| |
| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef SkUserConfig_DEFINED |
| #define SkUserConfig_DEFINED |
| |
| /* SkTypes.h, the root of the public header files, includes SkPreConfig.h, |
| then SkUserConfig.h, then SkPostConfig.h. |
| |
| SkPreConfig.h runs first, and it is responsible for initializing certain |
| skia defines. |
| |
| SkPostConfig.h runs last, and its job is to just check that the final |
| defines are consistent (i.e. that we don't have mutually conflicting |
| defines). |
| |
| SkUserConfig.h (this file) runs in the middle. It gets to change or augment |
| the list of flags initially set in preconfig, and then postconfig checks |
| that everything still makes sense. |
| |
| Below are optional defines that add, subtract, or change default behavior |
| in Skia. Your port can locally edit this file to enable/disable flags as |
| you choose, or these can be delared on your command line (i.e. -Dfoo). |
| |
| By default, this include file will always default to having all of the flags |
| commented out, so including it will have no effect. |
| */ |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| /* Skia has lots of debug-only code. Often this is just null checks or other |
| parameter checking, but sometimes it can be quite intrusive (e.g. check that |
| each 32bit pixel is in premultiplied form). This code can be very useful |
| during development, but will slow things down in a shipping product. |
| |
| By default, these mutually exclusive flags are defined in SkPreConfig.h, |
| based on the presence or absence of NDEBUG, but that decision can be changed |
| here. |
| */ |
| //#define SK_DEBUG |
| //#define SK_RELEASE |
| |
| /* To write debug messages to a console, skia will call SkDebugf(...) following |
| printf conventions (e.g. const char* format, ...). If you want to redirect |
| this to something other than printf, define yours here |
| */ |
| //#define SkDebugf(...) MyFunction(__VA_ARGS__) |
| |
| /* |
| * To specify a different default font cache limit, define this. If this is |
| * undefined, skia will use a built-in value. |
| */ |
| //#define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024) |
| |
| /* |
| * To specify the default size of the image cache, undefine this and set it to |
| * the desired value (in bytes). SkGraphics.h as a runtime API to set this |
| * value as well. If this is undefined, a built-in value will be used. |
| */ |
| //#define SK_DEFAULT_IMAGE_CACHE_LIMIT (1024 * 1024) |
| |
| /* Define this to set the upper limit for text to support LCD. Values that |
| are very large increase the cost in the font cache and draw slower, without |
| improving readability. If this is undefined, Skia will use its default |
| value (e.g. 48) |
| */ |
| //#define SK_MAX_SIZE_FOR_LCDTEXT 48 |
| |
| /* Change the kN32_SkColorType ordering to BGRA to work in X windows. |
| */ |
| //#define SK_R32_SHIFT 16 |
| |
| |
| /* Determines whether to build code that supports the GPU backend. Some classes |
| that are not GPU-specific, such as SkShader subclasses, have optional code |
| that is used allows them to interact with the GPU backend. If you'd like to |
| omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu |
| directories from your include search path when you're not building the GPU |
| backend. Defaults to 1 (build the GPU code). |
| */ |
| //#define SK_SUPPORT_GPU 1 |
| |
| /* Skia makes use of histogram logging macros to trace the frequency of |
| * events. By default, Skia provides no-op versions of these macros. |
| * Skia consumers can provide their own definitions of these macros to |
| * integrate with their histogram collection backend. |
| */ |
| //#define SK_HISTOGRAM_BOOLEAN(name, value) |
| //#define SK_HISTOGRAM_ENUMERATION(name, value, boundary_value) |
| |
| #endif |