blob: 30858240c6457b21315a7e2e1890cca96bb991ad [file] [log] [blame]
# Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
{
'variables':
{
# These file lists are shared with the GN build.
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[
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'<(DEPTH)/third_party/angle/src/common/Color.inl',
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'<(DEPTH)/third_party/angle/src/common/MemoryBuffer.cpp',
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'<(DEPTH)/third_party/angle/src/common/angleutils.h',
'<(DEPTH)/third_party/angle/src/common/bitset_utils.h',
'<(DEPTH)/third_party/angle/src/common/debug.cpp',
'<(DEPTH)/third_party/angle/src/common/debug.h',
'<(DEPTH)/third_party/angle/src/common/mathutil.cpp',
'<(DEPTH)/third_party/angle/src/common/mathutil.h',
'<(DEPTH)/third_party/angle/src/common/matrix_utils.h',
'<(DEPTH)/third_party/angle/src/common/platform.h',
'<(DEPTH)/third_party/angle/src/common/string_utils.cpp',
'<(DEPTH)/third_party/angle/src/common/string_utils.h',
'<(DEPTH)/third_party/angle/src/common/third_party/numerics/base/logging.h',
'<(DEPTH)/third_party/angle/src/common/third_party/numerics/base/numerics/safe_conversions.h',
'<(DEPTH)/third_party/angle/src/common/third_party/numerics/base/numerics/safe_conversions_impl.h',
'<(DEPTH)/third_party/angle/src/common/third_party/numerics/base/numerics/safe_math.h',
'<(DEPTH)/third_party/angle/src/common/third_party/numerics/base/numerics/safe_math_impl.h',
'<(DEPTH)/third_party/angle/src/common/tls.cpp',
'<(DEPTH)/third_party/angle/src/common/tls.h',
'<(DEPTH)/third_party/angle/src/common/utilities.cpp',
'<(DEPTH)/third_party/angle/src/common/utilities.h',
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'<(DEPTH)/third_party/angle/src/common/version.h',
],
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[
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],
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[
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],
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],
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'<(DEPTH)/third_party/angle/src/image_util/imageformats.cpp',
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],
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],
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],
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],
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],
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'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/functionsgl_enums.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/functionsgl_typedefs.h',
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],
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'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h',
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'<(DEPTH)/third_party/angle/src/third_party/khronos/GL/wglext.h',
],
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],
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'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/PbufferSurfaceEGL.h',
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'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/WindowSurfaceEGL.h',
],
'libangle_gl_egl_dl_sources':
[
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],
'libangle_gl_ozone_sources':
[
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/ozone/SurfaceOzone.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/ozone/SurfaceOzone.h',
],
'libangle_gl_egl_android_sources':
[
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.h',
],
'libangle_gl_cgl_sources':
[
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'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.mm',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h',
],
'libangle_vulkan_sources':
[
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'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/BufferVk.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/CompilerVk.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/CompilerVk.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/ContextVk.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/ContextVk.h',
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'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/DeviceVk.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/DisplayVk.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/DisplayVk.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/FenceNVVk.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/FenceNVVk.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/FenceSyncVk.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/FenceSyncVk.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/FramebufferVk.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/FramebufferVk.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/GlslangWrapper.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/GlslangWrapper.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/ImageVk.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/ImageVk.h',
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'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/QueryVk.h',
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'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/RenderbufferVk.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/RendererVk.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/RendererVk.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/RenderTargetVk.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/RenderTargetVk.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/SamplerVk.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/SamplerVk.h',
