| // |
| // Book: OpenGL(R) ES 2.0 Programming Guide |
| // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner |
| // ISBN-10: 0321502795 |
| // ISBN-13: 9780321502797 |
| // Publisher: Addison-Wesley Professional |
| // URLs: http://safari.informit.com/9780321563835 |
| // http://www.opengles-book.com |
| // |
| |
| // |
| /// \file ESUtil.h |
| /// \brief A utility library for OpenGL ES. This library provides a |
| /// basic common framework for the example applications in the |
| /// OpenGL ES 2.0 Programming Guide. |
| // |
| #ifndef ESUTIL_H |
| #define ESUTIL_H |
| |
| /// |
| // Includes |
| // |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #ifdef __cplusplus |
| |
| extern "C" { |
| #endif |
| |
| |
| /// |
| // Macros |
| // |
| #define ESUTIL_API __cdecl |
| #define ESCALLBACK __cdecl |
| |
| |
| /// esCreateWindow flag - RGB color buffer |
| #define ES_WINDOW_RGB 0 |
| /// esCreateWindow flag - ALPHA color buffer |
| #define ES_WINDOW_ALPHA 1 |
| /// esCreateWindow flag - depth buffer |
| #define ES_WINDOW_DEPTH 2 |
| /// esCreateWindow flag - stencil buffer |
| #define ES_WINDOW_STENCIL 4 |
| /// esCreateWindow flag - multi-sample buffer |
| #define ES_WINDOW_MULTISAMPLE 8 |
| /// esCreateWindow flag - EGL_POST_SUB_BUFFER_NV supported. |
| #define ES_WINDOW_POST_SUB_BUFFER_SUPPORTED 16 |
| |
| /// |
| // Types |
| // |
| |
| typedef struct |
| { |
| GLfloat m[4][4]; |
| } ESMatrix; |
| |
| typedef struct |
| { |
| /// Put your user data here... |
| void* userData; |
| |
| /// Window width |
| GLint width; |
| |
| /// Window height |
| GLint height; |
| |
| /// Window handle |
| EGLNativeWindowType hWnd; |
| |
| /// EGL display |
| EGLDisplay eglDisplay; |
| |
| /// EGL context |
| EGLContext eglContext; |
| |
| /// EGL surface |
| EGLSurface eglSurface; |
| |
| /// Callbacks |
| void (ESCALLBACK *drawFunc) ( void* ); |
| void (ESCALLBACK *keyFunc) ( void*, unsigned char, int, int ); |
| void (ESCALLBACK *updateFunc) ( void*, float deltaTime ); |
| } ESContext; |
| |
| |
| /// |
| // Extensions |
| // |
| |
| extern PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR; |
| extern PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR; |
| |
| extern PFNEGLPOSTSUBBUFFERNVPROC eglPostSubBufferNV; |
| |
| extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES; |
| |
| extern PFNGLDELETEFENCESNVPROC glDeleteFencesNV; |
| extern PFNGLGENFENCESNVPROC glGenFencesNV; |
| extern PFNGLGETFENCEIVNVPROC glGetFenceivNV; |
| extern PFNGLISFENCENVPROC glIsFenceNV; |
| extern PFNGLFINISHFENCENVPROC glFinishFenceNV; |
| extern PFNGLSETFENCENVPROC glSetFenceNV; |
| extern PFNGLTESTFENCENVPROC glTestFenceNV; |
| |
| /// |
| // Public Functions |
| // |
| |
| // |
| /// |
| /// \brief Initialize ES framework context. This must be called before calling any other functions. |
| /// \param esContext Application context |
| // |
| void ESUTIL_API esInitContext ( ESContext *esContext ); |
| |
| // |
| /// \brief Create a window with the specified parameters |
| /// \param esContext Application context |
| /// \param title Name for title bar of window |
| /// \param width Width in pixels of window to create |
| /// \param height Height in pixels of window to create |
| /// \param flags Bitfield for the window creation flags |
| /// ES_WINDOW_RGB - specifies that the color buffer should have R,G,B channels |
| /// ES_WINDOW_ALPHA - specifies that the color buffer should have alpha |
| /// ES_WINDOW_DEPTH - specifies that a depth buffer should be created |
| /// ES_WINDOW_STENCIL - specifies that a stencil buffer should be created |
| /// ES_WINDOW_MULTISAMPLE - specifies that a multi-sample buffer should be created |
| /// ES_WINDOW_POST_SUB_BUFFER_SUPPORTED - specifies that EGL_POST_SUB_BUFFER_NV is supported. |
| /// \return GL_TRUE if window creation is succesful, GL_FALSE otherwise |
