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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// FilePath is a container for pathnames stored in a platform's native string
// type, providing containers for manipulation in according with the
// platform's conventions for pathnames. It supports the following path
// types:
//
// POSIX Windows
// --------------- ----------------------------------
// Fundamental type char[] wchar_t[]
// Encoding unspecified* UTF-16
// Separator / \, tolerant of /
// Drive letters no case-insensitive A-Z followed by :
// Alternate root // (surprise!) \\ (2 Separators), for UNC paths
//
// * The encoding need not be specified on POSIX systems, although some
// POSIX-compliant systems do specify an encoding. Mac OS X uses UTF-8.
// Chrome OS also uses UTF-8.
// Linux does not specify an encoding, but in practice, the locale's
// character set may be used.
//
// For more arcane bits of path trivia, see below.
//
// FilePath objects are intended to be used anywhere paths are. An
// application may pass FilePath objects around internally, masking the
// underlying differences between systems, only differing in implementation
// where interfacing directly with the system. For example, a single
// OpenFile(const FilePath &) function may be made available, allowing all
// callers to operate without regard to the underlying implementation. On
// POSIX-like platforms, OpenFile might wrap fopen, and on Windows, it might
// wrap _wfopen_s, perhaps both by calling file_path.value().c_str(). This
// allows each platform to pass pathnames around without requiring conversions
// between encodings, which has an impact on performance, but more imporantly,
// has an impact on correctness on platforms that do not have well-defined
// encodings for pathnames.
//
// Several methods are available to perform common operations on a FilePath
// object, such as determining the parent directory (DirName), isolating the
// final path component (BaseName), and appending a relative pathname string
// to an existing FilePath object (Append). These methods are highly
// recommended over attempting to split and concatenate strings directly.
// These methods are based purely on string manipulation and knowledge of
// platform-specific pathname conventions, and do not consult the filesystem
// at all, making them safe to use without fear of blocking on I/O operations.
// These methods do not function as mutators but instead return distinct
// instances of FilePath objects, and are therefore safe to use on const
// objects. The objects themselves are safe to share between threads.
//
// To aid in initialization of FilePath objects from string literals, a
// FILE_PATH_LITERAL macro is provided, which accounts for the difference
// between char[]-based pathnames on POSIX systems and wchar_t[]-based
// pathnames on Windows.
//
// As a precaution against premature truncation, paths can't contain NULs.
//
// Because a FilePath object should not be instantiated at the global scope,
// instead, use a FilePath::CharType[] and initialize it with
// FILE_PATH_LITERAL. At runtime, a FilePath object can be created from the
// character array. Example:
//
// | const FilePath::CharType kLogFileName[] = FILE_PATH_LITERAL("log.txt");
// |
// | void Function() {
// | FilePath log_file_path(kLogFileName);
// | [...]
// | }
//
// WARNING: FilePaths should ALWAYS be displayed with LTR directionality, even
// when the UI language is RTL. This means you always need to pass filepaths
// through base::i18n::WrapPathWithLTRFormatting() before displaying it in the
// RTL UI.
//
// This is a very common source of bugs, please try to keep this in mind.
//
// ARCANE BITS OF PATH TRIVIA
//
// - A double leading slash is actually part of the POSIX standard. Systems
// are allowed to treat // as an alternate root, as Windows does for UNC
// (network share) paths. Most POSIX systems don't do anything special
// with two leading slashes, but FilePath handles this case properly
// in case it ever comes across such a system. FilePath needs this support
// for Windows UNC paths, anyway.
// References:
// The Open Group Base Specifications Issue 7, sections 3.267 ("Pathname")
// and 4.12 ("Pathname Resolution"), available at:
// http://www.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap03.html#tag_03_267
// http://www.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap04.html#tag_04_12
//
// - Windows treats c:\\ the same way it treats \\. This was intended to
// allow older applications that require drive letters to support UNC paths
// like \\server\share\path, by permitting c:\\server\share\path as an
// equivalent. Since the OS treats these paths specially, FilePath needs
// to do the same. Since Windows can use either / or \ as the separator,
// FilePath treats c://, c:\\, //, and \\ all equivalently.
// Reference:
// The Old New Thing, "Why is a drive letter permitted in front of UNC
// paths (sometimes)?", available at:
// http://blogs.msdn.com/oldnewthing/archive/2005/11/22/495740.aspx
#ifndef BASE_FILES_FILE_PATH_H_
#define BASE_FILES_FILE_PATH_H_
#include <cstddef>
#include <iosfwd>
#include <string>
#include <vector>
#include "base/base_export.h"
#include "base/strings/string_piece.h"
#include "base/trace_event/base_tracing_forward.h"
#include "build/build_config.h"
// Windows-style drive letter support and pathname separator characters can be
// enabled and disabled independently, to aid testing. These #defines are
// here so that the same setting can be used in both the implementation and
// in the unit test.
