| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/vk/GrVkTexture.h" |
| |
| #include "src/gpu/GrTexturePriv.h" |
| #include "src/gpu/vk/GrVkGpu.h" |
| #include "src/gpu/vk/GrVkImageView.h" |
| #include "src/gpu/vk/GrVkTextureRenderTarget.h" |
| #include "src/gpu/vk/GrVkUtil.h" |
| |
| #include "include/gpu/vk/GrVkTypes.h" |
| |
| #define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X) |
| |
| // Because this class is virtually derived from GrSurface we must explicitly call its constructor. |
| GrVkTexture::GrVkTexture(GrVkGpu* gpu, |
| SkBudgeted budgeted, |
| const GrSurfaceDesc& desc, |
| const GrVkImageInfo& info, |
| sk_sp<GrVkImageLayout> layout, |
| const GrVkImageView* view, |
| GrMipMapsStatus mipMapsStatus) |
| : GrSurface(gpu, {desc.fWidth, desc.fHeight}, desc.fConfig, info.fProtected) |
| , GrVkImage(info, std::move(layout), GrBackendObjectOwnership::kOwned) |
| , INHERITED(gpu, {desc.fWidth, desc.fHeight}, desc.fConfig, info.fProtected, |
| GrTextureType::k2D, mipMapsStatus) |
| , fTextureView(view) { |
| SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount)); |
| // We don't support creating external GrVkTextures |
| SkASSERT(!info.fYcbcrConversionInfo.isValid() || !info.fYcbcrConversionInfo.fExternalFormat); |
| this->registerWithCache(budgeted); |
| if (GrVkFormatIsCompressed(info.fFormat)) { |
| this->setReadOnly(); |
| } |
| } |
| |
| GrVkTexture::GrVkTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc, const GrVkImageInfo& info, |
| sk_sp<GrVkImageLayout> layout, const GrVkImageView* view, |
| GrMipMapsStatus mipMapsStatus, GrBackendObjectOwnership ownership, |
| GrWrapCacheable cacheable, GrIOType ioType, bool isExternal) |
| : GrSurface(gpu, {desc.fWidth, desc.fHeight}, desc.fConfig, info.fProtected) |
| , GrVkImage(info, std::move(layout), ownership) |
| , INHERITED(gpu, {desc.fWidth, desc.fHeight}, desc.fConfig, info.fProtected, |
| isExternal ? GrTextureType::kExternal : GrTextureType::k2D, mipMapsStatus) |
| , fTextureView(view) { |
| SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount)); |
| if (ioType == kRead_GrIOType) { |
| this->setReadOnly(); |
| } |
| this->registerWithCacheWrapped(cacheable); |
| } |
| |
| // Because this class is virtually derived from GrSurface we must explicitly call its constructor. |
| GrVkTexture::GrVkTexture(GrVkGpu* gpu, |
| const GrSurfaceDesc& desc, |
| const GrVkImageInfo& info, |
| sk_sp<GrVkImageLayout> layout, |
| const GrVkImageView* view, |
| GrMipMapsStatus mipMapsStatus, |
| GrBackendObjectOwnership ownership) |
| : GrSurface(gpu, {desc.fWidth, desc.fHeight}, desc.fConfig, info.fProtected) |
| , GrVkImage(info, layout, ownership) |
| , INHERITED(gpu, {desc.fWidth, desc.fHeight}, desc.fConfig, info.fProtected, |
| GrTextureType::k2D, mipMapsStatus) |
| , fTextureView(view) { |
| SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount)); |
| // Since this ctor is only called from GrVkTextureRenderTarget, we can't have a ycbcr conversion |
| // since we don't support that on render targets. |
| SkASSERT(!info.fYcbcrConversionInfo.isValid()); |
| } |
| |
| sk_sp<GrVkTexture> GrVkTexture::MakeNewTexture(GrVkGpu* gpu, SkBudgeted budgeted, |
| const GrSurfaceDesc& desc, |
| const GrVkImage::ImageDesc& imageDesc, |
