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// Copyright 2014 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "cobalt/dom/element.h"
#include <algorithm>
#include "base/lazy_instance.h"
#include "base/string_util.h"
#include "cobalt/base/tokens.h"
#include "cobalt/base/user_log.h"
#include "cobalt/cssom/css_style_rule.h"
#include "cobalt/cssom/selector.h"
#include "cobalt/dom/document.h"
#include "cobalt/dom/dom_exception.h"
#include "cobalt/dom/dom_rect.h"
#include "cobalt/dom/dom_rect_list.h"
#include "cobalt/dom/dom_token_list.h"
#include "cobalt/dom/html_collection.h"
#include "cobalt/dom/html_element.h"
#include "cobalt/dom/html_element_context.h"
#include "cobalt/dom/mutation_reporter.h"
#include "cobalt/dom/named_node_map.h"
#include "cobalt/dom/parser.h"
#include "cobalt/dom/pointer_state.h"
#include "cobalt/dom/serializer.h"
#include "cobalt/dom/text.h"
#include "cobalt/math/rect_f.h"
#include "nb/memory_scope.h"
namespace cobalt {
namespace dom {
namespace {
const char kStyleAttributeName[] = "style";
// This struct manages the user log information for Node count.
struct ElementCountLog {
public:
ElementCountLog() : count(0) {
base::UserLog::Register(base::UserLog::kElementCountIndex, "ElementCnt",
&count, sizeof(count));
}
~ElementCountLog() {
base::UserLog::Deregister(base::UserLog::kElementCountIndex);
}
int count;
private:
DISALLOW_COPY_AND_ASSIGN(ElementCountLog);
};
base::LazyInstance<ElementCountLog> element_count_log =
LAZY_INSTANCE_INITIALIZER;
} // namespace
Element::Element(Document* document)
: Node(document), animations_(new web_animations::AnimationSet()) {
++(element_count_log.Get().count);
}
Element::Element(Document* document, base::Token local_name)
: Node(document),
local_name_(local_name),
animations_(new web_animations::AnimationSet()) {
++(element_count_log.Get().count);
}
base::optional<std::string> Element::text_content() const {
TRACK_MEMORY_SCOPE("DOM");
std::string content;
const Node* child = first_child();
while (child) {
if (child->IsText() || child->IsElement()) {
content.append(child->text_content().value());
}
child = child->next_sibling();
}
return content;
}
void Element::set_text_content(
const base::optional<std::string>& text_content) {
TRACK_MEMORY_SCOPE("DOM");
// https://www.w3.org/TR/dom/#dom-node-textcontent
// 1. Let node be null.
scoped_refptr<Node> new_node;
// 2. If new value is not the empty string, set node to a new Text node whose
// data is new value.
std::string new_text_content = text_content.value_or("");
if (!new_text_content.empty()) {
new_node = new Text(node_document(), new_text_content);
}
// 3. Replace all with node within the context object.
ReplaceAll(new_node);
}
bool Element::HasAttributes() const { return !attribute_map_.empty(); }
scoped_refptr<NamedNodeMap> Element::attributes() {
TRACK_MEMORY_SCOPE("DOM");
scoped_refptr<NamedNodeMap> named_node_map = named_node_map_.get();
if (!named_node_map) {
// Create a new instance and store a weak reference.
named_node_map = new NamedNodeMap(this);
named_node_map_ = named_node_map->AsWeakPtr();
}
return named_node_map;
}
const scoped_refptr<DOMTokenList>& Element::class_list() {
TRACK_MEMORY_SCOPE("DOM");
if (!class_list_) {
// Create a new instance and store a reference to it. Because of the
// negative performance impact of having to constantly recreate DomTokenList
// objects, they are being kept in memory.
class_list_ = new DOMTokenList(this, "class");
}
return class_list_;
}
// Algorithm for GetAttribute:
// https://www.w3.org/TR/2014/WD-dom-20140710/#dom-element-getattribute
base::optional<std::string> Element::GetAttribute(
const std::string& name) const {
TRACK_MEMORY_SCOPE("DOM");
Document* document = node_document();
// 1. If the context object is in the HTML namespace and its node document is
// an HTML document, let name be converted to ASCII lowercase.