#if BUILDFLAG(IS_WIN) || defined(COMPILER_MSVC)
#define FILE_PATH_USES_DRIVE_LETTERS
#define FILE_PATH_USES_WIN_SEPARATORS
#endif // BUILDFLAG(IS_WIN)
// To print path names portably use PRFilePath (based on PRIuS and friends from
// C99 and format_macros.h) like this:
// base::StringPrintf("Path is %" PRFilePath ".\n", path.value().c_str());
#if BUILDFLAG(IS_WIN)
#define PRFilePath "ls"
#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) || defined(STARBOARD)
#define PRFilePath "s"
#endif // BUILDFLAG(IS_WIN)
// Macros for string literal initialization of FilePath::CharType[].
#if BUILDFLAG(IS_WIN)
// The `FILE_PATH_LITERAL_INTERNAL` indirection allows `FILE_PATH_LITERAL` to
// work correctly with macro parameters, for example
// `FILE_PATH_LITERAL(TEST_FILE)` where `TEST_FILE` is a macro #defined as
// "TestFile".
#define FILE_PATH_LITERAL_INTERNAL(x) L##x
#define FILE_PATH_LITERAL(x) FILE_PATH_LITERAL_INTERNAL(x)
#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) || defined(STARBOARD)
#define FILE_PATH_LITERAL(x) x
#endif // BUILDFLAG(IS_WIN)
namespace base {
class SafeBaseName;
class Pickle;
class PickleIterator;
// An abstraction to isolate users from the differences between native
// pathnames on different platforms.
class BASE_EXPORT FilePath {
public:
#if BUILDFLAG(IS_WIN)
// On Windows, for Unicode-aware applications, native pathnames are wchar_t
// arrays encoded in UTF-16.
typedef std::wstring StringType;
#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) || defined(STARBOARD)
// On most platforms, native pathnames are char arrays, and the encoding
// may or may not be specified. On Mac OS X, native pathnames are encoded
// in UTF-8.
typedef std::string StringType;
#endif // BUILDFLAG(IS_WIN)
typedef StringType::value_type CharType;
typedef BasicStringPiece<CharType> StringPieceType;
// Null-terminated array of separators used to separate components in paths.
// Each character in this array is a valid separator, but kSeparators[0] is
// treated as the canonical separator and is used when composing pathnames.
static constexpr CharType kSeparators[] =
#if defined(FILE_PATH_USES_WIN_SEPARATORS)
FILE_PATH_LITERAL("\\/");
#else // FILE_PATH_USES_WIN_SEPARATORS
FILE_PATH_LITERAL("/");
#endif // FILE_PATH_USES_WIN_SEPARATORS
// std::size(kSeparators), i.e., the number of separators in kSeparators plus
// one (the null terminator at the end of kSeparators).
static constexpr size_t kSeparatorsLength = std::size(kSeparators);
// The special path component meaning "this directory."
static constexpr CharType kCurrentDirectory[] = FILE_PATH_LITERAL(".");
// The special path component meaning "the parent directory."
static constexpr CharType kParentDirectory[] = FILE_PATH_LITERAL("..");
// The character used to identify a file extension.
static constexpr CharType kExtensionSeparator = FILE_PATH_LITERAL('.');
FilePath();
FilePath(const FilePath& that);
explicit FilePath(StringPieceType path);
~FilePath();
FilePath& operator=(const FilePath& that);
// Constructs FilePath with the contents of |that|, which is left in valid but
// unspecified state.
FilePath(FilePath&& that) noexcept;
// Replaces the contents with those of |that|, which is left in valid but
// unspecified state.
FilePath& operator=(FilePath&& that) noexcept;
bool operator==(const FilePath& that) const;
bool operator!=(const FilePath& that) const;
// Required for some STL containers and operations
bool operator<(const FilePath& that) const {
return path_ < that.path_;
}
const StringType& value() const { return path_; }
[[nodiscard]] bool empty() const { return path_.empty(); }
void clear() { path_.clear(); }
// Returns true if |character| is in kSeparators.
static bool IsSeparator(CharType character);
// Returns a vector of all of the components of the provided path. It is
// equivalent to calling DirName().value() on the path's root component,
// and BaseName().value() on each child component.
