( |
| DummyEndpoint(), &waiters[1])); |
| websocket_endpoint_lock_manager_.UnlockEndpoint(DummyEndpoint()); |
| RunUntilIdle(); |
| EXPECT_TRUE(waiters[1].called()); |
| |
| UnlockDummyEndpoint(1); |
| } |
| |
| TEST_F(WebSocketEndpointLockManagerTest, |
| EndpointUnlockedIfWaiterAlreadyDeleted) { |
| FakeWaiter first_lock_holder; |
| EXPECT_THAT(websocket_endpoint_lock_manager_.LockEndpoint(DummyEndpoint(), |
| &first_lock_holder), |
| IsOk()); |
| |
| { |
| FakeWaiter short_lived_waiter; |
| EXPECT_EQ(ERR_IO_PENDING, websocket_endpoint_lock_manager_.LockEndpoint( |
| DummyEndpoint(), &short_lived_waiter)); |
| } |
| |
| websocket_endpoint_lock_manager_.UnlockEndpoint(DummyEndpoint()); |
| RunUntilIdle(); |
| |
| FakeWaiter second_lock_holder; |
| EXPECT_THAT(websocket_endpoint_lock_manager_.LockEndpoint( |
| DummyEndpoint(), &second_lock_holder), |
| IsOk()); |
| |
| UnlockDummyEndpoint(1); |
| } |
| |
| TEST_F(WebSocketEndpointLockManagerTest, RememberSocketWorks) { |
| FakeWaiter waiters[2]; |
| FakeStreamSocket dummy_socket; |
| EXPECT_THAT(websocket_endpoint_lock_manager_.LockEndpoint(DummyEndpoint(), |
| &waiters[0]), |
| IsOk()); |
| EXPECT_EQ(ERR_IO_PENDING, websocket_endpoint_lock_manager_.LockEndpoint( |
| DummyEndpoint(), &waiters[1])); |
| |
| websocket_endpoint_lock_manager_.RememberSocket(&dummy_socket, |
| DummyEndpoint()); |
| websocket_endpoint_lock_manager_.UnlockSocket(&dummy_socket); |
| RunUntilIdle(); |
| EXPECT_TRUE(waiters[1].called()); |
| |
| UnlockDummyEndpoint(1); |
| } |
| |
| // UnlockEndpoint() should cause any sockets remembered for this endpoint |
| // to be forgotten. |
| TEST_F(WebSocketEndpointLockManagerTest, SocketAssociationForgottenOnUnlock) { |
| FakeWaiter waiter; |
| FakeStreamSocket dummy_socket; |
| |
| EXPECT_THAT( |
| websocket_endpoint_lock_manager_.LockEndpoint(DummyEndpoint(), &waiter), |
| IsOk()); |
| websocket_endpoint_lock_manager_.RememberSocket(&dummy_socket, |
| DummyEndpoint()); |
| websocket_endpoint_lock_manager_.UnlockEndpoint(DummyEndpoint()); |
| RunUntilIdle(); |
| EXPECT_TRUE(websocket_endpoint_lock_manager_.IsEmpty()); |
| } |
| |
| // When ownership of the endpoint is passed to a new waiter, the new waiter can |
| // call RememberSocket() again. |
| TEST_F(WebSocketEndpointLockManagerTest, NextWaiterCanCallRememberSocketAgain) { |
| FakeWaiter waiters[2]; |
| FakeStreamSocket dummy_sockets[2]; |
| EXPECT_THAT(websocket_endpoint_lock_manager_.LockEndpoint(DummyEndpoint(), |
| &waiters[0]), |
| IsOk()); |
| EXPECT_EQ(ERR_IO_PENDING, websocket_endpoint_lock_manager_.LockEndpoint( |
| DummyEndpoint(), &waiters[1])); |
| |
| websocket_endpoint_lock_manager_.RememberSocket(&dummy_sockets[0], |
| DummyEndpoint()); |
| websocket_endpoint_lock_manager_.UnlockEndpoint(DummyEndpoint()); |
| RunUntilIdle(); |
| EXPECT_TRUE(waiters[1].called()); |
| websocket_endpoint_lock_manager_.RememberSocket(&dummy_sockets[1], |
| DummyEndpoint()); |
| |
| UnlockDummyEndpoint(1); |
| } |
| |
| // Calling UnlockSocket() after UnlockEndpoint() does nothing. |
