| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_PROXY_MULTI_THREADED_PROXY_RESOLVER_H_ |
| #define NET_PROXY_MULTI_THREADED_PROXY_RESOLVER_H_ |
| |
| #include <deque> |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/threading/non_thread_safe.h" |
| #include "net/base/net_export.h" |
| #include "net/proxy/proxy_resolver.h" |
| |
| namespace base { |
| class Thread; |
| } // namespace base |
| |
| namespace net { |
| |
| // ProxyResolverFactory is an interface for creating ProxyResolver instances. |
| class ProxyResolverFactory { |
| public: |
| explicit ProxyResolverFactory(bool resolvers_expect_pac_bytes) |
| : resolvers_expect_pac_bytes_(resolvers_expect_pac_bytes) {} |
| |
| virtual ~ProxyResolverFactory() {} |
| |
| // Creates a new ProxyResolver. The caller is responsible for freeing this |
| // object. |
| virtual ProxyResolver* CreateProxyResolver() = 0; |
| |
| bool resolvers_expect_pac_bytes() const { |
| return resolvers_expect_pac_bytes_; |
| } |
| |
| private: |
| bool resolvers_expect_pac_bytes_; |
| DISALLOW_COPY_AND_ASSIGN(ProxyResolverFactory); |
| }; |
| |
| // MultiThreadedProxyResolver is a ProxyResolver implementation that runs |
| // synchronous ProxyResolver implementations on worker threads. |
| // |
| // Threads are created lazily on demand, up to a maximum total. The advantage |
| // of having a pool of threads, is faster performance. In particular, being |
| // able to keep servicing PAC requests even if one blocks its execution. |
| // |
| // During initialization (SetPacScript), a single thread is spun up to test |
| // the script. If this succeeds, we cache the input script, and will re-use |
| // this to lazily provision any new threads as needed. |
| // |
| // For each new thread that we spawn, a corresponding new ProxyResolver is |
| // created using ProxyResolverFactory. |
| // |
| // Because we are creating multiple ProxyResolver instances, this means we |
| // are duplicating script contexts for what is ordinarily seen as being a |
| // single script. This can affect compatibility on some classes of PAC |
| // script: |
| // |
| // (a) Scripts whose initialization has external dependencies on network or |
| // time may end up successfully initializing on some threads, but not |
| // others. So depending on what thread services the request, the result |
| // may jump between several possibilities. |
| // |
| // (b) Scripts whose FindProxyForURL() depends on side-effects may now |
| // work differently. For example, a PAC script which was incrementing |
| // a global counter and using that to make a decision. In the |
| // multi-threaded model, each thread may have a different value for this |
| // counter, so it won't globally be seen as monotonically increasing! |
| class NET_EXPORT_PRIVATE MultiThreadedProxyResolver |
| : public ProxyResolver, |
| NON_EXPORTED_BASE(public base::NonThreadSafe) { |
| public: |
| // Creates an asynchronous ProxyResolver that runs requests on up to |
| // |max_num_threads|. |
| // |
| // For each thread that is created, an accompanying synchronous ProxyResolver |
| // will be provisioned using |resolver_factory|. All methods on these |
| // ProxyResolvers will be called on the one thread, with the exception of |
| // ProxyResolver::Shutdown() which will be called from the origin thread |
| // prior to destruction. |
| // |
| // The constructor takes ownership of |resolver_factory|. |
| MultiThreadedProxyResolver(ProxyResolverFactory* resolver_factory, |
| size_t max_num_threads); |
| |
| virtual ~MultiThreadedProxyResolver(); |
| |
| // ProxyResolver implementation: |
| virtual int GetProxyForURL(const GURL& url, |
| ProxyInfo* results, |
| const CompletionCallback& callback, |
| RequestHandle* request, |
| const BoundNetLog& net_log) override; |
| virtual void CancelRequest(RequestHandle request) override; |
| virtual LoadState GetLoadState(RequestHandle request) const override; |
| virtual LoadState GetLoadStateThreadSafe( |
| RequestHandle request) const override; |
| virtual void CancelSetPacScript() override; |
| virtual void PurgeMemory() override; |
| virtual int SetPacScript( |
| const scoped_refptr<ProxyResolverScriptData>& script_data, |
| const CompletionCallback& callback) override; |
| |
| private: |
| class Executor; |
| class Job; |
| class SetPacScriptJob; |
| class GetProxyForURLJob; |
| // FIFO queue of pending jobs waiting to be started. |
| // TODO(eroman): Make this priority queue. |
| typedef std::deque<scoped_refptr<Job> > PendingJobsQueue; |
| typedef std::vector<scoped_refptr<Executor> > ExecutorList; |
| |
| // Asserts that there are no outstanding user-initiated jobs on any of the |
| // worker threads. |
| void CheckNoOutstandingUserRequests() const; |
| |
| // Stops and deletes all of the worker threads. |
| void ReleaseAllExecutors(); |
| |
| // Returns an idle worker thread which is ready to receive GetProxyForURL() |
| // requests. If all threads are occupied, returns NULL. |
| Executor* FindIdleExecutor(); |
| |
| // Creates a new worker thread, and appends it to |executors_|. |
| Executor* AddNewExecutor(); |
| |
| // Starts the next job from |pending_jobs_| if possible. |
| void OnExecutorReady(Executor* executor); |
| |
| const scoped_ptr<ProxyResolverFactory> resolver_factory_; |
| const size_t max_num_threads_; |
| PendingJobsQueue pending_jobs_; |
| ExecutorList executors_; |
| scoped_refptr<ProxyResolverScriptData> current_script_data_; |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_PROXY_MULTI_THREADED_PROXY_RESOLVER_H_ |