//
// To make sure this is lossless so we can differentiate absolute and
// relative paths, the root slash will be included even though no other
// slashes will be. The precise behavior is:
//
// Posix: "/foo/bar" -> [ "/", "foo", "bar" ]
// Windows: "C:\foo\bar" -> [ "C:", "\\", "foo", "bar" ]
std::vector<FilePath::StringType> GetComponents() const;
// Returns true if this FilePath is a parent or ancestor of the |child|.
// Absolute and relative paths are accepted i.e. /foo is a parent to /foo/bar,
// and foo is a parent to foo/bar. Any ancestor is considered a parent i.e. /a
// is a parent to both /a/b and /a/b/c. Does not convert paths to absolute,
// follow symlinks or directory navigation (e.g. ".."). A path is *NOT* its
// own parent.
bool IsParent(const FilePath& child) const;
// If IsParent(child) holds, appends to path (if non-NULL) the
// relative path to child and returns true. For example, if parent
// holds "/Users/johndoe/Library/Application Support", child holds
// "/Users/johndoe/Library/Application Support/Google/Chrome/Default", and
// *path holds "/Users/johndoe/Library/Caches", then after
// parent.AppendRelativePath(child, path) is called *path will hold
// "/Users/johndoe/Library/Caches/Google/Chrome/Default". Otherwise,
// returns false.
bool AppendRelativePath(const FilePath& child, FilePath* path) const;
// Returns a FilePath corresponding to the directory containing the path
// named by this object, stripping away the file component. If this object
// only contains one component, returns a FilePath identifying
// kCurrentDirectory. If this object already refers to the root directory,
// returns a FilePath identifying the root directory. Please note that this
// doesn't resolve directory navigation, e.g. the result for "../a" is "..".
[[nodiscard]] FilePath DirName() const;
// Returns a FilePath corresponding to the last path component of this
// object, either a file or a directory. If this object already refers to
// the root directory, returns a FilePath identifying the root directory;
// this is the only situation in which BaseName will return an absolute path.
[[nodiscard]] FilePath BaseName() const;
// Returns the extension of a file path. This method works very similarly to
// FinalExtension(), except when the file path ends with a common
// double-extension. For common double-extensions like ".tar.gz" and
// ".user.js", this method returns the combined extension.
//
// Common means that detecting double-extensions is based on a hard-coded
// allow-list (including but not limited to ".*.gz" and ".user.js") and isn't
// solely dependent on the number of dots. Specifically, even if somebody
// invents a new Blah compression algorithm:
// - calling this function with "foo.tar.bz2" will return ".tar.bz2", but
// - calling this function with "foo.tar.blah" will return just ".blah"
// until ".*.blah" is added to the hard-coded allow-list.
//
// That hard-coded allow-list is case-insensitive: ".GZ" and ".gz" are
// equivalent. However, the StringType returned is not canonicalized for
// case: "foo.TAR.bz2" input will produce ".TAR.bz2", not ".tar.bz2", and
// "bar.EXT", which is not a double-extension, will produce ".EXT".
//
// The following code should always work regardless of the value of path.
// new_path = path.RemoveExtension().value().append(path.Extension());
// ASSERT(new_path == path.value());
//
// NOTE: this is different from the original file_util implementation which
// returned the extension without a leading "." ("jpg" instead of ".jpg").
[[nodiscard]] StringType Extension() const;
// Returns the final extension of a file path, or an empty string if the file
// path has no extension. In most cases, the final extension of a file path
// refers to the part of the file path from the last dot to the end (including
// the dot itself). For example, this method applied to "/pics/jojo.jpg"
// and "/pics/jojo." returns ".jpg" and ".", respectively. However, if the
// base name of the file path is either "." or "..", this method returns an
// empty string.
//
// TODO(davidben): Check all our extension-sensitive code to see if
// we can rename this to Extension() and the other to something like
// LongExtension(), defaulting to short extensions and leaving the
// long "extensions" to logic like base::GetUniquePathNumber().
[[nodiscard]] StringType FinalExtension() const;
// Returns "C:\pics\jojo" for path "C:\pics\jojo.jpg"
// NOTE: this is slightly different from the similar file_util implementation
// which returned simply 'jojo'.
[[nodiscard]] FilePath RemoveExtension() const;
// Removes the path's file extension, as in RemoveExtension(), but
// ignores double extensions.
[[nodiscard]] FilePath RemoveFinalExtension() const;
// Inserts |suffix| after the file name portion of |path| but before the
// extension. Returns "" if BaseName() == "." or "..".
