| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_ |
| #define NET_SOCKET_CLIENT_SOCKET_POOL_H_ |
| |
| #include <deque> |
| #include <string> |
| |
| #include "base/basictypes.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/time.h" |
| #include "base/template_util.h" |
| #include "net/base/completion_callback.h" |
| #include "net/base/host_resolver.h" |
| #include "net/base/load_states.h" |
| #include "net/base/net_export.h" |
| #include "net/base/request_priority.h" |
| |
| namespace base { |
| class DictionaryValue; |
| } |
| |
| namespace net { |
| |
| class ClientSocketHandle; |
| class ClientSocketPoolHistograms; |
| class StreamSocket; |
| |
| // ClientSocketPools are layered. This defines an interface for lower level |
| // socket pools to communicate with higher layer pools. |
| class NET_EXPORT LayeredPool { |
| public: |
| virtual ~LayeredPool() {}; |
| |
| // Instructs the LayeredPool to close an idle connection. Return true if one |
| // was closed. |
| virtual bool CloseOneIdleConnection() = 0; |
| }; |
| |
| // A ClientSocketPool is used to restrict the number of sockets open at a time. |
| // It also maintains a list of idle persistent sockets. |
| // |
| class NET_EXPORT ClientSocketPool { |
| public: |
| // Requests a connected socket for a group_name. |
| // |
| // There are five possible results from calling this function: |
| // 1) RequestSocket returns OK and initializes |handle| with a reused socket. |
| // 2) RequestSocket returns OK with a newly connected socket. |
| // 3) RequestSocket returns ERR_IO_PENDING. The handle will be added to a |
| // wait list until a socket is available to reuse or a new socket finishes |
| // connecting. |priority| will determine the placement into the wait list. |
| // 4) An error occurred early on, so RequestSocket returns an error code. |
| // 5) A recoverable error occurred while setting up the socket. An error |
| // code is returned, but the |handle| is initialized with the new socket. |
| // The caller must recover from the error before using the connection, or |
| // Disconnect the socket before releasing or resetting the |handle|. |
| // The current recoverable errors are: the errors accepted by |
| // IsCertificateError(err) and PROXY_AUTH_REQUESTED, or |
| // HTTPS_PROXY_TUNNEL_RESPONSE when reported by HttpProxyClientSocketPool. |
| // |
| // If this function returns OK, then |handle| is initialized upon return. |
| // The |handle|'s is_initialized method will return true in this case. If a |
| // StreamSocket was reused, then ClientSocketPool will call |
| // |handle|->set_reused(true). In either case, the socket will have been |
| // allocated and will be connected. A client might want to know whether or |
| // not the socket is reused in order to request a new socket if he encounters |
| // an error with the reused socket. |
| // |
| // If ERR_IO_PENDING is returned, then the callback will be used to notify the |
| // client of completion. |
| // |
| // Profiling information for the request is saved to |net_log| if non-NULL. |
| virtual int RequestSocket(const std::string& group_name, |
| const void* params, |
| RequestPriority priority, |
| ClientSocketHandle* handle, |
| const CompletionCallback& callback, |
| const BoundNetLog& net_log) = 0; |
| |
| // RequestSockets is used to request that |num_sockets| be connected in the |
| // connection group for |group_name|. If the connection group already has |
| // |num_sockets| idle sockets / active sockets / currently connecting sockets, |
| // then this function doesn't do anything. Otherwise, it will start up as |
| // many connections as necessary to reach |num_sockets| total sockets for the |
| // group. It uses |params| to control how to connect the sockets. The |
| // ClientSocketPool will assign a priority to the new connections, if any. |
| // This priority will probably be lower than all others, since this method |
| // is intended to make sure ahead of time that |num_sockets| sockets are |
| // available to talk to a host. |
| virtual void RequestSockets(const std::string& group_name, |
| const void* params, |
| int num_sockets, |
| const BoundNetLog& net_log) = 0; |
| |
| // Called to cancel a RequestSocket call that returned ERR_IO_PENDING. The |
| // same handle parameter must be passed to this method as was passed to the |
| // RequestSocket call being cancelled. The associated CompletionCallback is |
| // not run. However, for performance, we will let one ConnectJob complete |
| // and go idle. |
| virtual void CancelRequest(const std::string& group_name, |
| ClientSocketHandle* handle) = 0; |
| |
| // Called to release a socket once the socket is no longer needed. If the |
| // socket still has an established connection, then it will be added to the |
