| #include <glm/gtc/matrix_transform.hpp> |
| #include <glm/gtc/constants.hpp> |
| glm::mat4 Projection = glm::perspective(glm::pi<float>() * 0.25f, 4.0f / 3.0f, 0.1f, 100.0f); |
| glm::mat4 Pick = glm::pickMatrix(glm::vec2(1, 2), glm::vec2(3, 4), glm::ivec4(0, 0, 320, 240)); |
| int test_tweakedInfinitePerspective() |
| glm::mat4 ProjectionA = glm::tweakedInfinitePerspective(45.f, 640.f/480.f, 1.0f); |
| glm::mat4 ProjectionB = glm::tweakedInfinitePerspective(45.f, 640.f/480.f, 1.0f, 0.001f); |
| glm::lowp_mat4 t = glm::translate(m, v); |
| Error += test_translate(); |
| Error += test_tweakedInfinitePerspective(); |
| Error += test_perspective(); |