blob: 8d0abe55cfffdc41c5b68b9eb5b63d78705ab99f [file] [log] [blame]
// Copyright 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_SHARED_WIN32_VIDEO_DECODER_H_
#define STARBOARD_SHARED_WIN32_VIDEO_DECODER_H_
#include <D3d11_1.h>
#include <wrl/client.h>
#include <deque>
#include <list>
#include <memory>
#include "starboard/common/ref_counted.h"
#include "starboard/common/scoped_ptr.h"
#include "starboard/configuration.h"
#include "starboard/decode_target.h"
#include "starboard/mutex.h"
#include "starboard/shared/starboard/player/filter/video_decoder_internal.h"
#include "starboard/shared/starboard/thread_checker.h"
#include "starboard/shared/win32/decrypting_decoder.h"
#include "starboard/thread.h"
namespace starboard {
namespace shared {
namespace win32 {
class VideoDecoder
: public
::starboard::shared::starboard::player::filter::HostedVideoDecoder {
public:
typedef ::starboard::shared::starboard::player::InputBuffer InputBuffer;
typedef ::starboard::shared::starboard::player::VideoFrame VideoFrame;
VideoDecoder(SbMediaVideoCodec video_codec,
SbPlayerOutputMode output_mode,
SbDecodeTargetGraphicsContextProvider* graphics_context_provider,
SbDrmSystem drm_system);
~VideoDecoder() SB_OVERRIDE;
// Implement HostedVideoDecoder interface.
void SetHost(Host* host) SB_OVERRIDE;
void Initialize(const Closure& error_cb) SB_OVERRIDE;
void WriteInputBuffer(const scoped_refptr<InputBuffer>& input_buffer)
SB_OVERRIDE;
void WriteEndOfStream() SB_OVERRIDE;
void Reset() SB_OVERRIDE;
SbDecodeTarget GetCurrentDecodeTarget() SB_OVERRIDE;
private:
template <typename T>
using ComPtr = Microsoft::WRL::ComPtr<T>;
struct Event {
enum Type {
kWriteInputBuffer,
kWriteEndOfStream,
};
Type type;
scoped_refptr<InputBuffer> input_buffer;
};
struct Output {
Output(SbMediaTime time, const RECT& video_area,
const ComPtr<IMFSample>& video_sample)
: time(time), video_area(video_area), video_sample(video_sample) {}
SbMediaTime time;
RECT video_area;
ComPtr<IMFSample> video_sample;
};
void InitializeCodec();
void ShutdownCodec();
void UpdateVideoArea(const ComPtr<IMFMediaType>& media);
scoped_refptr<VideoFrame> CreateVideoFrame(const ComPtr<IMFSample>& sample);
static void DeleteVideoFrame(void* context, void* native_texture);
static void CreateDecodeTargetHelper(void* context);
SbDecodeTarget CreateDecodeTarget();
void EnsureDecoderThreadRunning();
void StopDecoderThread();
void DecoderThreadRun();
static void* DecoderThreadEntry(void* context);
::starboard::shared::starboard::ThreadChecker thread_checker_;
// These variables will be initialized inside ctor or SetHost() and will not
// be changed during the life time of this class.
const SbMediaVideoCodec video_codec_;
Closure error_cb_;
Host* host_;
SbDecodeTargetGraphicsContextProvider* graphics_context_provider_;
SbDrmSystem const drm_system_;
// These are platform-specific objects required to create and use a codec.
ComPtr<ID3D11Device> d3d_device_;
ComPtr<IMFDXGIDeviceManager> device_manager_;
ComPtr<ID3D11VideoDevice1> video_device_;
ComPtr<ID3D11VideoContext> video_context_;
ComPtr<ID3D11VideoProcessorEnumerator> video_enumerator_;
ComPtr<ID3D11VideoProcessor> video_processor_;
scoped_ptr<DecryptingDecoder> decoder_;
RECT video_area_;
SbThread decoder_thread_;
volatile bool decoder_thread_stop_requested_;
bool decoder_thread_stopped_;
Mutex thread_lock_;
std::deque<std::unique_ptr<Event> > thread_events_;
// This structure shadows the list of outstanding frames held by the host.
// When a new output is added to this structure, the host should be notified
// of a new VideoFrame. When the host deletes the VideoFrame, the delete
// callback is used to update this structure. The VideoDecoder may need to
// delete outputs without notifying the host. In such a situation, the host's
// VideoFrames will be invalid if they still require the IMFSample; it's
// possible that the VideoFrame was converted to a texture already, so it
// will continue to be valid since the IMFSample is no longer needed.
Mutex outputs_reset_lock_;
std::list<Output> thread_outputs_;
Mutex decode_target_lock_;
SbDecodeTarget current_decode_target_;
SbDecodeTarget prev_decode_target_;
};
} // namespace win32
} // namespace shared
} // namespace starboard
#endif // STARBOARD_SHARED_WIN32_VIDEO_DECODER_H_