| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_SYNC_SOCKET_H_ |
| #define BASE_SYNC_SOCKET_H_ |
| |
| // A socket abstraction used for sending and receiving plain |
| // data. Because the receiving is blocking, they can be used to perform |
| // rudimentary cross-process synchronization with low latency. |
| |
| #include <stddef.h> |
| |
| #include "base/base_export.h" |
| #include "base/files/platform_file.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/time/time.h" |
| #include "build/build_config.h" |
| |
| #if BUILDFLAG(IS_WIN) |
| #include <windows.h> |
| #endif |
| #include <sys/types.h> |
| |
| #if !defined(STARBOARD) |
| |
| namespace base { |
| |
| class BASE_EXPORT SyncSocket { |
| public: |
| using Handle = PlatformFile; |
| using ScopedHandle = ScopedPlatformFile; |
| static const Handle kInvalidHandle; |
| |
| SyncSocket(); |
| |
| // Creates a SyncSocket from a Handle. |
| explicit SyncSocket(Handle handle); |
| explicit SyncSocket(ScopedHandle handle); |
| SyncSocket(const SyncSocket&) = delete; |
| SyncSocket& operator=(const SyncSocket&) = delete; |
| virtual ~SyncSocket(); |
| |
| // Initializes and connects a pair of sockets. |
| // |socket_a| and |socket_b| must not hold a valid handle. Upon successful |
| // return, the sockets will both be valid and connected. |
| static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b); |
| |
| // Closes the SyncSocket. |
| virtual void Close(); |
| |
| // Sends the message to the remote peer of the SyncSocket. |
| // Note it is not safe to send messages from the same socket handle by |
| // multiple threads simultaneously. |
| // buffer is a pointer to the data to send. |
| // length is the length of the data to send (must be non-zero). |
| // Returns the number of bytes sent, or 0 upon failure. |
| virtual size_t Send(const void* buffer, size_t length); |
| |
| // Receives a message from an SyncSocket. |
| // buffer is a pointer to the buffer to receive data. |
| // length is the number of bytes of data to receive (must be non-zero). |
| // Returns the number of bytes received, or 0 upon failure. |
| virtual size_t Receive(void* buffer, size_t length); |
| |
| // Same as Receive() but only blocks for data until |timeout| has elapsed or |
| // |buffer| |length| is exhausted. Currently only timeouts less than one |
| // second are allowed. Return the amount of data read. |
| virtual size_t ReceiveWithTimeout(void* buffer, |
| size_t length, |
| TimeDelta timeout); |
| |
| // Returns the number of bytes available. If non-zero, Receive() will not |
| // not block when called. |
| virtual size_t Peek(); |
| |
| // Returns true if the Handle is valid, and false if it is not. |
| bool IsValid() const; |
| |
| // Extracts the contained handle. Used for transferring between |
| // processes. |
| Handle handle() const; |
| |
| // Extracts and takes ownership of the contained handle. |
| Handle Release(); |
| ScopedHandle Take(); |
| |
| protected: |
| ScopedHandle handle_; |
| }; |
| |
| // Derives from SyncSocket and adds support for shutting down the socket from |
| // another thread while a blocking Receive or Send is being done from the |
| // thread that owns the socket. |
| class BASE_EXPORT CancelableSyncSocket : public SyncSocket { |
| public: |
| CancelableSyncSocket(); |
| explicit CancelableSyncSocket(Handle handle); |
| explicit CancelableSyncSocket(ScopedHandle handle); |
| CancelableSyncSocket(const CancelableSyncSocket&) = delete; |
| CancelableSyncSocket& operator=(const CancelableSyncSocket&) = delete; |
| ~CancelableSyncSocket() override = default; |
| |
| // Initializes a pair of cancelable sockets. See documentation for |
| // SyncSocket::CreatePair for more details. |
| static bool CreatePair(CancelableSyncSocket* socket_a, |
| CancelableSyncSocket* socket_b); |
| |
| // A way to shut down a socket even if another thread is currently performing |
| // a blocking Receive or Send. |
| bool Shutdown(); |
| |
| #if BUILDFLAG(IS_WIN) |
| // Since the Linux and Mac implementations actually use a socket, shutting |
| // them down from another thread is pretty simple - we can just call |
| // shutdown(). However, the Windows implementation relies on named pipes |
| // and there isn't a way to cancel a blocking synchronous Read that is |
| // supported on <Vista. So, for Windows only, we override these |
| // SyncSocket methods in order to support shutting down the 'socket'. |
| void Close() override; |
| size_t Receive(void* buffer, size_t length) override; |
| size_t ReceiveWithTimeout(void* buffer, |
| size_t length, |
| TimeDelta timeout) override; |
| #endif |
| |
| // Send() is overridden to catch cases where the remote end is not responding |
| // and we fill the local socket buffer. When the buffer is full, this |
| // implementation of Send() will not block indefinitely as |
| // SyncSocket::Send will, but instead return 0, as no bytes could be sent. |
| // Note that the socket will not be closed in this case. |
| size_t Send(const void* buffer, size_t length) override; |
| |
| private: |
| #if BUILDFLAG(IS_WIN) |
| WaitableEvent shutdown_event_; |
| WaitableEvent file_operation_; |
| #endif |
| }; |
| |
| } // namespace base |
| |
| #endif // !defined(STARBOARD) |
| |
| #endif // BASE_SYNC_SOCKET_H_ |