// Examples:
// path == "C:\pics\jojo.jpg" suffix == " (1)", returns "C:\pics\jojo (1).jpg"
// path == "jojo.jpg" suffix == " (1)", returns "jojo (1).jpg"
// path == "C:\pics\jojo" suffix == " (1)", returns "C:\pics\jojo (1)"
// path == "C:\pics.old\jojo" suffix == " (1)", returns "C:\pics.old\jojo (1)"
[[nodiscard]] FilePath InsertBeforeExtension(StringPieceType suffix) const;
[[nodiscard]] FilePath InsertBeforeExtensionASCII(StringPiece suffix) const;
// Adds |extension| to |file_name|. Returns the current FilePath if
// |extension| is empty. Returns "" if BaseName() == "." or "..".
[[nodiscard]] FilePath AddExtension(StringPieceType extension) const;
// Like above, but takes the extension as an ASCII string. See AppendASCII for
// details on how this is handled.
[[nodiscard]] FilePath AddExtensionASCII(StringPiece extension) const;
// Replaces the extension of |file_name| with |extension|. If |file_name|
// does not have an extension, then |extension| is added. If |extension| is
// empty, then the extension is removed from |file_name|.
// Returns "" if BaseName() == "." or "..".
[[nodiscard]] FilePath ReplaceExtension(StringPieceType extension) const;
// Returns true if file path's Extension() matches `extension`. The test is
// case insensitive. Don't forget the leading period if appropriate.
bool MatchesExtension(StringPieceType extension) const;
// Returns true if file path's FinalExtension() matches `extension`. The
// test is case insensitive. Don't forget the leading period if appropriate.
bool MatchesFinalExtension(StringPieceType extension) const;
// Returns a FilePath by appending a separator and the supplied path
// component to this object's path. Append takes care to avoid adding
// excessive separators if this object's path already ends with a separator.
// If this object's path is kCurrentDirectory ('.'), a new FilePath
// corresponding only to |component| is returned. |component| must be a
// relative path; it is an error to pass an absolute path.
[[nodiscard]] FilePath Append(StringPieceType component) const;
[[nodiscard]] FilePath Append(const FilePath& component) const;
[[nodiscard]] FilePath Append(const SafeBaseName& component) const;
// Although Windows StringType is std::wstring, since the encoding it uses for
// paths is well defined, it can handle ASCII path components as well.
// Mac uses UTF8, and since ASCII is a subset of that, it works there as well.
// On Linux, although it can use any 8-bit encoding for paths, we assume that
// ASCII is a valid subset, regardless of the encoding, since many operating
// system paths will always be ASCII.
[[nodiscard]] FilePath AppendASCII(StringPiece component) const;
// Returns true if this FilePath contains an absolute path. On Windows, an
// absolute path begins with either a drive letter specification followed by
// a separator character, or with two separator characters. On POSIX
// platforms, an absolute path begins with a separator character.
bool IsAbsolute() const;
// Returns true if this FilePath is a network path which starts with 2 path
// separators. See class documentation for 'Alternate root'.
bool IsNetwork() const;
// Returns true if the patch ends with a path separator character.
[[nodiscard]] bool EndsWithSeparator() const;
// Returns a copy of this FilePath that ends with a trailing separator. If
// the input path is empty, an empty FilePath will be returned.
[[nodiscard]] FilePath AsEndingWithSeparator() const;
// Returns a copy of this FilePath that does not end with a trailing
// separator.
[[nodiscard]] FilePath StripTrailingSeparators() const;
// Returns true if this FilePath contains an attempt to reference a parent
// directory (e.g. has a path component that is "..").
bool ReferencesParent() const;
// Return a Unicode human-readable version of this path.
// Warning: you can *not*, in general, go from a display name back to a real
// path. Only use this when displaying paths to users, not just when you
// want to stuff a std::u16string into some other API.
std::u16string LossyDisplayName() const;
// Return the path as ASCII, or the empty string if the path is not ASCII.
// This should only be used for cases where the FilePath is representing a
// known-ASCII filename.
std::string MaybeAsASCII() const;
// Return the path as UTF-8.
//
// This function is *unsafe* as there is no way to tell what encoding is
// used in file names on POSIX systems other than Mac and Chrome OS,
// although UTF-8 is practically used everywhere these days. To mitigate
// the encoding issue, this function internally calls
// SysNativeMBToWide() on POSIX systems other than Mac and Chrome OS,
// per assumption that the current locale's encoding is used in file
// names, but this isn't a perfect solution.
