| // Copyright 2018 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef STARBOARD_SHARED_WIN32_HARDWARE_DECODE_TARGET_INTERNAL_H_ |
| #define STARBOARD_SHARED_WIN32_HARDWARE_DECODE_TARGET_INTERNAL_H_ |
| |
| #include <D3d11_1.h> |
| #include <mfidl.h> |
| #include <wrl/client.h> |
| |
| #include "starboard/atomic.h" |
| #include "starboard/decode_target.h" |
| #include "starboard/shared/win32/decode_target_internal.h" |
| |
| struct HardwareDecodeTargetPrivate : public SbDecodeTargetPrivate { |
| template <typename T> |
| using ComPtr = ::Microsoft::WRL::ComPtr<T>; |
| |
| ComPtr<ID3D11Texture2D> d3d_texture; |
| bool texture_RGBA_; |
| |
| // EGLSurface is defined as void* in "third_party/angle/include/EGL/egl.h". |
| // Use void* directly here to avoid `egl.h` being included broadly. |
| void* surface[2]; |
| |
| HardwareDecodeTargetPrivate( |
| const ComPtr<ID3D11Device>& d3d_device, |
| const ComPtr<ID3D11VideoDevice1>& video_device, |
| const ComPtr<ID3D11VideoContext>& video_context, |
| const ComPtr<ID3D11VideoProcessorEnumerator>& video_enumerator, |
| const ComPtr<ID3D11VideoProcessor>& video_processor, |
| const ComPtr<IMFSample>& video_sample, |
| const RECT& video_area, |
| bool texture_RGBA); |
| ~HardwareDecodeTargetPrivate() override; |
| |
| // Update the existing texture with the given video_sample's data. |
| // If the current object is not compatible with the new video_sample, then |
| // this will return false, and the caller should just create a new |
| // decode target for the sample. |
| bool Update(const ComPtr<ID3D11Device>& d3d_device, |
| const ComPtr<ID3D11VideoDevice1>& video_device, |
| const ComPtr<ID3D11VideoContext>& video_context, |
| const ComPtr<ID3D11VideoProcessorEnumerator>& video_enumerator, |
| const ComPtr<ID3D11VideoProcessor>& video_processor, |
| const ComPtr<IMFSample>& video_sample, |
| const RECT& video_area, |
| bool texture_RGBA); |
| void InitTextureRGBA(); |
| void InitTextureYUV(); |
| }; |
| |
| #endif // STARBOARD_SHARED_WIN32_HARDWARE_DECODE_TARGET_INTERNAL_H_ |