| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COBALT_MATH_BOX_F_H_ |
| #define COBALT_MATH_BOX_F_H_ |
| |
| #include <iosfwd> |
| #include <string> |
| |
| #include "cobalt/math/point3_f.h" |
| #include "cobalt/math/vector3d_f.h" |
| |
| namespace cobalt { |
| namespace math { |
| |
| // A 3d version of RectF, with the positive z-axis pointed towards the camera. |
| class BoxF { |
| public: |
| BoxF() : width_(0.f), height_(0.f), depth_(0.f) {} |
| |
| BoxF(float width, float height, float depth) |
| : width_(width < 0 ? 0 : width), |
| height_(height < 0 ? 0 : height), |
| depth_(depth < 0 ? 0 : depth) {} |
| |
| BoxF(const Point3F& origin, float width, float height, float depth) |
| : origin_(origin), |
| width_(width < 0 ? 0 : width), |
| height_(height < 0 ? 0 : height), |
| depth_(depth < 0 ? 0 : depth) {} |
| |
| ~BoxF() {} |
| |
| void SetBox(float width, float height, float depth) { |
| origin_.SetPoint(0, 0, 0); |
| set_width(width); |
| set_height(height); |
| set_depth(depth); |
| } |
| |
| void SetBox(const Point3F& origin, float width, float height, float depth) { |
| set_origin(origin); |
| set_width(width); |
| set_height(height); |
| set_depth(depth); |
| } |
| |
| // Scales all three axes by the given scale. |
| void Scale(float scale) { Scale(scale, scale, scale); } |
| |
| // Scales each axis by the corresponding given scale. |
| void Scale(float x_scale, float y_scale, float z_scale) { |
| origin_.Scale(x_scale, y_scale, z_scale); |
| set_size(width_ * x_scale, height_ * y_scale, depth_ * z_scale); |
| } |
| |
| // Moves the box by the specified distance in each dimension. |
| void operator+=(const Vector3dF& offset) { origin_ += offset; } |
| |
| // Returns true if the box has no interior points. |
| bool IsEmpty() const; |
| |
| // Computes the union of this box with the given box. The union is the |
| // smallest box that contains both boxes. |
| void Union(const BoxF& box); |
| |
| std::string ToString() const; |
| |
| float x() const { return origin_.x(); } |
| void set_x(float x) { origin_.set_x(x); } |
| |
| float y() const { return origin_.y(); } |
| void set_y(float y) { origin_.set_y(y); } |
| |
| float z() const { return origin_.z(); } |
| void set_z(float z) { origin_.set_z(z); } |
| |
| float width() const { return width_; } |
| void set_width(float width) { width_ = width < 0 ? 0 : width; } |
| |
| float height() const { return height_; } |
| void set_height(float height) { height_ = height < 0 ? 0 : height; } |
| |
| float depth() const { return depth_; } |
| void set_depth(float depth) { depth_ = depth < 0 ? 0 : depth; } |
| |
| float right() const { return x() + width(); } |
| float bottom() const { return y() + height(); } |
| float front() const { return z() + depth(); } |
| |
| void set_size(float width, float height, float depth) { |
| width_ = width < 0 ? 0 : width; |
| height_ = height < 0 ? 0 : height; |
| depth_ = depth < 0 ? 0 : depth; |
| } |
| |
| const Point3F& origin() const { return origin_; } |
| void set_origin(const Point3F& origin) { origin_ = origin; } |
| |
| // Expands |this| to contain the given point, if necessary. Please note, even |
| // if |this| is empty, after the function |this| will continue to contain its |
| // |origin_|. |
| void ExpandTo(const Point3F& point); |
| |
| // Expands |this| to contain the given box, if necessary. Please note, even |
| // if |this| is empty, after the function |this| will continue to contain its |
| // |origin_|. |
| void ExpandTo(const BoxF& box); |
| |
| private: |
| // Expands the box to contain the two given points. It is required that each |
| // component of |min| is less than or equal to the corresponding component in |
| // |max|. Precisely, what this function does is ensure that after the function |
| // completes, |this| contains origin_, min, max, and origin_ + (width_, |
| // height_, depth_), even if the box is empty. Emptiness checks are handled in |
| // the public function Union. |
| void ExpandTo(const Point3F& min, const Point3F& max); |
| |
| Point3F origin_; |
| float width_; |
| float height_; |
| float depth_; |
| }; |
| |
| BoxF UnionBoxes(const BoxF& a, const BoxF& b); |
| |
| inline BoxF ScaleBox(const BoxF& b, float x_scale, float y_scale, |
| float z_scale) { |
| return BoxF(ScalePoint(b.origin(), x_scale, y_scale, z_scale), |
| b.width() * x_scale, b.height() * y_scale, b.depth() * z_scale); |
| } |
| |
| inline BoxF ScaleBox(const BoxF& b, float scale) { |
| return ScaleBox(b, scale, scale, scale); |
| } |
| |
| inline bool operator==(const BoxF& a, const BoxF& b) { |
| return a.origin() == b.origin() && a.width() == b.width() && |
| a.height() == b.height() && a.depth() == b.depth(); |
| } |
| |
| inline bool operator!=(const BoxF& a, const BoxF& b) { return !(a == b); } |
| |
| inline BoxF operator+(const BoxF& b, const Vector3dF& v) { |
| return BoxF(b.origin() + v, b.width(), b.height(), b.depth()); |
| } |
| |
| } // namespace math |
| } // namespace cobalt |
| |
| #endif // COBALT_MATH_BOX_F_H_ |