| // |
| // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // NativeWindow9.h: Defines NativeWindow9, a class for managing and |
| // performing operations on an EGLNativeWindowType for the D3D9 renderer. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D9_NATIVEWINDOW9_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D9_NATIVEWINDOW9_H_ |
| |
| #include "common/debug.h" |
| #include "common/platform.h" |
| |
| #include "libANGLE/renderer/d3d/NativeWindowD3D.h" |
| |
| namespace rx |
| { |
| |
| class NativeWindow9 : public NativeWindowD3D |
| { |
| public: |
| explicit NativeWindow9(EGLNativeWindowType window); |
| |
| bool initialize() override; |
| bool getClientRect(LPRECT rect) const override; |
| bool isIconic() const override; |
| |
| static bool IsValidNativeWindow(EGLNativeWindowType window); |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D9_NATIVEWINDOW9_H_ |