| // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "base/message_pump_default.h" | |
| #include "base/logging.h" | |
| #include "base/threading/thread_restrictions.h" | |
| #include "nb/memory_scope.h" | |
| #if defined(OS_MACOSX) | |
| #include "base/mac/scoped_nsautorelease_pool.h" | |
| #endif | |
| namespace base { | |
| MessagePumpDefault::MessagePumpDefault() | |
| : keep_running_(true), | |
| event_(false, false) { | |
| } | |
| void MessagePumpDefault::Run(Delegate* delegate) { | |
| TRACK_MEMORY_SCOPE("MessageLoop"); | |
| DCHECK(keep_running_) << "Quit must have been called outside of Run!"; | |
| for (;;) { | |
| #if defined(OS_MACOSX) | |
| mac::ScopedNSAutoreleasePool autorelease_pool; | |
| #endif | |
| bool did_work = delegate->DoWork(); | |
| if (!keep_running_) | |
| break; | |
| did_work |= delegate->DoDelayedWork(&delayed_work_time_); | |
| if (!keep_running_) | |
| break; | |
| if (did_work) | |
| continue; | |
| did_work = delegate->DoIdleWork(); | |
| if (!keep_running_) | |
| break; | |
| if (did_work) | |
| continue; | |
| base::ThreadRestrictions::ScopedAllowWait allow_wait; | |
| if (delayed_work_time_.is_null()) { | |
| event_.Wait(); | |
| } else { | |
| TimeDelta delay = delayed_work_time_ - TimeTicks::Now(); | |
| if (delay > TimeDelta()) { | |
| event_.TimedWait(delay); | |
| } else { | |
| // It looks like delayed_work_time_ indicates a time in the past, so we | |
| // need to call DoDelayedWork now. | |
| delayed_work_time_ = TimeTicks(); | |
| } | |
| } | |
| // Since event_ is auto-reset, we don't need to do anything special here | |
| // other than service each delegate method. | |
| } | |
| keep_running_ = true; | |
| } | |
| void MessagePumpDefault::Quit() { | |
| keep_running_ = false; | |
| } | |
| void MessagePumpDefault::ScheduleWork() { | |
| // Since this can be called on any thread, we need to ensure that our Run | |
| // loop wakes up. | |
| event_.Signal(); | |
| } | |
| void MessagePumpDefault::ScheduleDelayedWork( | |
| const TimeTicks& delayed_work_time) { | |
| // We know that we can't be blocked on Wait right now since this method can | |
| // only be called on the same thread as Run, so we only need to update our | |
| // record of how long to sleep when we do sleep. | |
| delayed_work_time_ = delayed_work_time; | |
| } | |
| } // namespace base |