| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Implementation of AudioInputStream for Windows using Windows Core Audio |
| // WASAPI for low latency capturing. |
| // |
| // Overview of operation: |
| // |
| // - An object of WASAPIAudioInputStream is created by the AudioManager |
| // factory. |
| // - Next some thread will call Open(), at that point the underlying |
| // Core Audio APIs are utilized to create two WASAPI interfaces called |
| // IAudioClient and IAudioCaptureClient. |
| // - Then some thread will call Start(sink). |
| // A thread called "wasapi_capture_thread" is started and this thread listens |
| // on an event signal which is set periodically by the audio engine for |
| // each recorded data packet. As a result, data samples will be provided |
| // to the registered sink. |
| // - At some point, a thread will call Stop(), which stops and joins the |
| // capture thread and at the same time stops audio streaming. |
| // - The same thread that called stop will call Close() where we cleanup |
| // and notify the audio manager, which likely will destroy this object. |
| // |
| // Implementation notes: |
| // |
| // - The minimum supported client is Windows Vista. |
| // - This implementation is single-threaded, hence: |
| // o Construction and destruction must take place from the same thread. |
| // o It is recommended to call all APIs from the same thread as well. |
| // - It is recommended to first acquire the native sample rate of the default |
| // input device and then use the same rate when creating this object. Use |
| // WASAPIAudioInputStream::HardwareSampleRate() to retrieve the sample rate. |
| // - Calling Close() also leads to self destruction. |
| // |
| // Core Audio API details: |
| // |
| // - Utilized MMDevice interfaces: |
| // o IMMDeviceEnumerator |
| // o IMMDevice |
| // - Utilized WASAPI interfaces: |
| // o IAudioClient |
| // o IAudioCaptureClient |
| // - The stream is initialized in shared mode and the processing of the |
| // audio buffer is event driven. |
| // - The Multimedia Class Scheduler service (MMCSS) is utilized to boost |
| // the priority of the capture thread. |
| // - Audio applications that use the MMDevice API and WASAPI typically use |
| // the ISimpleAudioVolume interface to manage stream volume levels on a |
| // per-session basis. It is also possible to use of the IAudioEndpointVolume |
| // interface to control the master volume level of an audio endpoint device. |
| // This implementation is using the ISimpleAudioVolume interface. |
| // MSDN states that "In rare cases, a specialized audio application might |
| // require the use of the IAudioEndpointVolume". |
| // |
| #ifndef MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_ |
| #define MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_ |
| |
| #include <Audioclient.h> |
| #include <MMDeviceAPI.h> |
| |
| #include <string> |
| |
| #include "base/compiler_specific.h" |
| #include "base/threading/non_thread_safe.h" |
| #include "base/threading/platform_thread.h" |
| #include "base/threading/simple_thread.h" |
| #include "base/win/scoped_co_mem.h" |
| #include "base/win/scoped_com_initializer.h" |
| #include "base/win/scoped_comptr.h" |
| #include "base/win/scoped_handle.h" |
| #include "media/audio/audio_input_stream_impl.h" |
| #include "media/audio/audio_parameters.h" |
| #include "media/base/media_export.h" |
| |
| namespace media { |
| |
| class AudioManagerWin; |
| |
| // AudioInputStream implementation using Windows Core Audio APIs. |
| class MEDIA_EXPORT WASAPIAudioInputStream |
| : public AudioInputStreamImpl, |
| public base::DelegateSimpleThread::Delegate, |
| NON_EXPORTED_BASE(public base::NonThreadSafe) { |
| public: |
| // The ctor takes all the usual parameters, plus |manager| which is the |
| // the audio manager who is creating this object. |
| WASAPIAudioInputStream(AudioManagerWin* manager, |
| const AudioParameters& params, |
| const std::string& device_id); |
| // The dtor is typically called by the AudioManager only and it is usually |
| // triggered by calling AudioInputStream::Close(). |
| virtual ~WASAPIAudioInputStream(); |
| |
| // Implementation of AudioInputStream. |
| virtual bool Open() OVERRIDE; |
| virtual void Start(AudioInputCallback* callback) OVERRIDE; |