std::string attr_name = name;
if (document && !document->IsXMLDocument()) {
StringToLowerASCII(&attr_name);
}
// 2. Return the value of the attribute in element's attribute list whose
// namespace is namespace and local name is localName, if it has one, and
// null otherwise.
switch (attr_name.size()) {
case 5:
if (attr_name == kStyleAttributeName) {
return GetStyleAttribute();
}
// fall-through if not style attribute name
default: {
AttributeMap::const_iterator iter = attribute_map_.find(attr_name);
if (iter != attribute_map_.end()) {
return iter->second;
}
}
}
return base::nullopt;
}
// Algorithm for SetAttribute:
// https://www.w3.org/TR/2014/WD-dom-20140710/#dom-element-setattribute
void Element::SetAttribute(const std::string& name, const std::string& value) {
TRACK_MEMORY_SCOPE("DOM");
Document* document = node_document();
// 1. Not needed by Cobalt.
// 2. If the context object is in the HTML namespace and its node document is
// an HTML document, let name be converted to ASCII lowercase.
std::string attr_name = name;
if (document && !document->IsXMLDocument()) {
StringToLowerASCII(&attr_name);
}
// 3. Let attribute be the first attribute in the context object's attribute
// list whose name is name, or null if there is no such attribute.
// 4. If attribute is null, create an attribute whose local name is name and
// value is value, and then append this attribute to the context object and
// terminate these steps.
// 5. Change attribute from context object to value.
base::optional<std::string> old_value = GetAttribute(attr_name);
MutationReporter mutation_reporter(this, GatherInclusiveAncestorsObservers());
mutation_reporter.ReportAttributesMutation(attr_name, old_value);
switch (attr_name.size()) {
case 5:
if (attr_name == kStyleAttributeName) {
SetStyleAttribute(value);
if (named_node_map_) {
named_node_map_->SetAttributeInternal(attr_name, value);
}
OnSetAttribute(name, value);
// Return now as SetStyleAttribute() will call OnDOMMutation() when
// necessary.
return;
}
// fall-through if not style attribute name
default: {
AttributeMap::iterator attribute_iterator =
attribute_map_.find(attr_name);
if (attribute_iterator != attribute_map_.end() &&
attribute_iterator->second == value) {
// Attribute did not change.
return;
}
attribute_map_[attr_name] = value;
break;
}
}
// Custom, not in any spec.
// Check for specific attributes that require additional caching and update
// logic.
switch (attr_name.size()) {
case 2:
if (attr_name == "id") {
id_attribute_ = base::Token(value);
}
break;
case 5:
if (attr_name == "class") {
// Changing the class name may affect the contents of proxy objects.
UpdateGenerationForNodeAndAncestors();
}
break;
}
if (named_node_map_) {
named_node_map_->SetAttributeInternal(attr_name, value);
}
if (document) {
document->OnDOMMutation();
}
OnSetAttribute(name, value);
}
// Algorithm for RemoveAttribute:
// https://www.w3.org/TR/2014/WD-dom-20140710/#dom-element-removeattribute
void Element::RemoveAttribute(const std::string& name) {
TRACK_MEMORY_SCOPE("DOM");
Document* document = node_document();
// 1. If the context object is in the HTML namespace and its node document is
// an HTML document, let name be converted to ASCII lowercase.
std::string attr_name = name;
if (document && !document->IsXMLDocument()) {
StringToLowerASCII(&attr_name);
}
base::optional<std::string> old_value = GetAttribute(attr_name);
if (old_value) {
MutationReporter mutation_reporter(this,
GatherInclusiveAncestorsObservers());
mutation_reporter.ReportAttributesMutation(attr_name, old_value);
}
// 2. Remove the first attribute from the context object whose name is name,
// if any.
switch (attr_name.size()) {
case 5:
if (attr_name == kStyleAttributeName) {
RemoveStyleAttribute();
break;
}
// fall-through if not style attribute name
default: {
AttributeMap::iterator iter = attribute_map_.find(attr_name);
if (iter == attribute_map_.end()) {
return;
}
attribute_map_.erase(iter);
break;
}
}
// Custom, not in any spec.
// Check for specific attributes that require additional caching and update
// logic.
switch (attr_name.size()) {
case 2:
if (attr_name == "id") {
id_attribute_ = base::Token("");
}
break;
case 5:
if (attr_name == "class") {
// Changing the class name may affect the contents of proxy objects.