| GrMipMapsStatus mipMapsStatus) { |
| SkASSERT(imageDesc.fUsageFlags & VK_IMAGE_USAGE_SAMPLED_BIT); |
| |
| GrVkImageInfo info; |
| if (!GrVkImage::InitImageInfo(gpu, imageDesc, &info)) { |
| return nullptr; |
| } |
| |
| const GrVkImageView* imageView = GrVkImageView::Create( |
| gpu, info.fImage, info.fFormat, GrVkImageView::kColor_Type, info.fLevelCount, |
| info.fYcbcrConversionInfo); |
| if (!imageView) { |
| GrVkImage::DestroyImageInfo(gpu, &info); |
| return nullptr; |
| } |
| sk_sp<GrVkImageLayout> layout(new GrVkImageLayout(info.fImageLayout)); |
| |
| return sk_sp<GrVkTexture>(new GrVkTexture(gpu, budgeted, desc, info, std::move(layout), |
| imageView, mipMapsStatus)); |
| } |
| |
| sk_sp<GrVkTexture> GrVkTexture::MakeWrappedTexture(GrVkGpu* gpu, |
| const GrSurfaceDesc& desc, |
| GrWrapOwnership wrapOwnership, |
| GrWrapCacheable cacheable, |
| GrIOType ioType, |
| const GrVkImageInfo& info, |
| sk_sp<GrVkImageLayout> layout) { |
| // Adopted textures require both image and allocation because we're responsible for freeing |
| SkASSERT(VK_NULL_HANDLE != info.fImage && |
| (kBorrow_GrWrapOwnership == wrapOwnership || VK_NULL_HANDLE != info.fAlloc.fMemory)); |
| |
| const GrVkImageView* imageView = GrVkImageView::Create( |
| gpu, info.fImage, info.fFormat, GrVkImageView::kColor_Type, info.fLevelCount, |
| info.fYcbcrConversionInfo); |
| if (!imageView) { |
| return nullptr; |
| } |
| |
| GrMipMapsStatus mipMapsStatus = info.fLevelCount > 1 ? GrMipMapsStatus::kValid |
| : GrMipMapsStatus::kNotAllocated; |
| |
| GrBackendObjectOwnership ownership = kBorrow_GrWrapOwnership == wrapOwnership |
| ? GrBackendObjectOwnership::kBorrowed : GrBackendObjectOwnership::kOwned; |
| bool isExternal = info.fYcbcrConversionInfo.isValid() && |
| (info.fYcbcrConversionInfo.fExternalFormat != 0); |
| return sk_sp<GrVkTexture>(new GrVkTexture(gpu, desc, info, std::move(layout), imageView, |
| mipMapsStatus, ownership, cacheable, ioType, |
| isExternal)); |
| } |
| |
| GrVkTexture::~GrVkTexture() { |
| // either release or abandon should have been called by the owner of this object. |
| SkASSERT(!fTextureView); |
| } |
| |
| void GrVkTexture::onRelease() { |
| // We're about to be severed from our GrVkResource. If there are "finish" idle procs we have to |
| // decide who will handle them. If the resource is still tied to a command buffer we let it |
| // handle them. Otherwise, we handle them. |
| if (this->hasResource() && this->resource()->isOwnedByCommandBuffer()) { |
| this->removeFinishIdleProcs(); |
| } |
| |
| // we create this and don't hand it off, so we should always destroy it |
| if (fTextureView) { |
| fTextureView->unref(this->getVkGpu()); |
| fTextureView = nullptr; |
| } |
| |
| this->releaseImage(this->getVkGpu()); |
| |
| INHERITED::onRelease(); |
| } |
| |
| void GrVkTexture::onAbandon() { |
| // We're about to be severed from our GrVkResource. If there are "finish" idle procs we have to |
| // decide who will handle them. If the resource is still tied to a command buffer we let it |
| // handle them. Otherwise, we handle them. |
| if (this->hasResource() && this->resource()->isOwnedByCommandBuffer()) { |
| this->removeFinishIdleProcs(); |
| } |
| |