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'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/ShaderVk.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/SurfaceVk.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/SurfaceVk.h',
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'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/TransformFeedbackVk.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/TransformFeedbackVk.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/VertexArrayVk.cpp',
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'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/renderervk_utils.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/vk_format_table_autogen.cpp',
],
'libangle_vulkan_win32_sources':
[
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/win32/DisplayVkWin32.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/win32/DisplayVkWin32.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/win32/WindowSurfaceVkWin32.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/win32/WindowSurfaceVkWin32.h',
],
'libangle_vulkan_xcb_sources':
[
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/xcb/DisplayVkXcb.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/xcb/DisplayVkXcb.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/xcb/WindowSurfaceVkXcb.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/vulkan/xcb/WindowSurfaceVkXcb.h',
],
'libangle_null_sources':
[
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/BufferNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/BufferNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/CompilerNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/CompilerNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ContextNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ContextNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/DeviceNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/DeviceNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/DisplayNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/DisplayNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FenceNVNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FenceNVNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FenceSyncNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FenceSyncNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FramebufferNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/FramebufferNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ImageNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ImageNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/PathNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/PathNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ProgramNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ProgramNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/QueryNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/QueryNULL.h',
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'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/RenderbufferNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/SamplerNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/SamplerNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ShaderNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/ShaderNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/SurfaceNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/SurfaceNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/TextureNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/TextureNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/TransformFeedbackNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/TransformFeedbackNULL.h',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/VertexArrayNULL.cpp',
'<(DEPTH)/third_party/angle/src/libANGLE/renderer/null/VertexArrayNULL.h',
],
'libglesv2_sources':
[
'<(DEPTH)/third_party/angle/src/common/angleutils.h',
'<(DEPTH)/third_party/angle/src/common/debug.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_egl.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_egl.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_egl_ext.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_egl_ext.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_2_0_autogen.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_2_0_ext.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_3_0.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_3_0.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_3_1.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/entry_points_gles_3_1.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/global_state.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/global_state.h',
'<(DEPTH)/third_party/angle/src/libGLESv2/libGLESv2.cpp',
'<(DEPTH)/third_party/angle/src/libGLESv2/libGLESv2.def',
'<(DEPTH)/third_party/angle/src/libGLESv2/libGLESv2.rc',
'<(DEPTH)/third_party/angle/src/libGLESv2/resource.h',
],
'libegl_sources':
[
'<(DEPTH)/third_party/angle/src/libEGL/libEGL.cpp',
'<(DEPTH)/third_party/angle/src/libEGL/libEGL.def',
'<(DEPTH)/third_party/angle/src/libEGL/libEGL.rc',
'<(DEPTH)/third_party/angle/src/libEGL/resource.h',
],
},
'target_defaults': {
'conditions':
[
['OS=="starboard"',
{
'conditions':
[
['angle_platform_linux==1',
{
'defines': [
'ANGLE_PLATFORM_LINUX=1',
],
}],
['angle_platform_posix==1',
{
'defines': [
'ANGLE_PLATFORM_POSIX=1',
],
}],
['angle_platform_windows==1',
{
'defines': [
'ANGLE_PLATFORM_WINDOWS=1',
],
}],
],
}],
],
},
# Everything below this is duplicated in the GN build. If you change
# anything also change angle/BUILD.gn
'targets':