UpdateGenerationForNodeAndAncestors();
}
break;
}
if (named_node_map_) {
named_node_map_->RemoveAttributeInternal(attr_name);
}
if (document) {
document->OnDOMMutation();
}
OnRemoveAttribute(name);
}
// Algorithm for tag_name:
// https://www.w3.org/TR/dom/#dom-element-tagname
base::Token Element::tag_name() const {
// 1. If context object's namespace prefix is not null, let qualified name be
// its namespace prefix, followed by a ":" (U+003A), followed by its local
// name. Otherwise, let qualified name be its local name.
std::string qualified_name = local_name_.c_str();
// 2. If the context object is in the HTML namespace and its node document is
// an HTML document, let qualified name be converted to ASCII uppercase.
Document* document = node_document();
if (document && !document->IsXMLDocument()) {
StringToUpperASCII(&qualified_name);
}
// 3. Return qualified name.
return base::Token(qualified_name);
}
// Algorithm for HasAttribute:
// https://www.w3.org/TR/2014/WD-dom-20140710/#dom-element-hasattribute
bool Element::HasAttribute(const std::string& name) const {
TRACK_MEMORY_SCOPE("DOM");
Document* document = node_document();
// 1. If the context object is in the HTML namespace and its node document is
// an HTML document, let name be converted to ASCII lowercase.
std::string attr_name = name;
if (document && !document->IsXMLDocument()) {
StringToLowerASCII(&attr_name);
}
// 2. Return true if the context object has an attribute whose name is name,
// and false otherwise.
AttributeMap::const_iterator iter = attribute_map_.find(attr_name);
return iter != attribute_map_.end();
}
// Algorithm for GetElementsByTagName:
// https://www.w3.org/TR/dom/#concept-getelementsbytagname
scoped_refptr<HTMLCollection> Element::GetElementsByTagName(
const std::string& local_name) const {
Document* document = node_document();
// 2. If the document is not an HTML document, then return an HTML collection
// whose name is local name. If it is an HTML document, then return an,
// HTML collection whose name is local name converted to ASCII lowercase.
if (document && document->IsXMLDocument()) {
return HTMLCollection::CreateWithElementsByLocalName(this, local_name);
} else {
const std::string lower_local_name = StringToLowerASCII(local_name);
return HTMLCollection::CreateWithElementsByLocalName(this,
lower_local_name);
}
}
scoped_refptr<HTMLCollection> Element::GetElementsByClassName(
const std::string& class_name) const {
return HTMLCollection::CreateWithElementsByClassName(this, class_name);
}
namespace {
// Returns the bounding rectangle of the given DOMrect. A DOMRect can have a
// negative width or height. This function ensures that the width and height of
// the returned rectangle are positive, allowing RectF::Union() to function
// correctly.
math::RectF GetBoundingRectangle(const scoped_refptr<DOMRect>& dom_rect) {
math::RectF bounding_rectangle;
// This handles the case where DOMRect::width() or DOMRect::height() can be
// negative.
float dom_rect_x2 = dom_rect->x() + dom_rect->width();
float rect_x = std::min(dom_rect->x(), dom_rect_x2);
bounding_rectangle.set_x(rect_x);
bounding_rectangle.set_width(std::max(dom_rect->x(), dom_rect_x2) - rect_x);
float dom_rect_y2 = dom_rect->y() + dom_rect->height();
float rect_y = std::min(dom_rect->y(), dom_rect_y2);
bounding_rectangle.set_y(rect_y);
bounding_rectangle.set_height(std::max(dom_rect->y(), dom_rect_y2) - rect_y);
return bounding_rectangle;
}
} // namespace
// Algorithm for getBoundingClientRect:
// https://www.w3.org/TR/2013/WD-cssom-view-20131217/#dom-element-getboundingclientrect
scoped_refptr<DOMRect> Element::GetBoundingClientRect() {
TRACK_MEMORY_SCOPE("DOM");
// 1. Let list be the result of invoking getClientRects() on the same element
// this method was invoked on.
scoped_refptr<DOMRectList> list = GetClientRects();
// 2. If the list is empty return a DOMRect object whose x, y, width and
// height members are zero.