| // we create this and don't hand it off, so we should always destroy it |
| if (fTextureView) { |
| fTextureView->unrefAndAbandon(); |
| fTextureView = nullptr; |
| } |
| |
| this->abandonImage(); |
| INHERITED::onAbandon(); |
| } |
| |
| GrBackendTexture GrVkTexture::getBackendTexture() const { |
| return GrBackendTexture(this->width(), this->height(), fInfo, this->grVkImageLayout()); |
| } |
| |
| GrVkGpu* GrVkTexture::getVkGpu() const { |
| SkASSERT(!this->wasDestroyed()); |
| return static_cast<GrVkGpu*>(this->getGpu()); |
| } |
| |
| const GrVkImageView* GrVkTexture::textureView() { |
| return fTextureView; |
| } |
| |
| void GrVkTexture::addIdleProc(sk_sp<GrRefCntedCallback> idleProc, IdleState type) { |
| INHERITED::addIdleProc(idleProc, type); |
| if (type == IdleState::kFinished) { |
| if (auto* resource = this->resource()) { |
| resource->addIdleProc(this, std::move(idleProc)); |
| } |
| } |
| } |
| |
| void GrVkTexture::callIdleProcsOnBehalfOfResource() { |
| // If we got here then the resource is being removed from its last command buffer and the |
| // texture is idle in the cache. Any kFlush idle procs should already have been called. So |
| // the texture and resource should have the same set of procs. |
| SkASSERT(this->resource()); |
| SkASSERT(this->resource()->idleProcCnt() == fIdleProcs.count()); |
| #ifdef SK_DEBUG |
| for (int i = 0; i < fIdleProcs.count(); ++i) { |
| SkASSERT(fIdleProcs[i] == this->resource()->idleProc(i)); |
| } |
| #endif |
| fIdleProcs.reset(); |
| this->resource()->resetIdleProcs(); |
| } |
| |
| void GrVkTexture::willRemoveLastRef() { |
| if (!fIdleProcs.count()) { |
| return; |
| } |
| // This is called when the GrTexture is purgeable. However, we need to check whether the |
| // Resource is still owned by any command buffers. If it is then it will call the proc. |
| auto* resource = this->hasResource() ? this->resource() : nullptr; |
| bool callFinishProcs = !resource || !resource->isOwnedByCommandBuffer(); |
| if (callFinishProcs) { |
| // Everything must go! |
| fIdleProcs.reset(); |
| resource->resetIdleProcs(); |
| } else { |
| // The procs that should be called on flush but not finish are those that are owned |
| // by the GrVkTexture and not the Resource. We do this by copying the resource's array |
| // and thereby dropping refs to procs we own but the resource does not. |
| SkASSERT(resource); |
| fIdleProcs.reset(resource->idleProcCnt()); |
| for (int i = 0; i < fIdleProcs.count(); ++i) { |
| fIdleProcs[i] = resource->idleProc(i); |
| } |
| } |
| } |
| |
| void GrVkTexture::removeFinishIdleProcs() { |
| // This should only be called by onRelease/onAbandon when we have already checked for a |
| // resource. |
| const auto* resource = this->resource(); |
| SkASSERT(resource); |
| SkSTArray<4, sk_sp<GrRefCntedCallback>> procsToKeep; |
| int resourceIdx = 0; |
| // The idle procs that are common between the GrVkTexture and its Resource should be found in |
| // the same order. |
| for (int i = 0; i < fIdleProcs.count(); ++i) { |
| if (fIdleProcs[i] == resource->idleProc(resourceIdx)) { |
| ++resourceIdx; |
| } else { |
| procsToKeep.push_back(fIdleProcs[i]); |
| } |
| } |
| SkASSERT(resourceIdx == resource->idleProcCnt()); |
| fIdleProcs = procsToKeep; |
| } |