| /// @ref gtx_transform |
| /// @file glm/gtx/transform.hpp |
| /// |
| /// @see core (dependence) |
| /// @see gtc_matrix_transform (dependence) |
| /// @see gtx_transform |
| /// @see gtx_transform2 |
| /// |
| /// @defgroup gtx_transform GLM_GTX_transform |
| /// @ingroup gtx |
| /// |
| /// @brief Add transformation matrices |
| /// |
| /// <glm/gtx/transform.hpp> need to be included to use these functionalities. |
| |
| #pragma once |
| |
| // Dependency: |
| #include "../glm.hpp" |
| #include "../gtc/matrix_transform.hpp" |
| |
| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) |
| # pragma message("GLM: GLM_GTX_transform extension included") |
| #endif |
| |
| namespace glm |
| { |
| /// @addtogroup gtx_transform |
| /// @{ |
| |
| /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. |
| /// @see gtc_matrix_transform |
| /// @see gtx_transform |
| template <typename T, precision P> |
| GLM_FUNC_DECL tmat4x4<T, P> translate( |
| tvec3<T, P> const & v); |
| |
| /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. |
| /// @see gtc_matrix_transform |
| /// @see gtx_transform |
| template <typename T, precision P> |
| GLM_FUNC_DECL tmat4x4<T, P> rotate( |
| T angle, |
| tvec3<T, P> const & v); |
| |
| /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. |
| /// @see gtc_matrix_transform |
| /// @see gtx_transform |
| template <typename T, precision P> |
| GLM_FUNC_DECL tmat4x4<T, P> scale( |
| tvec3<T, P> const & v); |
| |
| /// @} |
| }// namespace glm |
| |
| #include "transform.inl" |