if (list->length() == 0) {
return make_scoped_refptr(new DOMRect());
}
// 3. Otherwise, return a DOMRect object describing the smallest rectangle
// that includes the first rectangle in list and all of the remaining
// rectangles of which the height or width is not zero.
math::RectF bounding_rect = GetBoundingRectangle(list->Item(0));
for (unsigned int item_number = 1; item_number < list->length();
++item_number) {
const scoped_refptr<DOMRect>& box_rect = list->Item(item_number);
if (box_rect->height() != 0.0f || box_rect->width() != 0.0f) {
bounding_rect.Union(GetBoundingRectangle(box_rect));
}
}
return make_scoped_refptr(new DOMRect(bounding_rect));
}
// Algorithm for GetClientRects:
// https://www.w3.org/TR/2013/WD-cssom-view-20131217/#dom-element-getclientrects
scoped_refptr<DOMRectList> Element::GetClientRects() {
// 1. If the element on which it was invoked does not have an associated
// layout box return an empty DOMRectList object and stop this algorithm.
return make_scoped_refptr(new DOMRectList());
}
// Algorithm for client_top:
// https://www.w3.org/TR/2013/WD-cssom-view-20131217/#dom-element-clienttop
float Element::client_top() {
// 1. If the element has no associated CSS layout box or if the CSS layout box
// is inline, return zero.
return 0.0f;
}
// Algorithm for client_left:
// https://www.w3.org/TR/2013/WD-cssom-view-20131217/#dom-element-clientleft
float Element::client_left() {
// 1. If the element has no associated CSS layout box or if the CSS layout box
// is inline, return zero.
return 0.0f;
}
// Algorithm for client_width:
// https://www.w3.org/TR/2013/WD-cssom-view-20131217/#dom-element-clientwidth
float Element::client_width() {
// 1. If the element has no associated CSS layout box or if the CSS layout box
// is inline, return zero.
return 0.0f;
}
// Algorithm for client_height:
// https://www.w3.org/TR/2013/WD-cssom-view-20131217/#dom-element-clientheight
float Element::client_height() {
// 1. If the element has no associated CSS layout box or if the CSS layout box
// is inline, return zero.
return 0.0f;
}
// Algorithm for inner_html:
// https://www.w3.org/TR/DOM-Parsing/#widl-Element-innerHTML
std::string Element::inner_html() const {
TRACK_MEMORY_SCOPE("DOM");
std::ostringstream oss;
Serializer serializer(&oss);
serializer.SerializeDescendantsOnly(this);
return oss.str();
}
// Algorithm for set_inner_html:
// https://www.w3.org/TR/DOM-Parsing/#widl-Element-innerHTML
void Element::set_inner_html(const std::string& inner_html) {
TRACK_MEMORY_SCOPE("DOM");
// 1. Let fragment be the result of invoking the fragment parsing algorithm
// with the new value as markup, and the context object as the context
// element.
// 2. Replace all with fragment within the context object.
// Remove all children.
scoped_refptr<Node> child = first_child();
while (child) {
scoped_refptr<Node> next_child = child->next_sibling();
RemoveChild(child);
child = next_child;
}
// Use the DOM parser to parse the HTML input and generate children nodes.
Document* document = node_document();
if (document) {
document->html_element_context()->dom_parser()->ParseDocumentFragment(
inner_html, document, this, NULL, GetInlineSourceLocation());
}
}
// Algorithm for outer_html:
// https://www.w3.org/TR/DOM-Parsing/#widl-Element-innerHTML
std::string Element::outer_html(
script::ExceptionState* /*exception_state*/) const {
TRACK_MEMORY_SCOPE("DOM");
std::ostringstream oss;
Serializer serializer(&oss);
serializer.Serialize(this);
return oss.str();
}
// Algorithm for set_outer_html:
// https://www.w3.org/TR/DOM-Parsing/#widl-Element-outerHTML
void Element::set_outer_html(const std::string& outer_html,
script::ExceptionState* exception_state) {
TRACK_MEMORY_SCOPE("DOM");
// 1. Let parent be the context object's parent.
scoped_refptr<Node> parent = parent_node();
// 2. If parent is null, terminate these steps. There would be no way to
// obtain a reference to the nodes created even if the remaining steps were
// run.
if (!parent) {
return;
}
// 3. If parent is a Document, throw a DOMException with name
// "NoModificationAllowedError" exception.
if (parent->IsDocument()) {
DOMException::Raise(dom::DOMException::kInvalidAccessErr, exception_state);
return;
}
// 4. Not needed by Cobalt.
