| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_ |
| #define MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_ |
| |
| #include <string> |
| |
| #include <windows.h> |
| #include <mmsystem.h> |
| |
| #include "base/basictypes.h" |
| #include "base/compiler_specific.h" |
| #include "base/win/scoped_handle.h" |
| #include "media/audio/audio_io.h" |
| #include "media/audio/audio_parameters.h" |
| |
| namespace media { |
| |
| class AudioManagerWin; |
| |
| class PCMWaveInAudioInputStream : public AudioInputStream { |
| public: |
| // The ctor takes all the usual parameters, plus |manager| which is the |
| // the audio manager who is creating this object and |device_id| which |
| // is provided by the operating system. |
| PCMWaveInAudioInputStream(AudioManagerWin* manager, |
| const AudioParameters& params, |
| int num_buffers, |
| const std::string& device_id); |
| virtual ~PCMWaveInAudioInputStream(); |
| |
| // Implementation of AudioInputStream. |
| virtual bool Open() OVERRIDE; |
| virtual void Start(AudioInputCallback* callback) OVERRIDE; |
| virtual void Stop() OVERRIDE; |
| virtual void Close() OVERRIDE; |
| // TODO(henrika): Add volume support using the Audio Mixer API. |
| virtual double GetMaxVolume() OVERRIDE; |
| virtual void SetVolume(double volume) OVERRIDE; |
| virtual double GetVolume() OVERRIDE; |
| virtual void SetAutomaticGainControl(bool enabled) OVERRIDE; |
| virtual bool GetAutomaticGainControl() OVERRIDE; |
| |
| private: |
| enum State { |
| kStateEmpty, // Initial state. |
| kStateReady, // Device obtained and ready to record. |
| kStateRecording, // Recording audio. |
| kStateStopping, // Trying to stop, waiting for callback to finish. |
| kStateStopped, // Stopped. Device was reset. |
| kStateClosed // Device has been released. |
| }; |
| |
| // Allow unit tests to query the device ID. |
| friend class AudioInputDeviceTest; |
| |
| // Windows calls us back with the recorded audio data here. See msdn |
| // documentation for 'waveInProc' for details about the parameters. |
| static void CALLBACK WaveCallback(HWAVEIN hwi, UINT msg, DWORD_PTR instance, |
| DWORD_PTR param1, DWORD_PTR param2); |
| |
| // If windows reports an error this function handles it and passes it to |
| // the attached AudioInputCallback::OnError(). |
| void HandleError(MMRESULT error); |
| |
| // Allocates and prepares the memory that will be used for recording. |
| void SetupBuffers(); |
| |
| // Deallocates the memory allocated in SetupBuffers. |
| void FreeBuffers(); |
| |
| // Sends a buffer to the audio driver for recording. |
| void QueueNextPacket(WAVEHDR* buffer); |
| |
| // Converts the stored device id string into an unsigned integer which |
| // can be used by waveInOpen() to open the specified capture device. |
| bool GetDeviceId(UINT* device_index); |
| |
| // Reader beware. Visual C has stronger guarantees on volatile vars than |
| // most people expect. In fact, it has release semantics on write and |
| // acquire semantics on reads. See the msdn documentation. |
| volatile State state_; |
| |
| // The audio manager that created this input stream. We notify it when |
| // we close so it can release its own resources. |
| AudioManagerWin* manager_; |
| |
| // We use the callback mostly to periodically give the recorded audio data. |
| AudioInputCallback* callback_; |
| |
| // The number of buffers of size |buffer_size_| each to use. |
| const int num_buffers_; |
| |
| // The size in bytes of each audio buffer. |
| uint32 buffer_size_; |
| |
| // Channels, 1 or 2. |
| const int channels_; |
| |
| // Contains the unique name of the selected endpoint device. |
| // Note that AudioManagerBase::kDefaultDeviceId represents the default |
| // device role and is not a valid ID as such. |
| std::string device_id_; |
| |
| // Windows native structure to encode the format parameters. |
| WAVEFORMATEX format_; |
| |
| // Handle to the instance of the wave device. |
| HWAVEIN wavein_; |
| |
| // Pointer to the first allocated audio buffer. This object owns it. |
| WAVEHDR* buffer_; |
| |
| // An event that is signaled when the callback thread is ready to stop. |
| base::win::ScopedHandle stopped_event_; |
| |
| DISALLOW_COPY_AND_ASSIGN(PCMWaveInAudioInputStream); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_ |