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/*
* Copyright 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COBALT_RENDER_TREE_MAP_TO_MESH_FILTER_H_
#define COBALT_RENDER_TREE_MAP_TO_MESH_FILTER_H_
#include "base/logging.h"
#include "base/memory/ref_counted.h"
#include "cobalt/render_tree/mesh.h"
namespace cobalt {
namespace render_tree {
enum StereoMode { kMono, kLeftRight, kTopBottom };
// A MapToMeshFilter can be used to map source content onto a 3D mesh, within a
// specified well-defined viewport. A null mesh indicates the equirectangular
// mesh should be used.
class MapToMeshFilter {
public:
explicit MapToMeshFilter(const StereoMode stereo_mode,
scoped_refptr<render_tree::Mesh> mesh = NULL)
: stereo_mode_(stereo_mode), mesh_(mesh) {}
StereoMode GetStereoMode() const { return stereo_mode_; }
scoped_refptr<render_tree::Mesh> mesh() const { return mesh_; }
private:
StereoMode stereo_mode_;
scoped_refptr<render_tree::Mesh> mesh_;
};
} // namespace render_tree
} // namespace cobalt
#endif // COBALT_RENDER_TREE_MAP_TO_MESH_FILTER_H_