[
{
# This target includes the right ANGLE defines for <(DEPTH)/third_party/angle/src/common/platform.h for D3D11.
# It also links against the right libs. This is useful for the tests, which
# have special D3D11 code for Debug runtime error message handling.
'target_name': 'libANGLE_d3d11_config',
'type': 'none',
'conditions':
[
['angle_enable_d3d11==1',
{
'link_settings':
{
'msvs_settings':
{
'VCLinkerTool':
{
'conditions':
[
['angle_build_winrt==0',
{
'AdditionalDependencies':
[
'dxguid.lib',
],
}],
['angle_build_winrt==1',
{
'AdditionalDependencies':
[
'dxguid.lib',
'd3d11.lib',
'd3dcompiler.lib',
],
}],
],
}
},
},
}],
],
},
{
'target_name': 'libANGLE_renderer_config',
'type': 'none',
'direct_dependent_settings':
{
'conditions':
[
['angle_enable_d3d11==1',
{
'defines':
[
'ANGLE_ENABLE_D3D11',
],
}],
['angle_enable_d3d9==1',
{
'defines':
[
'ANGLE_ENABLE_D3D9',
],
}],
['angle_enable_gl==1',
{
'defines':
[
'ANGLE_ENABLE_OPENGL',
],
}],
['angle_enable_vulkan==1',
{
'defines':
[
'ANGLE_ENABLE_VULKAN',
],
}],
['angle_enable_null==1',
{
'defines':
[
'ANGLE_ENABLE_NULL',
],
}],
],
},
},
{
'target_name': 'libANGLE',
'type': 'static_library',
'dependencies':
[
'<(DEPTH)/base/base.gyp:base',
'translator',
'angle_common',
'angle_image_util',
'angle_gpu_info_util',
'libANGLE_d3d11_config',
'libANGLE_renderer_config',
],
'includes': [ '../gyp/common_defines.gypi', ],
'include_dirs':
[
'<(DEPTH)/third_party/angle/',
'<(DEPTH)/third_party/angle/include',
'<(DEPTH)/third_party/angle/src/third_party/khronos',
],
'sources':
[
'<@(libangle_sources)',
'<@(libangle_includes)',
],
'defines':
[
'LIBANGLE_IMPLEMENTATION',
],
'export_dependent_settings':
[
'angle_common',
'libANGLE_d3d11_config',
'libANGLE_renderer_config',
],
'direct_dependent_settings':
{
'include_dirs':
[
'<(DEPTH)/third_party/angle/src',
'<(DEPTH)/third_party/angle/include',
],
'defines':
[
'LIBANGLE_IMPLEMENTATION',
'GL_GLEXT_PROTOTYPES',
'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll" }',
],
'conditions':
[
['target_os=="win"', {
'defines':
[
'GL_APICALL=',
],
}, {
'defines':
[
'GL_APICALL=__attribute__((visibility("default")))',
],
}],
['OS == "mac"',
{
'xcode_settings':
{
'DYLIB_INSTALL_NAME_BASE': '@rpath',
},
}],
['angle_enable_gl==1',
{
'conditions':
[
['angle_use_glx==1',
{
'defines':
[
'ANGLE_USE_X11',
],
}],
],
}],
],
},
'conditions':
[
['angle_enable_d3d9==1 or angle_enable_d3d11==1',
{
'sources':
[
'<@(libangle_d3d_shared_sources)',
],
}],
['angle_enable_d3d9==1',
{
'sources':
[
'<@(libangle_d3d9_sources)',
],
'link_settings':
{
'msvs_settings':
{
'VCLinkerTool':
{
'AdditionalDependencies':
[
'd3d9.lib',
]
}
},
},
}],
['angle_enable_d3d11==1',
{
'sources':
[
'<@(libangle_d3d11_sources)',
],
'conditions':
[
['angle_build_winrt==1',
{
'sources':
[
'<@(libangle_d3d11_winrt_sources)',
],
},
{ # win32
'sources':
[
'<@(libangle_d3d11_win32_sources)',
],
}],
['enable_d3d11_feature_level_11==1',
{
'defines': [
'ENABLE_D3D11_FEATURE_LEVEL_11'
]
}],
],
}],
['angle_enable_gl==1',
{
'sources':
[
'<@(libangle_gl_sources)',
],
'conditions':
[
['target_os=="win"',
{
'sources':
[
'<@(libangle_gl_wgl_sources)',
],
}],
['angle_use_glx==1',
{
'defines':
[
'ANGLE_USE_X11',
],
'sources':
[
'<@(libangle_gl_glx_sources)',
],
}],
['use_ozone==1',
{
'defines':
[
'ANGLE_USE_OZONE',
],
'sources':
[
'<@(libangle_gl_egl_sources)',
'<@(libangle_gl_egl_dl_sources)',
'<@(libangle_gl_ozone_sources)',
],
'cflags':
[
'<!@(<(pkg-config) --cflags libdrm gbm)',
],
'link_settings': {
'ldflags': [
'<!@(<(pkg-config) --libs-only-L --libs-only-other libdrm gbm)',
],
'libraries': [
'<!@(<(pkg-config) --libs-only-l libdrm gbm) -ldl',
],
},
}],
['angle_link_glx==1',
{
'link_settings':
{
'libraries':
[
'-lGL',
],
},
'defines':
[
'ANGLE_LINK_GLX',
],
}, {
# If we don't statically link GL, we need the dl
# library so that we can dynamically link with GL.
'link_settings': {
'libraries': [
'-ldl',
]
}
}],
['OS=="mac"',
{
'sources':
[
'<@(libangle_gl_cgl_sources)',
],
'link_settings':
{
'libraries':
[
'$(SDKROOT)/System/Library/Frameworks/Cocoa.framework',
'$(SDKROOT)/System/Library/Frameworks/IOSurface.framework',
'$(SDKROOT)/System/Library/Frameworks/OpenGL.framework',
'$(SDKROOT)/System/Library/Frameworks/QuartzCore.framework',
],
},
'all_dependent_settings':
{
'xcode_settings': {
'LD_RUNPATH_SEARCH_PATHS': ['@executable_path/.'],
},
}
}],
],
}],
['angle_enable_vulkan==1',
{
'sources':
[
'<@(libangle_vulkan_sources)',
],
'conditions':
[
['target_os=="win"',
{
'sources':
[
'<@(libangle_vulkan_win32_sources)',
],
}],
['OS=="linux"',
{
'sources':
[
'<@(libangle_vulkan_xcb_sources)',
],
}],
],
'dependencies':
[
'angle_vulkan',
],
'export_dependent_settings':
[
'angle_vulkan',
],
}],
['angle_enable_null==1',
{
'sources':
[
'<@(libangle_null_sources)',
],
}],
['angle_build_winrt==0 and target_os=="win"',
{
'dependencies':
[
'copy_compiler_dll'
],
}],
['angle_build_winrt==1',
{
'msvs_requires_importlibrary' : 'true',
}],
],
},
{
'target_name': 'libGLESv2',
'type': '<(angle_gl_library_type)',
'dependencies': [ 'libANGLE', 'angle_common' ],
'includes': [ '../gyp/common_defines.gypi', ],
'sources':
[
'<@(libglesv2_sources)',
],
'defines':
[
'LIBGLESV2_IMPLEMENTATION',
],
'conditions':
[
['angle_build_winrt==1',
{
'msvs_requires_importlibrary' : 'true',
}],
['angle_gl_library_type== "shared_library"',
{
'defines':[
'LIBGLESV2_DLL'
]
}],
],
},
{
'target_name': 'libGLESv2_static',
'type': 'static_library',
'dependencies': [ 'libANGLE', 'angle_common' ],
'export_dependent_settings':
[
'libANGLE',
],
'includes': [ '../gyp/common_defines.gypi', ],
'sources':
[
'<@(libglesv2_sources)',
],
'conditions':
[
['angle_build_winrt==1',
{
'msvs_requires_importlibrary' : 'true',
}],
],
},
],
}