| // Copyright 2015 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDERER_BACKEND_EGL_UTILS_H_ |
| #define COBALT_RENDERER_BACKEND_EGL_UTILS_H_ |
| |
| #include "base/logging.h" |
| #include "cobalt/renderer/egl_and_gles.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace backend { |
| |
| // Uses EGL to create a GL ES 3 context. While EGL specifies a standard way |
| // to do this, some platforms have finicky implementations and this function |
| // smooths that over. |
| EGLContext CreateGLES3Context(EGLDisplay display, EGLConfig config, |
| EGLContext share_context); |
| |
| int BytesPerPixelForGLFormat(GLenum format); |
| |
| } // namespace backend |
| } // namespace renderer |
| } // namespace cobalt |
| |
| #endif // COBALT_RENDERER_BACKEND_EGL_UTILS_H_ |