| virtual void Stop() OVERRIDE; |
| virtual void Close() OVERRIDE; |
| virtual double GetMaxVolume() OVERRIDE; |
| virtual void SetVolume(double volume) OVERRIDE; |
| virtual double GetVolume() OVERRIDE; |
| |
| // Retrieves the sample rate used by the audio engine for its internal |
| // processing/mixing of shared-mode streams given a specifed device. |
| static int HardwareSampleRate(const std::string& device_id); |
| |
| // Retrieves the number of audio channels used by the audio engine for its |
| // internal processing/mixing of shared-mode streams given a specified device. |
| static uint32 HardwareChannelCount(const std::string& device_id); |
| |
| bool started() const { return started_; } |
| |
| private: |
| // DelegateSimpleThread::Delegate implementation. |
| virtual void Run() OVERRIDE; |
| |
| // Issues the OnError() callback to the |sink_|. |
| void HandleError(HRESULT err); |
| |
| // The Open() method is divided into these sub methods. |
| HRESULT SetCaptureDevice(); |
| HRESULT ActivateCaptureDevice(); |
| HRESULT GetAudioEngineStreamFormat(); |
| bool DesiredFormatIsSupported(); |
| HRESULT InitializeAudioEngine(); |
| |
| // Retrieves the stream format that the audio engine uses for its internal |
| // processing/mixing of shared-mode streams. |
| static HRESULT GetMixFormat(const std::string& device_id, |
| WAVEFORMATEX** device_format); |
| |
| // Our creator, the audio manager needs to be notified when we close. |
| AudioManagerWin* manager_; |
| |
| // Capturing is driven by this thread (which has no message loop). |
| // All OnData() callbacks will be called from this thread. |
| base::DelegateSimpleThread* capture_thread_; |
| |
| // Contains the desired audio format which is set up at construction. |
| WAVEFORMATEX format_; |
| |
| bool opened_; |
| bool started_; |
| |
| // Size in bytes of each audio frame (4 bytes for 16-bit stereo PCM) |
| size_t frame_size_; |
| |
| // Size in audio frames of each audio packet where an audio packet |
| // is defined as the block of data which the user received in each |
| // OnData() callback. |
| size_t packet_size_frames_; |
| |
| // Size in bytes of each audio packet. |
| size_t packet_size_bytes_; |
| |
| // Length of the audio endpoint buffer. |
| size_t endpoint_buffer_size_frames_; |
| |
| // Contains the unique name of the selected endpoint device. |
| // Note that AudioManagerBase::kDefaultDeviceId represents the default |
| // device role and is not a valid ID as such. |
| std::string device_id_; |
| |
| // Conversion factor used in delay-estimation calculations. |
| // Converts a raw performance counter value to 100-nanosecond unit. |
| double perf_count_to_100ns_units_; |
| |
| // Conversion factor used in delay-estimation calculations. |
| // Converts from milliseconds to audio frames. |
| double ms_to_frame_count_; |
| |
| // Pointer to the object that will receive the recorded audio samples. |
| AudioInputCallback* sink_; |
| |
| // Windows Multimedia Device (MMDevice) API interfaces. |
| |
| // An IMMDevice interface which represents an audio endpoint device. |
| base::win::ScopedComPtr<IMMDevice> endpoint_device_; |
| |
| // Windows Audio Session API (WASAP) interfaces. |
| |
| // An IAudioClient interface which enables a client to create and initialize |
| // an audio stream between an audio application and the audio engine. |
| base::win::ScopedComPtr<IAudioClient> audio_client_; |
| |
| // The IAudioCaptureClient interface enables a client to read input data |
| // from a capture endpoint buffer. |
| base::win::ScopedComPtr<IAudioCaptureClient> audio_capture_client_; |
| |
| // The ISimpleAudioVolume interface enables a client to control the |
| // master volume level of an audio session. |
| // The volume-level is a value in the range 0.0 to 1.0. |
| // This interface does only work with shared-mode streams. |
| base::win::ScopedComPtr<ISimpleAudioVolume> simple_audio_volume_; |
| |
| // The audio engine will signal this event each time a buffer has been |
| // recorded. |
| base::win::ScopedHandle audio_samples_ready_event_; |
| |
| // This event will be signaled when capturing shall stop. |
| base::win::ScopedHandle stop_capture_event_; |
| |
| DISALLOW_COPY_AND_ASSIGN(WASAPIAudioInputStream); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_ |