// 5. Let fragment be the result of invoking the fragment parsing algorithm
// with the new value as markup, and parent as the context element.
// 6. Replace the context object with fragment within the context object's
// parent.
// Remove this node from its parent.
scoped_refptr<Node> reference = next_sibling();
// Make sure that this does not get cleaned up while it is being removed.
scoped_refptr<Node> keep_this_alive = this;
parent->RemoveChild(this);
// Use the DOM parser to parse the HTML input and generate children nodes.
// TODO: Replace "Element" in the source location with the name of actual
// class, like "HTMLDivElement".
Document* document = node_document();
if (document) {
document->html_element_context()->dom_parser()->ParseDocumentFragment(
outer_html, document, parent, reference, GetInlineSourceLocation());
}
}
void Element::SetPointerCapture(int pointer_id,
script::ExceptionState* exception_state) {
Document* document = node_document();
if (document) {
document->pointer_state()->SetPointerCapture(pointer_id, this,
exception_state);
}
}
void Element::ReleasePointerCapture(int pointer_id,
script::ExceptionState* exception_state) {
Document* document = node_document();
if (document) {
document->pointer_state()->ReleasePointerCapture(pointer_id, this,
exception_state);
}
}
bool Element::HasPointerCapture(int pointer_id) {
Document* document = node_document();
if (document) {
document->pointer_state()->HasPointerCapture(pointer_id, this);
}
return false;
}
void Element::Accept(NodeVisitor* visitor) { visitor->Visit(this); }
void Element::Accept(ConstNodeVisitor* visitor) const { visitor->Visit(this); }
scoped_refptr<Node> Element::Duplicate() const {
TRACK_MEMORY_SCOPE("DOM");
Element* new_element = new Element(node_document(), local_name_);
new_element->CopyAttributes(*this);
return new_element;
}
bool Element::IsEmpty() {
scoped_refptr<Node> child = first_child();
while (child) {
if (!child->IsComment()) {
return false;
}
child = child->next_sibling();
}
return true;
}
bool Element::HasFocus() {
Document* document = node_document();
return document ? (document->active_element() == this) : false;
}
base::optional<std::string> Element::GetStyleAttribute() const {
AttributeMap::const_iterator iter = attribute_map_.find(kStyleAttributeName);
if (iter != attribute_map_.end()) {
return iter->second;
}
return base::nullopt;
}
void Element::SetStyleAttribute(const std::string& value) {
attribute_map_[kStyleAttributeName] = value;
}
void Element::RemoveStyleAttribute() {
attribute_map_.erase(kStyleAttributeName);
}
void Element::CollectStyleSheetsOfElementAndDescendants(
cssom::StyleSheetVector* style_sheets) const {
CollectStyleSheet(style_sheets);
for (Element* child = first_element_child(); child;
child = child->next_element_sibling()) {
child->CollectStyleSheetsOfElementAndDescendants(style_sheets);
}
}
scoped_refptr<HTMLElement> Element::AsHTMLElement() { return NULL; }
Element::~Element() { --(element_count_log.Get().count); }
bool Element::GetBooleanAttribute(const std::string& name) const {
return HasAttribute(name);
}
void Element::SetBooleanAttribute(const std::string& name, bool value) {
if (value) {
SetAttribute(name, "");
} else {
RemoveAttribute(name);
}
}
void Element::CopyAttributes(const Element& other) {
attribute_map_ = other.attribute_map_;
id_attribute_ = other.id_attribute_;
}
HTMLElementContext* Element::html_element_context() {
TRACK_MEMORY_SCOPE("DOM");
Document* document = node_document();
return document ? document->html_element_context() : NULL;
}
std::string Element::GetDebugName() {
std::string name = local_name_.c_str();
if (HasAttribute("id")) {
name += "#";
name += id_attribute_.c_str();
}
return name;
}
void Element::HTMLParseError(const std::string& error) {
// TODO: Report line / column number.
LOG(WARNING) << "Error when parsing inner HTML or outer HTML: " << error;
}
} // namespace dom
} // namespace cobalt