| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COBALT_MATH_VECTOR2D_CONVERSIONS_H_ |
| #define COBALT_MATH_VECTOR2D_CONVERSIONS_H_ |
| |
| #include "cobalt/math/vector2d.h" |
| #include "cobalt/math/vector2d_f.h" |
| |
| namespace cobalt { |
| namespace math { |
| |
| // Returns a Vector2d with each component from the input Vector2dF floored. |
| Vector2d ToFlooredVector2d(const Vector2dF& vector2d); |
| |
| // Returns a Vector2d with each component from the input Vector2dF ceiled. |
| Vector2d ToCeiledVector2d(const Vector2dF& vector2d); |
| |
| // Returns a Vector2d with each component from the input Vector2dF rounded. |
| Vector2d ToRoundedVector2d(const Vector2dF& vector2d); |
| |
| } // namespace math |
| } // namespace cobalt |
| |
| #endif // COBALT_MATH_VECTOR2D_CONVERSIONS_H_ |