| // set of idle sockets to be used to satisfy future RequestSocket calls. |
| // Otherwise, the StreamSocket is destroyed. |id| is used to differentiate |
| // between updated versions of the same pool instance. The pool's id will |
| // change when it flushes, so it can use this |id| to discard sockets with |
| // mismatched ids. |
| virtual void ReleaseSocket(const std::string& group_name, |
| StreamSocket* socket, |
| int id) = 0; |
| |
| // This flushes all state from the ClientSocketPool. This means that all |
| // idle and connecting sockets are discarded with the given |error|. |
| // Active sockets being held by ClientSocketPool clients will be discarded |
| // when released back to the pool. |
| // Does not flush any pools wrapped by |this|. |
| virtual void FlushWithError(int error) = 0; |
| |
| // Returns true if a there is currently a request blocked on the |
| // per-pool (not per-host) max socket limit. |
| virtual bool IsStalled() const = 0; |
| |
| // Called to close any idle connections held by the connection manager. |
| virtual void CloseIdleSockets() = 0; |
| |
| // The total number of idle sockets in the pool. |
| virtual int IdleSocketCount() const = 0; |
| |
| // The total number of idle sockets in a connection group. |
| virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0; |
| |
| // Determine the LoadState of a connecting ClientSocketHandle. |
| virtual LoadState GetLoadState(const std::string& group_name, |
| const ClientSocketHandle* handle) const = 0; |
| |
| // Adds a LayeredPool on top of |this|. |
| virtual void AddLayeredPool(LayeredPool* layered_pool) = 0; |
| |
| // Removes a LayeredPool from |this|. |
| virtual void RemoveLayeredPool(LayeredPool* layered_pool) = 0; |
| |
| // Retrieves information on the current state of the pool as a |
| // DictionaryValue. Caller takes possession of the returned value. |
| // If |include_nested_pools| is true, the states of any nested |
| // ClientSocketPools will be included. |
| virtual base::DictionaryValue* GetInfoAsValue( |
| const std::string& name, |
| const std::string& type, |
| bool include_nested_pools) const = 0; |
| |
| // Returns the maximum amount of time to wait before retrying a connect. |
| static const int kMaxConnectRetryIntervalMs = 250; |
| |
| // The set of histograms specific to this pool. We can't use the standard |
| // UMA_HISTOGRAM_* macros because they are callsite static. |
| virtual ClientSocketPoolHistograms* histograms() const = 0; |
| |
| static base::TimeDelta unused_idle_socket_timeout(); |
| static void set_unused_idle_socket_timeout(base::TimeDelta timeout); |
| |
| static base::TimeDelta used_idle_socket_timeout(); |
| static void set_used_idle_socket_timeout(base::TimeDelta timeout); |
| |
| protected: |
| ClientSocketPool(); |
| virtual ~ClientSocketPool(); |
| |
| // Return the connection timeout for this pool. |
| virtual base::TimeDelta ConnectionTimeout() const = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ClientSocketPool); |
| }; |
| |
| // ClientSocketPool subclasses should indicate valid SocketParams via the |
| // REGISTER_SOCKET_PARAMS_FOR_POOL macro below. By default, any given |
| // <PoolType,SocketParams> pair will have its SocketParamsTrait inherit from |
| // base::false_type, but REGISTER_SOCKET_PARAMS_FOR_POOL will specialize that |
| // pairing to inherit from base::true_type. This provides compile time |
| // verification that the correct SocketParams type is used with the appropriate |
| // PoolType. |
| template <typename PoolType, typename SocketParams> |
| struct SocketParamTraits : public base::false_type { |
| }; |
| |
| template <typename PoolType, typename SocketParams> |
| void CheckIsValidSocketParamsForPool() { |
| COMPILE_ASSERT(!base::is_pointer<scoped_refptr<SocketParams> >::value, |
| socket_params_cannot_be_pointer); |
| COMPILE_ASSERT((SocketParamTraits<PoolType, |
| scoped_refptr<SocketParams> >::value), |
| invalid_socket_params_for_pool); |
| } |
| |
| // Provides an empty definition for CheckIsValidSocketParamsForPool() which |
| // should be optimized out by the compiler. |
| #define REGISTER_SOCKET_PARAMS_FOR_POOL(pool_type, socket_params) \ |
| template<> \ |
| struct SocketParamTraits<pool_type, scoped_refptr<socket_params> > \ |
| : public base::true_type { \ |
| } |
| |
| template <typename PoolType, typename SocketParams> |
| void RequestSocketsForPool(PoolType* pool, |
| const std::string& group_name, |
| const scoped_refptr<SocketParams>& params, |
| int num_sockets, |
| const BoundNetLog& net_log) { |
| CheckIsValidSocketParamsForPool<PoolType, SocketParams>(); |
| pool->RequestSockets(group_name, ¶ms, num_sockets, net_log); |
| } |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_ |