| // Copyright 2016 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_LOADER_LOADER_FACTORY_H_ |
| #define COBALT_LOADER_LOADER_FACTORY_H_ |
| |
| #include <memory> |
| #include <set> |
| #include <string> |
| |
| #include "base/threading/thread.h" |
| #include "cobalt/base/debugger_hooks.h" |
| #include "cobalt/csp/content_security_policy.h" |
| #include "cobalt/loader/fetcher.h" |
| #include "cobalt/loader/fetcher_cache.h" |
| #include "cobalt/loader/fetcher_factory.h" |
| #include "cobalt/loader/font/typeface_decoder.h" |
| #include "cobalt/loader/image/image_decoder.h" |
| #include "cobalt/loader/loader.h" |
| #include "cobalt/loader/mesh/mesh_decoder.h" |
| #include "cobalt/loader/text_decoder.h" |
| #include "cobalt/render_tree/resource_provider.h" |
| #include "url/gurl.h" |
| |
| namespace cobalt { |
| namespace loader { |
| |
| // The LoaderFactory provides a central loader creator object from which clients |
| // can request the creation of loaders of various types. The LoaderFactory |
| // maintains all context necessary to create the various resource types. |
| class LoaderFactory { |
| public: |
| LoaderFactory(const char* name, FetcherFactory* fetcher_factory, |
| render_tree::ResourceProvider* resource_provider, |
| const base::DebuggerHooks& debugger_hooks, |
| size_t encoded_image_cache_capacity, |
| base::ThreadPriority loader_thread_priority); |
| |
| // Creates a loader that fetches and decodes an image. |
| std::unique_ptr<Loader> CreateImageLoader( |
| const GURL& url, const Origin& origin, |
| const csp::SecurityCallback& url_security_callback, |
| const image::ImageDecoder::ImageAvailableCallback& |
| image_available_callback, |
| const Loader::OnCompleteFunction& load_complete_callback); |
| |
| // Creates a loader that fetches and decodes a link resources. |
| std::unique_ptr<Loader> CreateLinkLoader( |
| const GURL& url, const Origin& origin, |
| const csp::SecurityCallback& url_security_callback, |
| const loader::RequestMode cors_mode, |
| const TextDecoder::TextAvailableCallback& link_available_callback, |
| const Loader::OnCompleteFunction& load_complete_callback); |
| |
| // Creates a loader that fetches and decodes a Mesh. |
| std::unique_ptr<Loader> CreateMeshLoader( |
| const GURL& url, const Origin& origin, |
| const csp::SecurityCallback& url_security_callback, |
| const mesh::MeshDecoder::MeshAvailableCallback& mesh_available_callback, |
| const Loader::OnCompleteFunction& load_complete_callback); |
| |
| // Creates a loader that fetches and decodes a Javascript resource. |
| std::unique_ptr<Loader> CreateScriptLoader( |
| const GURL& url, const Origin& origin, |
| const csp::SecurityCallback& url_security_callback, |
| const TextDecoder::TextAvailableCallback& script_available_callback, |
| const Loader::OnCompleteFunction& load_complete_callback); |
| |
| // Creates a loader that fetches and decodes a render_tree::Typeface. |
| std::unique_ptr<Loader> CreateTypefaceLoader( |
| const GURL& url, const Origin& origin, |
| const csp::SecurityCallback& url_security_callback, |
| const font::TypefaceDecoder::TypefaceAvailableCallback& |
| typeface_available_callback, |
| const Loader::OnCompleteFunction& load_complete_callback); |
| |
| // Notify the LoaderFactory that the resource identified by "url" is being |
| // requested again. |
| void NotifyResourceRequested(const std::string& url); |
| |
| // Clears out the loader factory's resource provider, aborting any in-progress |
| // loads. |
| void Suspend(); |
| // Resets a new resource provider for this loader factory to use. The |
| // previous resource provider must have been cleared before this method is |
| // called. |
| void Resume(render_tree::ResourceProvider* resource_provider); |
| |
| private: |
| void OnLoaderCreated(Loader* loader); |
| void OnLoaderDestroyed(Loader* loader); |
| |
| Loader::FetcherCreator MakeFetcherCreator( |
| const GURL& url, const csp::SecurityCallback& url_security_callback, |
| RequestMode request_mode, const Origin& origin); |
| Loader::FetcherCreator MakeCachedFetcherCreator( |
| const GURL& url, const csp::SecurityCallback& url_security_callback, |
| RequestMode request_mode, const Origin& origin); |
| |
| // Ensures that the LoaderFactory methods are only called from the same |
| // thread. |
| THREAD_CHECKER(thread_checker_); |
| |
| // Used to create the Fetcher component of the loaders. |
| FetcherFactory* fetcher_factory_; |
| |
| // Used to cache the fetched raw data. Note that currently the cache is only |
| // used to cache Image data. We may introduce more caches once we want to |
| // cache fetched data for other resource types. |
| std::unique_ptr<FetcherCache> fetcher_cache_; |
| |
| // Used to create render_tree resources. |
| render_tree::ResourceProvider* resource_provider_; |
| |
| // Used with CLOG to report errors with the image source. |
| const base::DebuggerHooks& debugger_hooks_; |
| |
| // Keeps track of all active loaders so that if a suspend event occurs they |
| // can be aborted. |
| typedef std::set<Loader*> LoaderSet; |
| LoaderSet active_loaders_; |
| |
| // Thread to run asynchronous fetchers and decoders on. At the moment, |
| // image decoding is the only thing done on this thread. |
| base::Thread load_thread_; |
| |
| // Whether or not the LoaderFactory is currently suspended. While it is, all |
| // loaders created by it begin in a suspended state. |
| bool is_suspended_; |
| }; |
| |
| } // namespace loader |
| } // namespace cobalt |
| |
| #endif // COBALT_LOADER_LOADER_FACTORY_H_ |