| GLboolean ESUTIL_API esCreateWindow ( ESContext *esContext, LPCTSTR title, GLint width, GLint height, GLuint flags ); |
| |
| // |
| /// \brief Start the main loop for the OpenGL ES application |
| /// \param esContext Application context |
| // |
| void ESUTIL_API esMainLoop ( ESContext *esContext ); |
| |
| // |
| /// \brief Register a draw callback function to be used to render each frame |
| /// \param esContext Application context |
| /// \param drawFunc Draw callback function that will be used to render the scene |
| // |
| void ESUTIL_API esRegisterDrawFunc ( ESContext *esContext, void (ESCALLBACK *drawFunc) ( ESContext* ) ); |
| |
| // |
| /// \brief Register an update callback function to be used to update on each time step |
| /// \param esContext Application context |
| /// \param updateFunc Update callback function that will be used to render the scene |
| // |
| void ESUTIL_API esRegisterUpdateFunc ( ESContext *esContext, void (ESCALLBACK *updateFunc) ( ESContext*, float ) ); |
| |
| // |
| /// \brief Register an keyboard input processing callback function |
| /// \param esContext Application context |
| /// \param keyFunc Key callback function for application processing of keyboard input |
| // |
| void ESUTIL_API esRegisterKeyFunc ( ESContext *esContext, |
| void (ESCALLBACK *drawFunc) ( ESContext*, unsigned char, int, int ) ); |
| // |
| /// \brief Log a message to the debug output for the platform |
| /// \param formatStr Format string for error log. |
| // |
| void ESUTIL_API esLogMessage ( const char *formatStr, ... ); |
| |
| // |
| /// |
| /// \brief Load a shader, check for compile errors, print error messages to output log |
| /// \param type Type of shader (GL_VERTEX_SHADER or GL_FRAGMENT_SHADER) |
| /// \param shaderSrc Shader source string |
| /// \return A new shader object on success, 0 on failure |
| // |
| GLuint ESUTIL_API esLoadShader ( GLenum type, const char *shaderSrc ); |
| |
| // |
| /// |
| /// \brief Load a vertex and fragment shader, create a program object, link program. |
| /// Errors output to log. |
| /// \param vertShaderSrc Vertex shader source code |
| /// \param fragShaderSrc Fragment shader source code |
| /// \return A new program object linked with the vertex/fragment shader pair, 0 on failure |
| // |
| GLuint ESUTIL_API esLoadProgram ( const char *vertShaderSrc, const char *fragShaderSrc ); |
| |
| |
| // |
| /// \brief Generates geometry for a sphere. Allocates memory for the vertex data and stores |
| /// the results in the arrays. Generate index list for a TRIANGLE_STRIP |
| /// \param numSlices The number of slices in the sphere |
| /// \param vertices If not NULL, will contain array of float3 positions |
| /// \param normals If not NULL, will contain array of float3 normals |
| /// \param texCoords If not NULL, will contain array of float2 texCoords |
| /// \param indices If not NULL, will contain the array of indices for the triangle strip |
| /// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array |
| /// if it is not NULL ) as a GL_TRIANGLE_STRIP |
| // |
| int ESUTIL_API esGenSphere ( int numSlices, float radius, GLfloat **vertices, GLfloat **normals, |
| GLfloat **texCoords, GLushort **indices ); |
| |
| // |
| /// \brief Generates geometry for a cube. Allocates memory for the vertex data and stores |
| /// the results in the arrays. Generate index list for a TRIANGLES |
| /// \param scale The size of the cube, use 1.0 for a unit cube. |
| /// \param vertices If not NULL, will contain array of float3 positions |
| /// \param normals If not NULL, will contain array of float3 normals |
| /// \param texCoords If not NULL, will contain array of float2 texCoords |
| /// \param indices If not NULL, will contain the array of indices for the triangle strip |
| /// \return The number of indices required for rendering the buffers (the number of indices stored in the indices array |