| TEST_F(WebSocketEndpointLockManagerTest, |
| UnlockSocketAfterUnlockEndpointDoesNothing) { |
| FakeWaiter waiters[3]; |
| FakeStreamSocket dummy_socket; |
| |
| EXPECT_THAT(websocket_endpoint_lock_manager_.LockEndpoint(DummyEndpoint(), |
| &waiters[0]), |
| IsOk()); |
| EXPECT_EQ(ERR_IO_PENDING, websocket_endpoint_lock_manager_.LockEndpoint( |
| DummyEndpoint(), &waiters[1])); |
| EXPECT_EQ(ERR_IO_PENDING, websocket_endpoint_lock_manager_.LockEndpoint( |
| DummyEndpoint(), &waiters[2])); |
| websocket_endpoint_lock_manager_.RememberSocket(&dummy_socket, |
| DummyEndpoint()); |
| websocket_endpoint_lock_manager_.UnlockEndpoint(DummyEndpoint()); |
| websocket_endpoint_lock_manager_.UnlockSocket(&dummy_socket); |
| RunUntilIdle(); |
| EXPECT_TRUE(waiters[1].called()); |
| EXPECT_FALSE(waiters[2].called()); |
| |
| UnlockDummyEndpoint(2); |
| } |
| |
| // UnlockEndpoint() should always be asynchronous. |
| TEST_F(WebSocketEndpointLockManagerTest, UnlockEndpointIsAsynchronous) { |
| FakeWaiter waiters[2]; |
| EXPECT_THAT(websocket_endpoint_lock_manager_.LockEndpoint(DummyEndpoint(), |
| &waiters[0]), |
| IsOk()); |
| EXPECT_EQ(ERR_IO_PENDING, websocket_endpoint_lock_manager_.LockEndpoint( |
| DummyEndpoint(), &waiters[1])); |
| |
| websocket_endpoint_lock_manager_.UnlockEndpoint(DummyEndpoint()); |
| EXPECT_FALSE(waiters[1].called()); |
| RunUntilIdle(); |
| EXPECT_TRUE(waiters[1].called()); |
| |
| UnlockDummyEndpoint(1); |
| } |
| |
| // UnlockEndpoint() should normally have a delay. |
| TEST_F(WebSocketEndpointLockManagerTest, UnlockEndpointIsDelayed) { |
| using base::TimeTicks; |
| |
| // This 1ms delay is too short for very slow environments (usually those |
| // running memory checkers). In those environments, the code takes >1ms to run |
| // and no delay is needed. Rather than increase the delay and slow down the |
| // test everywhere, the test doesn't explicitly verify that a delay has been |
| // applied. Instead it just verifies that the whole thing took >=1ms. 1ms is |
| // easily enough for normal compiles even on Android, so the fact that there |
| // is a delay is still checked on every platform. |
| const base::TimeDelta unlock_delay = base::TimeDelta::FromMilliseconds(1); |
| websocket_endpoint_lock_manager_.SetUnlockDelayForTesting(unlock_delay); |
| FakeWaiter fake_waiter; |
| BlockingWaiter blocking_waiter; |
| EXPECT_THAT(websocket_endpoint_lock_manager_.LockEndpoint(DummyEndpoint(), |
| &fake_waiter), |
| IsOk()); |
| EXPECT_EQ(ERR_IO_PENDING, websocket_endpoint_lock_manager_.LockEndpoint( |
| DummyEndpoint(), &blocking_waiter)); |
| |
| TimeTicks before_unlock = TimeTicks::Now(); |
| websocket_endpoint_lock_manager_.UnlockEndpoint(DummyEndpoint()); |
| blocking_waiter.WaitForLock(); |
| TimeTicks after_unlock = TimeTicks::Now(); |
| EXPECT_GE(after_unlock - before_unlock, unlock_delay); |
| websocket_endpoint_lock_manager_.SetUnlockDelayForTesting(base::TimeDelta()); |
| UnlockDummyEndpoint(1); |
| } |
| |
| } // namespace |
| |
| } // namespace net |