| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_AUDIO_AUDIO_IO_H_ |
| #define MEDIA_AUDIO_AUDIO_IO_H_ |
| |
| #include "base/basictypes.h" |
| #include "media/audio/audio_buffers_state.h" |
| #include "media/base/audio_bus.h" |
| |
| // Low-level audio output support. To make sound there are 3 objects involved: |
| // - AudioSource : produces audio samples on a pull model. Implements |
| // the AudioSourceCallback interface. |
| // - AudioOutputStream : uses the AudioSource to render audio on a given |
| // channel, format and sample frequency configuration. Data from the |
| // AudioSource is delivered in a 'pull' model. |
| // - AudioManager : factory for the AudioOutputStream objects, manager |
| // of the hardware resources and mixer control. |
| // |
| // The number and configuration of AudioOutputStream does not need to match the |
| // physically available hardware resources. For example you can have: |
| // |
| // MonoPCMSource1 --> MonoPCMStream1 --> | | --> audio left channel |
| // StereoPCMSource -> StereoPCMStream -> | mixer | |
| // MonoPCMSource2 --> MonoPCMStream2 --> | | --> audio right channel |
| // |
| // This facility's objective is mix and render audio with low overhead using |
| // the OS basic audio support, abstracting as much as possible the |
| // idiosyncrasies of each platform. Non-goals: |
| // - Positional, 3d audio |
| // - Dependence on non-default libraries such as DirectX 9, 10, XAudio |
| // - Digital signal processing or effects |
| // - Extra features if a specific hardware is installed (EAX, X-fi) |
| // |
| // The primary client of this facility is audio coming from several tabs. |
| // Specifically for this case we avoid supporting complex formats such as MP3 |
| // or WMA. Complex format decoding should be done by the renderers. |
| |
| |
| // Models an audio stream that gets rendered to the audio hardware output. |
| // Because we support more audio streams than physically available channels |
| // a given AudioOutputStream might or might not talk directly to hardware. |
| // An audio stream allocates several buffers for audio data and calls |
| // AudioSourceCallback::OnMoreData() periodically to fill these buffers, |
| // as the data is written to the audio device. Size of each packet is determined |
| // by |samples_per_packet| specified in AudioParameters when the stream is |
| // created. |
| |
| namespace media { |
| |
| class MEDIA_EXPORT AudioOutputStream { |
| public: |
| // Audio sources must implement AudioSourceCallback. This interface will be |
| // called in a random thread which very likely is a high priority thread. Do |
| // not rely on using this thread TLS or make calls that alter the thread |
| // itself such as creating Windows or initializing COM. |
| class MEDIA_EXPORT AudioSourceCallback { |
| public: |
| // Provide more data by fully filling |dest|. The source will return |
| // the number of frames it filled. |buffers_state| contains current state |
| // of the buffers, and can be used by the source to calculate delay. |
| virtual int OnMoreData(AudioBus* dest, |
| AudioBuffersState buffers_state) = 0; |
| |
| virtual int OnMoreIOData(AudioBus* source, |
| AudioBus* dest, |
| AudioBuffersState buffers_state) = 0; |
| |
| // There was an error while playing a buffer. Audio source cannot be |
| // destroyed yet. No direct action needed by the AudioStream, but it is |
| // a good place to stop accumulating sound data since is is likely that |
| // playback will not continue. |code| is an error code that is platform |
| // specific. |
| virtual void OnError(AudioOutputStream* stream, int code) = 0; |
| |
| // Deprecated. DO NOT USE. Waits until data becomes available. Used only |
| // by Windows' WaveOut clients which may be extremely laggy. Will yield the |
| // current thread until the renderer client has written its audio data or |
| // 1.5 seconds have elapsed. |
| virtual void WaitTillDataReady() {} |
| |
| protected: |
| virtual ~AudioSourceCallback() {} |
| }; |
| |
| virtual ~AudioOutputStream() {} |
| |
| // Open the stream. false is returned if the stream cannot be opened. Open() |
| // must always be followed by a call to Close() even if Open() fails. |
| virtual bool Open() = 0; |
| |
| // Starts playing audio and generating AudioSourceCallback::OnMoreData(). |
| // Since implementor of AudioOutputStream may have internal buffers, right |
| // after calling this method initial buffers are fetched. |
| // |
| // The output stream does not take ownership of this callback. |
| virtual void Start(AudioSourceCallback* callback) = 0; |
| |
| // Stops playing audio. Effect might not be instantaneous as the hardware |
| // might have locked audio data that is processing. |
| virtual void Stop() = 0; |
| |
| // Sets the relative volume, with range [0.0, 1.0] inclusive. |
| virtual void SetVolume(double volume) = 0; |
| |
| // Gets the relative volume, with range [0.0, 1.0] inclusive. |
| virtual void GetVolume(double* volume) = 0; |
| |
| // Close the stream. This also generates AudioSourceCallback::OnClose(). |
| // After calling this method, the object should not be used anymore. |
| virtual void Close() = 0; |
| }; |
| |
| // Models an audio sink receiving recorded audio from the audio driver. |
| class MEDIA_EXPORT AudioInputStream { |
| public: |
| class MEDIA_EXPORT AudioInputCallback { |
| public: |
| // Called by the audio recorder when a full packet of audio data is |
| // available. This is called from a special audio thread and the |
| // implementation should return as soon as possible. |
| virtual void OnData(AudioInputStream* stream, const uint8* src, |
| uint32 size, uint32 hardware_delay_bytes, |
| double volume) = 0; |
| |
| // The stream is done with this callback, the last call received by this |
| // audio sink. |
| virtual void OnClose(AudioInputStream* stream) = 0; |
| |
| // There was an error while recording audio. The audio sink cannot be |
| // destroyed yet. No direct action needed by the AudioInputStream, but it |
| // is a good place to stop accumulating sound data since is is likely that |
| // recording will not continue. |code| is an error code that is platform |
| // specific. |
| virtual void OnError(AudioInputStream* stream, int code) = 0; |
| |
| protected: |
| virtual ~AudioInputCallback() {} |
| }; |
| |
| virtual ~AudioInputStream() {} |
| |
| // Open the stream and prepares it for recording. Call Start() to actually |
| // begin recording. |
| virtual bool Open() = 0; |
| |
| // Starts recording audio and generating AudioInputCallback::OnData(). |
| // The input stream does not take ownership of this callback. |
| virtual void Start(AudioInputCallback* callback) = 0; |
| |
| // Stops recording audio. Effect might not be instantaneous as there could be |
| // pending audio callbacks in the queue which will be issued first before |
| // recording stops. |
| virtual void Stop() = 0; |
| |
| // Close the stream. This also generates AudioInputCallback::OnClose(). This |
| // should be the last call made on this object. |
| virtual void Close() = 0; |
| |
| // Returns the maximum microphone analog volume or 0.0 if device does not |
| // have volume control. |
| virtual double GetMaxVolume() = 0; |
| |
| // Sets the microphone analog volume, with range [0, max_volume] inclusive. |
| virtual void SetVolume(double volume) = 0; |
| |
| // Returns the microphone analog volume, with range [0, max_volume] inclusive. |
| virtual double GetVolume() = 0; |
| |
| // Sets the Automatic Gain Control (AGC) state. |
| virtual void SetAutomaticGainControl(bool enabled) = 0; |
| |
| // Returns the Automatic Gain Control (AGC) state. |
| virtual bool GetAutomaticGainControl() = 0; |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_AUDIO_AUDIO_IO_H_ |