| /// if it is not NULL ) as a GL_TRIANGLES |
| // |
| int ESUTIL_API esGenCube ( float scale, GLfloat **vertices, GLfloat **normals, |
| GLfloat **texCoords, GLushort **indices ); |
| |
| // |
| /// \brief Loads a 24-bit TGA image from a file |
| /// \param fileName Name of the file on disk |
| /// \param width Width of loaded image in pixels |
| /// \param height Height of loaded image in pixels |
| /// \return Pointer to loaded image. NULL on failure. |
| // |
| char* ESUTIL_API esLoadTGA ( char *fileName, int *width, int *height ); |
| |
| |
| // |
| /// \brief multiply matrix specified by result with a scaling matrix and return new matrix in result |
| /// \param result Specifies the input matrix. Scaled matrix is returned in result. |
| /// \param sx, sy, sz Scale factors along the x, y and z axes respectively |
| // |
| void ESUTIL_API esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz); |
| |
| // |
| /// \brief multiply matrix specified by result with a translation matrix and return new matrix in result |
| /// \param result Specifies the input matrix. Translated matrix is returned in result. |
| /// \param tx, ty, tz Scale factors along the x, y and z axes respectively |
| // |
| void ESUTIL_API esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz); |
| |
| // |
| /// \brief multiply matrix specified by result with a rotation matrix and return new matrix in result |
| /// \param result Specifies the input matrix. Rotated matrix is returned in result. |
| /// \param angle Specifies the angle of rotation, in degrees. |
| /// \param x, y, z Specify the x, y and z coordinates of a vector, respectively |
| // |
| void ESUTIL_API esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| |
| // |
| // \brief multiply matrix specified by result with a perspective matrix and return new matrix in result |
| /// \param result Specifies the input matrix. new matrix is returned in result. |
| /// \param left, right Coordinates for the left and right vertical clipping planes |
| /// \param bottom, top Coordinates for the bottom and top horizontal clipping planes |
| /// \param nearZ, farZ Distances to the near and far depth clipping planes. Both distances must be positive. |
| // |
| void ESUTIL_API esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ); |
| |
| // |
| /// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result |
| /// \param result Specifies the input matrix. new matrix is returned in result. |
| /// \param fovy Field of view y angle in degrees |
| /// \param aspect Aspect ratio of screen |
| /// \param nearZ Near plane distance |
| /// \param farZ Far plane distance |
| // |
| void ESUTIL_API esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ); |
| |
| // |
| /// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result |
| /// \param result Specifies the input matrix. new matrix is returned in result. |
| /// \param left, right Coordinates for the left and right vertical clipping planes |
| /// \param bottom, top Coordinates for the bottom and top horizontal clipping planes |
| /// \param nearZ, farZ Distances to the near and far depth clipping planes. These values are negative if plane is behind the viewer |
| // |
| void ESUTIL_API esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ); |
| |
| // |
| /// \brief perform the following operation - result matrix = srcA matrix * srcB matrix |
| /// \param result Returns multiplied matrix |
| /// \param srcA, srcB Input matrices to be multiplied |
| // |
| void ESUTIL_API esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB); |
| |
| // |
| //// \brief return an indentity matrix |
| //// \param result returns identity matrix |
| // |
| void ESUTIL_API esMatrixLoadIdentity(ESMatrix *result); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif // ESUTIL_H |