//
// Once it becomes safe to to stop caring about non-UTF-8 file names,
// the SysNativeMBToWide() hack will be removed from the code, along
// with "Unsafe" in the function name.
std::string AsUTF8Unsafe() const;
// Similar to AsUTF8Unsafe, but returns UTF-16 instead.
std::u16string AsUTF16Unsafe() const;
// Returns a FilePath object from a path name in ASCII.
static FilePath FromASCII(StringPiece ascii);
// Returns a FilePath object from a path name in UTF-8. This function
// should only be used for cases where you are sure that the input
// string is UTF-8.
//
// Like AsUTF8Unsafe(), this function is unsafe. This function
// internally calls SysWideToNativeMB() on POSIX systems other than Mac
// and Chrome OS, to mitigate the encoding issue. See the comment at
// AsUTF8Unsafe() for details.
static FilePath FromUTF8Unsafe(StringPiece utf8);
// Similar to FromUTF8Unsafe, but accepts UTF-16 instead.
static FilePath FromUTF16Unsafe(StringPiece16 utf16);
void WriteToPickle(Pickle* pickle) const;
bool ReadFromPickle(PickleIterator* iter);
// Normalize all path separators to backslash on Windows
// (if FILE_PATH_USES_WIN_SEPARATORS is true), or do nothing on POSIX systems.
[[nodiscard]] FilePath NormalizePathSeparators() const;
// Normalize all path separattors to given type on Windows
// (if FILE_PATH_USES_WIN_SEPARATORS is true), or do nothing on POSIX systems.
[[nodiscard]] FilePath NormalizePathSeparatorsTo(CharType separator) const;
// Compare two strings in the same way the file system does.
// Note that these always ignore case, even on file systems that are case-
// sensitive. If case-sensitive comparison is ever needed, add corresponding
// methods here.
// The methods are written as a static method so that they can also be used
// on parts of a file path, e.g., just the extension.
// CompareIgnoreCase() returns -1, 0 or 1 for less-than, equal-to and
// greater-than respectively.
static int CompareIgnoreCase(StringPieceType string1,
StringPieceType string2);
static bool CompareEqualIgnoreCase(StringPieceType string1,
StringPieceType string2) {
return CompareIgnoreCase(string1, string2) == 0;
}
static bool CompareLessIgnoreCase(StringPieceType string1,
StringPieceType string2) {
return CompareIgnoreCase(string1, string2) < 0;
}
// Serialise this object into a trace.
void WriteIntoTrace(perfetto::TracedValue context) const;
#if BUILDFLAG(IS_APPLE)
// Returns the string in the special canonical decomposed form as defined for
// HFS, which is close to, but not quite, decomposition form D. See
// http://developer.apple.com/mac/library/technotes/tn/tn1150.html#UnicodeSubtleties
// for further comments.
// Returns the epmty string if the conversion failed.
static StringType GetHFSDecomposedForm(StringPieceType string);
// Special UTF-8 version of FastUnicodeCompare. Cf:
// http://developer.apple.com/mac/library/technotes/tn/tn1150.html#StringComparisonAlgorithm
// IMPORTANT: The input strings must be in the special HFS decomposed form!
// (cf. above GetHFSDecomposedForm method)
static int HFSFastUnicodeCompare(StringPieceType string1,
StringPieceType string2);
#endif
#if BUILDFLAG(IS_ANDROID)
// On android, file selection dialog can return a file with content uri
// scheme(starting with content://). Content uri needs to be opened with
// ContentResolver to guarantee that the app has appropriate permissions
// to access it.
// Returns true if the path is a content uri, or false otherwise.
bool IsContentUri() const;
#endif
// NOTE: When adding a new public method, consider adding it to
// file_path_fuzzer.cc as well.
private:
// Remove trailing separators from this object. If the path is absolute, it
// will never be stripped any more than to refer to the absolute root
// directory, so "////" will become "/", not "". A leading pair of
// separators is never stripped, to support alternate roots. This is used to
// support UNC paths on Windows.
void StripTrailingSeparatorsInternal();
StringType path_;
};
BASE_EXPORT std::ostream& operator<<(std::ostream& out,
const FilePath& file_path);
} // namespace base
namespace std {
template <>
struct hash<base::FilePath> {
typedef base::FilePath argument_type;
typedef std::size_t result_type;
result_type operator()(argument_type const& f) const {
return hash<base::FilePath::StringType>()(f.value());
}
};
} // namespace std
#endif // BASE_FILES_FILE_PATH_H_