| // Copyright 2011 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_SYNCHRONIZATION_LOCK_H_ |
| #define BASE_SYNCHRONIZATION_LOCK_H_ |
| |
| #include "base/base_export.h" |
| #include "base/dcheck_is_on.h" |
| #include "base/synchronization/lock_impl.h" |
| #include "base/thread_annotations.h" |
| #include "build/build_config.h" |
| |
| #if DCHECK_IS_ON() |
| #include "base/threading/platform_thread_ref.h" |
| #endif |
| |
| namespace base { |
| |
| // A convenient wrapper for an OS specific critical section. The only real |
| // intelligence in this class is in debug mode for the support for the |
| // AssertAcquired() method. |
| class LOCKABLE BASE_EXPORT Lock { |
| public: |
| #if !DCHECK_IS_ON() |
| // Optimized wrapper implementation |
| Lock() : lock_() {} |
| |
| Lock(const Lock&) = delete; |
| Lock& operator=(const Lock&) = delete; |
| |
| ~Lock() {} |
| |
| void Acquire() EXCLUSIVE_LOCK_FUNCTION() { lock_.Lock(); } |
| void Release() UNLOCK_FUNCTION() { lock_.Unlock(); } |
| |
| // If the lock is not held, take it and return true. If the lock is already |
| // held by another thread, immediately return false. This must not be called |
| // by a thread already holding the lock (what happens is undefined and an |
| // assertion may fail). |
| bool Try() EXCLUSIVE_TRYLOCK_FUNCTION(true) { return lock_.Try(); } |
| |
| // Null implementation if not debug. |
| void AssertAcquired() const ASSERT_EXCLUSIVE_LOCK() {} |
| void AssertNotHeld() const {} |
| #else |
| Lock(); |
| ~Lock(); |
| |
| // NOTE: We do not permit recursive locks and will commonly fire a DCHECK() if |
| // a thread attempts to acquire the lock a second time (while already holding |
| // it). |
| void Acquire() EXCLUSIVE_LOCK_FUNCTION() { |
| lock_.Lock(); |
| CheckUnheldAndMark(); |
| } |
| void Release() UNLOCK_FUNCTION() { |
| CheckHeldAndUnmark(); |
| lock_.Unlock(); |
| } |
| |
| bool Try() EXCLUSIVE_TRYLOCK_FUNCTION(true) { |
| bool rv = lock_.Try(); |
| if (rv) { |
| CheckUnheldAndMark(); |
| } |
| return rv; |
| } |
| |
| void AssertAcquired() const ASSERT_EXCLUSIVE_LOCK(); |
| void AssertNotHeld() const; |
| #endif // DCHECK_IS_ON() |
| |
| // Whether Lock mitigates priority inversion when used from different thread |
| // priorities. |
| static bool HandlesMultipleThreadPriorities() { |
| #if defined(STARBOARD) |
| return false; |
| #elif BUILDFLAG(IS_WIN) |
| // Windows mitigates priority inversion by randomly boosting the priority of |
| // ready threads. |
| // https://msdn.microsoft.com/library/windows/desktop/ms684831.aspx |
| return true; |
| #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) |
| // POSIX mitigates priority inversion by setting the priority of a thread |
| // holding a Lock to the maximum priority of any other thread waiting on it. |
| return internal::LockImpl::PriorityInheritanceAvailable(); |
| #else |
| #error Unsupported platform |
| #endif |
| } |
| |
| // Both Windows and POSIX implementations of ConditionVariable need to be |
| // able to see our lock and tweak our debugging counters, as they release and |
| // acquire locks inside of their condition variable APIs. |
| friend class ConditionVariable; |
| |
| private: |
| #if DCHECK_IS_ON() |
| // Members and routines taking care of locks assertions. |
| // Note that this checks for recursive locks and allows them |
| // if the variable is set. This is allowed by the underlying implementation |
| // on windows but not on Posix, so we're doing unneeded checks on Posix. |
| // It's worth it to share the code. |
| void CheckHeldAndUnmark(); |
| void CheckUnheldAndMark(); |
| |
| // All private data is implicitly protected by lock_. |
| // Be VERY careful to only access members under that lock. |
| base::PlatformThreadRef owning_thread_ref_; |
| #endif // DCHECK_IS_ON() |
| |
| // Platform specific underlying lock implementation. |
| internal::LockImpl lock_; |
| }; |
| |
| // A helper class that acquires the given Lock while the AutoLock is in scope. |
| using AutoLock = internal::BasicAutoLock<Lock>; |
| |
| // A helper class that tries to acquire the given Lock while the AutoTryLock is |
| // in scope. |
| using AutoTryLock = internal::BasicAutoTryLock<Lock>; |
| |
| // AutoUnlock is a helper that will Release() the |lock| argument in the |
| // constructor, and re-Acquire() it in the destructor. |
| using AutoUnlock = internal::BasicAutoUnlock<Lock>; |
| |
| // Like AutoLock but is a no-op when the provided Lock* is null. Inspired from |
| // absl::MutexLockMaybe. Use this instead of absl::optional<base::AutoLock> to |
| // get around -Wthread-safety-analysis warnings for conditional locking. |
| using AutoLockMaybe = internal::BasicAutoLockMaybe<Lock>; |
| |
| // Like AutoLock but permits Release() of its mutex before destruction. |
| // Release() may be called at most once. Inspired from |
| // absl::ReleasableMutexLock. Use this instead of absl::optional<base::AutoLock> |
| // to get around -Wthread-safety-analysis warnings for AutoLocks that are |
| // explicitly released early (prefer proper scoping to this). |
| using ReleasableAutoLock = internal::BasicReleasableAutoLock<Lock>; |
| |
| } // namespace base |
| |
| #endif // BASE_SYNCHRONIZATION_LOCK_H_ |